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71 lines
2.2 KiB
71 lines
2.2 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.SceneManagement;
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using UnityEngine;
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using UnityEditor.Callbacks;
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using UnityEngine.XR.ARFoundation;
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namespace UnityEditor.XR.ARFoundation
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{
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internal class ARSceneValidator
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{
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[PostProcessBuild]
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static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
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{
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if (s_ScenesWithARTypes.Count > 0 && s_SessionCount == 0)
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{
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var scenes = "";
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foreach(var sceneName in s_ScenesWithARTypes)
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{
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scenes += string.Format("\n\t{0}", sceneName);
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}
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Debug.LogWarningFormat(
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"The following scenes contain AR components but no ARSession. The ARSession component controls the AR lifecycle, so these components will not do anything at runtime. Was this intended?{0}",
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scenes);
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}
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s_ScenesWithARTypes.Clear();
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s_SessionCount = 0;
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}
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[PostProcessScene]
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static void OnPostProcessScene()
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{
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if (sceneContainsARTypes)
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s_ScenesWithARTypes.Add(SceneManager.GetActiveScene().name);
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s_SessionCount += UnityEngine.Object.FindObjectsOfType<ARSession>().Length;
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}
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static bool sceneContainsARTypes
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{
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get
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{
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foreach (var type in k_ARTypes)
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{
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foreach (var component in UnityEngine.Object.FindObjectsOfType(type))
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{
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var monobehaviour = component as MonoBehaviour;
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if (monobehaviour != null && monobehaviour.enabled)
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return true;
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}
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}
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return false;
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}
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}
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static List<string> s_ScenesWithARTypes = new List<string>();
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static int s_SessionCount;
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static readonly Type[] k_ARTypes = new Type[]
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{
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typeof(ARCameraBackground),
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typeof(ARPlaneManager),
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typeof(ARPointCloudManager),
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typeof(ARAnchorManager)
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};
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}
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}
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