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133 lines
4.2 KiB
133 lines
4.2 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.XR.ARSubsystems;
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namespace UnityEngine.XR.ARFoundation
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{
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/// <summary>
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/// Creates, updates, and removes <c>GameObject</c>s with <see cref="ARFace"/> components under the <see cref="ARSessionOrigin"/>'s <see cref="ARSessionOrigin.trackablesParent"/>.
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/// </summary>
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/// <remarks>
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/// When enabled, this component subscribes to <see cref="ARSubsystemManager.faceAdded"/>,
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/// <see cref="ARSubsystemManager.faceUpdated"/>, and <see cref="ARSubsystemManager.faceRemoved"/>.
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/// If this component is disabled, and there are no other subscribers to those events,
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/// face detection will be disabled on the device.
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/// </remarks>
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[RequireComponent(typeof(ARSessionOrigin))]
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[DisallowMultipleComponent]
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[DefaultExecutionOrder(ARUpdateOrder.k_FaceManager)]
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[HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@3.0/api/UnityEngine.XR.ARFoundation.ARFaceManager.html")]
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public sealed class ARFaceManager : ARTrackableManager<
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XRFaceSubsystem,
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XRFaceSubsystemDescriptor,
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XRFace,
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ARFace>
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{
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[SerializeField]
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[Tooltip("If not null, instantiates this prefab for each created face.")]
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GameObject m_FacePrefab;
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/// <summary>
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/// Getter/setter for the Face Prefab.
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/// </summary>
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public GameObject facePrefab
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{
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get { return m_FacePrefab; }
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set { m_FacePrefab = value; }
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}
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[SerializeField]
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[Tooltip("The maximum number of faces to track simultaneously.")]
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int m_MaximumFaceCount = 1;
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/// <summary>
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/// Get or set the maximum number of faces to track simultaneously
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/// </summary>
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public int maximumFaceCount
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{
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get
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{
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if (subsystem != null)
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{
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m_MaximumFaceCount = subsystem.maximumFaceCount;
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}
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return m_MaximumFaceCount;
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}
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set
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{
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if (subsystem != null)
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{
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m_MaximumFaceCount = subsystem.maximumFaceCount = value;
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}
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else
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{
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m_MaximumFaceCount = value;
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}
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}
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}
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/// <summary>
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/// Get the supported number of faces that can be tracked simultaneously.
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/// </summary>
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public int supportedFaceCount => subsystem != null ? subsystem.supportedFaceCount : 0;
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/// <summary>
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/// Raised for each new <see cref="ARFace"/> detected in the environment.
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/// </summary>
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public event Action<ARFacesChangedEventArgs> facesChanged;
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/// <summary>
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/// Attempts to retrieve an <see cref="ARFace"/>.
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/// </summary>
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/// <param name="faceId">The <c>TrackableId</c> associated with the <see cref="ARFace"/>.</param>
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/// <returns>The <see cref="ARFace"/>if found. <c>null</c> otherwise.</returns>
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public ARFace TryGetFace(TrackableId faceId)
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{
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ARFace face;
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m_Trackables.TryGetValue(faceId, out face);
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return face;
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}
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protected override void OnBeforeStart()
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{
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subsystem.maximumFaceCount = m_MaximumFaceCount;
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}
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protected override void OnAfterSetSessionRelativeData(
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ARFace face,
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XRFace sessionRelativeData)
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{
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face.UpdateMesh(subsystem);
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if (subsystem.SubsystemDescriptor.supportsEyeTracking)
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face.UpdateEyes();
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}
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protected override void OnTrackablesChanged(
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List<ARFace> added,
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List<ARFace> updated,
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List<ARFace> removed)
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{
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if (facesChanged != null)
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{
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facesChanged(
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new ARFacesChangedEventArgs(
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added,
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updated,
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removed));
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}
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}
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protected override GameObject GetPrefab()
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{
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return m_FacePrefab;
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}
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protected override string gameObjectName
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{
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get { return "ARFace"; }
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}
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}
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}
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