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using System;
namespace UnityEngine.XR.ARFoundation
{
/// <summary>
/// Holds data relevant to the <see cref="ARFace.updated"/> event.
/// </summary>
public struct ARFaceUpdatedEventArgs : IEquatable<ARFaceUpdatedEventArgs>
{
/// <summary>
/// The <see cref="ARFace"/> component that was updated.
/// </summary>
public ARFace face { get; private set; }
/// <summary>
/// Constructor invoked by the <see cref="ARFaceManager"/> which triggered the event.
/// </summary>
/// <param name="face">The <see cref="ARFace"/> component that was updated.</param>
public ARFaceUpdatedEventArgs(ARFace face)
{
if (face == null)
throw new ArgumentNullException("face");
this.face = face;
}
public override int GetHashCode()
{
return (face == null) ? 0 : face.GetHashCode();
}
public override bool Equals(object obj)
{
if (!(obj is ARFaceUpdatedEventArgs))
return false;
return Equals((ARFaceUpdatedEventArgs)obj);
}
public bool Equals(ARFaceUpdatedEventArgs other)
{
return face == other.face;
}
public static bool operator==(ARFaceUpdatedEventArgs lhs, ARFaceUpdatedEventArgs rhs)
{
return lhs.Equals(rhs);
}
public static bool operator!=(ARFaceUpdatedEventArgs lhs, ARFaceUpdatedEventArgs rhs)
{
return !lhs.Equals(rhs);
}
}
}