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using UnityEngine;
namespace UnityEditor.XR.ARKit
{
/// <summary>
/// Holds settings that are used to configure the ARKit XR Plugin.
/// </summary>
public class ARKitSettings : ScriptableObject
{
/// <summary>
/// Enum which defines whether ARKit is optional or required.
/// </summary>
public enum Requirement
{
/// <summary>
/// ARKit is required, which means the app cannot be installed on devices that do not support ARKit.
/// </summary>
Required,
/// <summary>
/// ARKit is optional, which means the the app can be installed on devices that do not support ARKit.
/// </summary>
Optional
}
[SerializeField, Tooltip("Toggles whether ARKit is required for this app. Will make app only downloadable by devices with ARKit support if set to 'Required'.")]
Requirement m_Requirement;
/// <summary>
/// Determines whether ARKit is required for this app: will make app only downloadable by devices with ARKit support if set to <see cref="Requirement.Required"/>.
/// </summary>
public Requirement requirement
{
get { return m_Requirement; }
set { m_Requirement = value; }
}
/// <summary>
/// Gets the currently selected settings, or create a default one if no <see cref="ARKitSettings"/> has been set in Player Settings.
/// </summary>
/// <returns>The ARKit settings to use for the current Player build.</returns>
public static ARKitSettings GetOrCreateSettings()
{
var settings = currentSettings;
if (settings != null)
return settings;
return CreateInstance<ARKitSettings>();
}
/// <summary>
/// Get or set the <see cref="ARKitSettings"/> that will be used for the player build.
/// </summary>
public static ARKitSettings currentSettings
{
get
{
ARKitSettings settings = null;
if (EditorBuildSettings.TryGetConfigObject(k_ConfigObjectName, out settings) == false)
{
settings = null;
}
return settings;
}
set
{
if (value == null)
{
EditorBuildSettings.RemoveConfigObject(k_ConfigObjectName);
}
else
{
EditorBuildSettings.AddConfigObject(k_ConfigObjectName, value, true);
}
}
}
internal static bool TrySelect()
{
var settings = currentSettings;
if (settings == null)
return false;
Selection.activeObject = settings;
return true;
}
internal static SerializedObject GetSerializedSettings()
{
return new SerializedObject(GetOrCreateSettings());
}
static readonly string k_ConfigObjectName = "com.unity.xr.arkit.PlayerSettings";
}
}