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using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents the focus mode of the camera.
/// </summary>
public enum CameraFocusMode
{
/// <summary>
/// The focus is fixed and does not change.
/// </summary>
[Description("Fixed")]
Fixed = 0,
/// <summary>
/// The focus will change automatically.
/// </summary>
[Description("Auto")]
Auto = 1,
}
}