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using System;
using System.Runtime.InteropServices;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// A struct describing face data that is stored in the <see cref="XRFaceSubsystem"/>
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct XRFace : ITrackable, IEquatable<XRFace>
{
// Fields to marshall/serialize from native code
TrackableId m_TrackableId;
Pose m_Pose;
TrackingState m_TrackingState;
IntPtr m_NativePtr;
Pose m_LeftEyePose;
Pose m_RightEyePose;
Vector3 m_FixationPoint;
/// <summary>
/// Get a <see cref="XRFace"/> with reasonable default values.
/// </summary>
public static XRFace defaultValue => s_Default;
static readonly XRFace s_Default = new XRFace
{
m_TrackableId = TrackableId.invalidId,
m_Pose = Pose.identity,
m_LeftEyePose = Pose.identity,
m_RightEyePose = Pose.identity,
};
/// <summary>
/// The unique <see cref="TrackableId"/> of the face as a trackable within the <see cref="XRFaceSubsystem"/>.
/// </summary>
/// <remarks>
/// With this, you are able to extract more data about this particular face from the <see cref="XRFaceSubsystem"/>.
/// </remarks>
public TrackableId trackableId => m_TrackableId;
/// <summary>
/// The <see cref="pose"/> of the face describes its position and rotation in session space.
/// </summary>
public Pose pose => m_Pose;
/// <summary>
/// The tracking state associated with this <see cref="XRFace"/>.
/// </summary>
public TrackingState trackingState => m_TrackingState;
/// <summary>
/// A native pointer associated with this <see cref="XRFace"/>.
/// </summary>
/// <remarks>
/// The data pointed to by this pointer is implementation-defined.
/// </remarks>
public IntPtr nativePtr => m_NativePtr;
/// <summary>
/// The pose of the left eye in relation to the face.
/// </summary>
public Pose leftEyePose => m_LeftEyePose;
/// <summary>
/// The pose of the right eye in relation to the face.
/// </summary>
public Pose rightEyePose => m_RightEyePose;
/// <summary>
/// The position of which the eyes are fixated in relation to the face.
/// </summary>
public Vector3 fixationPoint => m_FixationPoint;
// IEquatable boilerplate
public override bool Equals(object obj) => obj is XRFace && Equals((XRFace)obj);
public override int GetHashCode()
{
unchecked
{
var hashCode = trackableId.GetHashCode();
hashCode = (hashCode * 486187739) + pose.GetHashCode();
hashCode = (hashCode * 486187739) + ((int)trackingState).GetHashCode();
hashCode = (hashCode * 486187739) + nativePtr.GetHashCode();
hashCode = (hashCode * 486187739) + leftEyePose.GetHashCode();
hashCode = (hashCode * 486187739) + rightEyePose.GetHashCode();
hashCode = (hashCode * 486187739) + fixationPoint.GetHashCode();
return hashCode;
}
}
public static bool operator==(XRFace lhs, XRFace rhs) => lhs.Equals(rhs);
public static bool operator!=(XRFace lhs, XRFace rhs) => !lhs.Equals(rhs);
public bool Equals(XRFace other)
{
return
trackableId.Equals(other.trackableId) &&
pose.Equals(other.pose) &&
(trackingState == other.trackingState) &&
(nativePtr == other.nativePtr) &&
(leftEyePose.Equals(other.leftEyePose)) &&
(rightEyePose.Equals(other.rightEyePose)) &&
(fixationPoint.Equals(other.fixationPoint));
}
};
}