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using System;
using Unity.Collections;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// An abstract class that provides a generic API for low-level face tracking features.
/// </summary>
/// <remarks>
/// This class can be used to access face tracking features in your app via accessing the generic API.
/// It can also be extended to provide an implementation of a provider which provides the face tracking data
/// to the higher level code.
/// </remarks>
public abstract class XRFaceSubsystem : TrackingSubsystem<XRFace, XRFaceSubsystemDescriptor>
{
/// <summary>
/// Constructs a face subsystem. Do not invoked directly; call <c>Create</c> on the <see cref="XRFaceSubsystemDescriptor"/> instead.
/// </summary>
public XRFaceSubsystem() => m_Provider = CreateProvider();
/// <summary>
/// Start the face subsystem, i.e., start tracking faces.
/// </summary>
protected sealed override void OnStart() => m_Provider.Start();
/// <summary>
/// Destroy the face subsystem.
/// </summary>
protected sealed override void OnDestroyed() => m_Provider.Destroy();
/// <summary>
/// Stop the subsystem, i.e., stop tracking faces.
/// </summary>
protected sealed override void OnStop() => m_Provider.Stop();
/// <summary>
/// Get or set the maximum number of faces to track simultaneously.
/// </summary>
public int maximumFaceCount
{
get => m_Provider.maximumFaceCount;
set => m_Provider.maximumFaceCount = value;
}
/// <summary>
/// Get the number of faces the subsystem is able to track simultaneously.
/// </summary>
public int supportedFaceCount => m_Provider.supportedFaceCount;
/// <summary>
/// Get the changes (added, updated, and removed) faces since the last call to <see cref="GetChanges(Allocator)"/>.
/// </summary>
/// <param name="allocator">An <c>Allocator</c> to use when allocating the returned <c>NativeArray</c>s.</param>
/// <returns>
/// <see cref="TrackableChanges{T}"/> describing the faces that have been added, updated, and removed
/// since the last call to <see cref="GetChanges(Allocator)"/>. The caller owns the memory allocated with <c>Allocator</c>.
/// </returns>
public override TrackableChanges<XRFace> GetChanges(Allocator allocator)
{
var changes = m_Provider.GetChanges(XRFace.defaultValue, allocator);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
m_ValidationUtility.ValidateAndDisposeIfThrown(changes);
#endif
return changes;
}
/// <summary>
/// Get the mesh data associated with the face with <paramref name="faceId"/>. The <paramref name="faceMesh"/>
/// is reused if it is the correct size, otherwise, it is disposed and reallocated using <paramref name="allocator"/>.
/// </summary>
/// <param name="faceId">The <see cref="TrackableId"/> for a <see cref="XRFace"/>.</param>
/// <param name="allocator">The allocator to use for the returned data if a resize is necessary. Must be <c>Allocator.TempJob</c> or <c>Allocator.Persistent</c>.</param>
/// <param name="faceMesh">The container for the mesh data to either re-use or re-allocate.</param>
/// <exception cref="System.InvalidOperationException">Thrown if <paramref name="allocator"> is <c>Allocator.Temp</c></exception>
/// <exception cref="System.InvalidOperationException">Thrown if <paramref name="allocator"> is <c>Allocator.None</c></exception>
public virtual void GetFaceMesh(TrackableId faceId, Allocator allocator, ref XRFaceMesh faceMesh)
{
if (allocator == Allocator.Temp)
throw new InvalidOperationException("Allocator.Temp is not supported. Use Allocator.TempJob if you wish to use a temporary allocator.");
if (allocator == Allocator.None)
throw new InvalidOperationException("Allocator.None is not a valid allocator.");
m_Provider.GetFaceMesh(faceId, allocator, ref faceMesh);
}
/// <summary>
/// Creates an instance of an implementation-specific <see cref="IProvider"/>.
/// </summary>
/// <returns>An implementation of the <see cref="IProvider"/> class.</returns>
protected abstract Provider CreateProvider();
/// <summary>
/// Class to be implemented by an implementor of the <see cref="XRFaceSubsystem"/>.
/// </summary>
protected abstract class Provider
{
/// <summary>
/// Called by <see cref="XRFaceSubsystem.Start"/>. Only invoked if not already running.
/// </summary>
public virtual void Start() { }
/// <summary>
/// Called by <see cref="XRFaceSubsystem.Stop"/>. Only invoked if current running.
/// </summary>
public virtual void Stop() { }
/// <summary>
/// Called by <see cref="XRFaceSubsystem.Destroy"/> when the subsystem is destroyed.
/// </summary>
public virtual void Destroy() { }
/// <summary>
/// Get the mesh data associated with the face with <paramref name="faceId"/>. The <paramref name="faceMesh"/>
/// should be reused if it is the correct size, otherwise, its arrays should be reallocated with <paramref name="allocator"/>.
/// Use <see cref="XRFaceMesh.Assign(XRFaceMesh)"/> to ensure unused <c>NativeArray</c>s are disposed properly and
/// <see cref="CreateOrResizeNativeArrayIfNecessary"/> to resize individual arrays.
/// </summary>
/// <param name="faceId">The <see cref="TrackableId"/> for a <see cref="XRFace"/>.</param>
/// <param name="allocator">The allocator to use for the returned data if a resize is necessary.</param>
/// <param name="faceMesh">The container for the mesh data to either re-use or re-allocate.</param>
/// <example>
/// <code>
/// var vertices = faceMesh.vertices;
/// CreateOrResizeNativeArrayIfNecessary(numVertices, allocator, ref vertices);
///
/// ...
///
/// faceMesh.Assign(new XRFaceMesh
/// {
/// vertices = vertices,
/// indices = ...
/// });
/// </code>
/// </example>
public virtual void GetFaceMesh(TrackableId faceId, Allocator allocator, ref XRFaceMesh faceMesh)
{
faceMesh.Dispose();
faceMesh = default(XRFaceMesh);
}
/// <summary>
/// Get the changes (added, updated, and removed) faces since the last call to <see cref="GetChanges(Allocator)"/>.
/// </summary>
/// <param name="defaultFace">
/// The default face. This should be used to initialize the returned <c>NativeArray</c>s for backwards compatibility.
/// See <see cref="TrackableChanges{T}.TrackableChanges(void*, int, void*, int, void*, int, T, int, Allocator)"/>.
/// </param>
/// <param name="allocator">An <c>Allocator</c> to use when allocating the returned <c>NativeArray</c>s.</param>
/// <returns>
/// <see cref="TrackableChanges{T}"/> describing the faces that have been added, updated, and removed
/// since the last call to <see cref="GetChanges(Allocator)"/>. The changes should be allocated using
/// <paramref name="allocator"/>.
/// </returns>
public abstract TrackableChanges<XRFace> GetChanges(XRFace defaultFace, Allocator allocator);
/// <summary>
/// Should return the maximum number of faces the subsystem is able to track simultaneously.
/// Defaults to 1.
/// </summary>
public virtual int supportedFaceCount => 1;
/// <summary>
/// Get or set the maximum number of faces the subsystem should attempt to track simultaneously.
/// Defaults to 1.
/// </summary>
public virtual int maximumFaceCount
{
get => 1;
set
{
if (maximumFaceCount < 1)
throw new ArgumentOutOfRangeException("value", "Must track at least one face. Call Stop() if you wish to stop face tracking.");
if (maximumFaceCount > 1)
throw new NotSupportedException("This subsystem does not support multiple faces.");
}
}
}
Provider m_Provider;
#if DEVELOPMENT_BUILD || UNITY_EDITOR
ValidationUtility<XRFace> m_ValidationUtility =
new ValidationUtility<XRFace>();
#endif
}
}