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256 lines
8.5 KiB
256 lines
8.5 KiB
using System;
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namespace UnityEngine.XR.ARSubsystems
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{
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/// <summary>
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/// Capabilities of a face subsystem implementation.
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/// </summary>
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[Flags]
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public enum FaceSubsystemCapabilities
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{
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/// <summary>
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/// The subsystem has no capabilities
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/// </summary>
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None = 0,
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/// <summary>
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/// The subsystem can produce a <c>Pose</c> for a face.
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/// </summary>
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Pose = 1 << 0,
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/// <summary>
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/// The subsystem can generate vertices and triangle indices for a mesh representing a face.
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/// </summary>
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MeshVerticesAndIndices = 1 << 1,
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/// <summary>
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/// The subsystem can supply texture coordinates for a face mesh.
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/// </summary>
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MeshUVs = 1 << 2,
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/// <summary>
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/// The subsystem can supply normals for a face mesh.
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/// </summary>
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MeshNormals = 1 << 3,
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/// <summary>
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/// The subsystem can supply eye tracking data for a face.
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/// </summary>
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EyeTracking = 1 << 4
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}
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/// <summary>
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/// This struct is an initializer for the creation of a <see cref="XRFaceSubsystemDescriptor"/>.
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/// </summary>
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/// <remarks>
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/// Face Tracking data provider should create during <c>InitializeOnLoad<c> a descriptor using
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/// the params here to specify which of the XRFaceSubsystem features it supports.
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/// </remarks>
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public struct FaceSubsystemParams : IEquatable<FaceSubsystemParams>
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{
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/// <summary>
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/// The string identifier for a specific implementation.
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/// </summary>
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public string id { get; set; }
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/// <summary>
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/// The concrete <c>Type</c> which will be instantiated if <c>Create</c> is called on this subsystem descriptor.
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/// </summary>
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public Type subsystemImplementationType { get; set; }
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/// <summary>
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/// Whether the subsystem supports getting a pose for the face.
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/// </summary>
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public bool supportsFacePose
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{
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get { return (m_Capabilities & FaceSubsystemCapabilities.Pose) != 0; }
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set
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{
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if (value)
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{
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m_Capabilities |= FaceSubsystemCapabilities.Pose;
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}
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else
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{
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m_Capabilities &= ~FaceSubsystemCapabilities.Pose;
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}
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}
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}
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/// <summary>
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/// Whether the subsystem supports getting vertices and triangle indices describing a face mesh.
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/// </summary>
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public bool supportsFaceMeshVerticesAndIndices
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{
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get { return (m_Capabilities & FaceSubsystemCapabilities.MeshVerticesAndIndices) != 0; }
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set
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{
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if (value)
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{
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m_Capabilities |= FaceSubsystemCapabilities.MeshVerticesAndIndices;
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}
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else
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{
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m_Capabilities &= ~FaceSubsystemCapabilities.MeshVerticesAndIndices;
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}
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}
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}
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/// <summary>
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/// Whether the subsystem supports texture coordinates for the face mesh.
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/// </summary>
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public bool supportsFaceMeshUVs
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{
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get { return (m_Capabilities & FaceSubsystemCapabilities.MeshUVs) != 0; }
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set
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{
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if (value)
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{
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m_Capabilities |= FaceSubsystemCapabilities.MeshUVs;
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}
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else
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{
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m_Capabilities &= ~FaceSubsystemCapabilities.MeshUVs;
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}
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}
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}
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/// <summary>
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/// Whether the subsystem supports normals for the face mesh.
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/// </summary>
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public bool supportsFaceMeshNormals
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{
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get { return (m_Capabilities & FaceSubsystemCapabilities.MeshNormals) != 0; }
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set
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{
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if (value)
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{
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m_Capabilities |= FaceSubsystemCapabilities.MeshNormals;
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}
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else
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{
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m_Capabilities &= ~FaceSubsystemCapabilities.MeshNormals;
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}
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}
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}
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/// <summary>
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/// Whether the subsystem supports eye tracking for each detected face.
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/// </summary>
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public bool supportsEyeTracking
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{
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get { return (m_Capabilities & FaceSubsystemCapabilities.EyeTracking) != 0; }
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set
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{
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if (value)
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{
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m_Capabilities |= FaceSubsystemCapabilities.EyeTracking;
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}
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else
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{
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m_Capabilities &= FaceSubsystemCapabilities.EyeTracking;
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}
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}
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}
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FaceSubsystemCapabilities m_Capabilities;
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//IEquatable boilerplate
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public bool Equals(FaceSubsystemParams other)
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{
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return
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(m_Capabilities == other.m_Capabilities) &&
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(id == other.id) &&
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(subsystemImplementationType == other.subsystemImplementationType);
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}
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public override bool Equals(object obj)
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{
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if (!(obj is FaceSubsystemParams))
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{
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return false;
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}
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return Equals((FaceSubsystemParams)obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = (id == null) ? 0 : id.GetHashCode();
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hashCode = (hashCode * 486187739) + subsystemImplementationType.GetHashCode();
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hashCode = (hashCode * 486187739) + ((int)m_Capabilities).GetHashCode();
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return hashCode;
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}
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}
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public static bool operator==(FaceSubsystemParams lhs, FaceSubsystemParams rhs)
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{
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return lhs.Equals(rhs);
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}
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public static bool operator!=(FaceSubsystemParams lhs, FaceSubsystemParams rhs)
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{
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return !lhs.Equals(rhs);
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}
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}
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/// <summary>
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/// The descriptor of the <see cref="XRFaceSubsystem"/> that shows which face tracking features are available on that XRSubsystem.
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/// </summary>
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/// <remarks>
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/// You use the <c>Create<c> factory method along with <see cref="FaceSubsystemParams"/> struct to construct and
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/// register one of these from each face tracking data provider.
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/// </remarks>
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public class XRFaceSubsystemDescriptor : SubsystemDescriptor<XRFaceSubsystem>
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{
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XRFaceSubsystemDescriptor(FaceSubsystemParams descriptorParams)
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{
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id = descriptorParams.id;
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subsystemImplementationType = descriptorParams.subsystemImplementationType;
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supportsFacePose = descriptorParams.supportsFacePose;
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supportsFaceMeshVerticesAndIndices = descriptorParams.supportsFaceMeshVerticesAndIndices;
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supportsFaceMeshUVs = descriptorParams.supportsFaceMeshUVs;
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supportsFaceMeshNormals = descriptorParams.supportsFaceMeshNormals;
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supportsEyeTracking = descriptorParams.supportsEyeTracking;
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}
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/// <summary>
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/// Whether the subsystem can produce a <c>Pose</c> for each detected face.
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/// </summary>
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public bool supportsFacePose { get; }
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/// <summary>
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/// Whether the subsystem supports face meshes, and can produce vertices and triangle indices representing a face mesh.
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/// </summary>
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public bool supportsFaceMeshVerticesAndIndices { get; }
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/// <summary>
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/// Whether the subsystem supports texture coordinates for each face mesh.
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/// </summary>
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public bool supportsFaceMeshUVs { get; }
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/// <summary>
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/// Whether the subsystem supports normals for each face mesh.
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/// </summary>
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public bool supportsFaceMeshNormals { get; }
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/// <summary>
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/// Whether the subsystem supports eye tracking for each detected face.
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/// </summary>
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public bool supportsEyeTracking { get; }
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/// <summary>
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/// Creates a subsystem descriptor. Used to register an implementation of the <see cref="XRFaceSubsystem"/>.
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/// </summary>
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/// <param name="descriptorParams">Parameters describing the <see cref="XRFaceSubsystem"/>.</param>
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public static void Create(FaceSubsystemParams descriptorParams)
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{
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var descriptor = new XRFaceSubsystemDescriptor(descriptorParams);
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SubsystemRegistration.CreateDescriptor(descriptor);
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}
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}
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}
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