SW 중심대학 OSS GIT 서버 박건태, 이승준, 고기완, 이준호 새로운 배포
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

112 lines
4.1 KiB

using System;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents an entry in an <see cref="XRReferenceImageLibrary"/>.
/// </summary>
/// <remarks>
/// A reference image is an image to look for in the physical environment.
/// The <see cref="XRReferenceImage"/> does not directly reference a <c>Texture2D</c>
/// or other image data; it only stores the GUID of the <c>Texture2D</c> as it
/// appears in the <c>AssetDatabase</c>. At build time, platform specific build steps
/// may use the guids to look up the source textures and generate an appropriate
/// image database. At runtime, detected images can be matched up with the source
/// <see cref="XRReferenceImage"/>.
/// </remarks>
[Serializable]
public struct XRReferenceImage : IEquatable<XRReferenceImage>
{
public XRReferenceImage(
SerializableGuid guid, SerializableGuid textureGuid,
Vector2? size, string name, Texture2D texture)
{
m_SerializedGuid = guid;
m_SerializedTextureGuid = textureGuid;
m_SpecifySize = size.HasValue;
m_Size = size.HasValue ? size.Value : Vector2.zero;
m_Name = name;
m_Texture = texture;
}
/// <summary>
/// The <c>Guid</c> associated with this image.
/// </summary>
public Guid guid => m_SerializedGuid.guid;
/// <summary>
/// The <c>Guid</c> of the source texture as it appeared in the
/// [AssetDatabase](https://docs.unity3d.com/ScriptReference/AssetDatabase.html)
/// in the Editor.
/// </summary>
public Guid textureGuid => m_SerializedTextureGuid.guid;
/// <summary>
/// Must be set to true for <see cref="size"/> to be used.
/// </summary>
public bool specifySize => m_SpecifySize;
/// <summary>
/// The size of the image, in meters. This can improve image detection,
/// and may be required by some platforms.
/// </summary>
public Vector2 size => m_Size;
/// <summary>
/// The width of the image, in meters.
/// </summary>
public float width => m_Size.x;
/// <summary>
/// The height of the image, in meters.
/// </summary>
public float height => m_Size.y;
/// <summary>
/// A name associated with this reference image.
/// </summary>
public string name => m_Name;
/// <summary>
/// The source texture which this reference image represents.
/// This may be <c>null</c> to avoid including the texture in
/// the Player build if that is not desired. See
/// <c>UnityEditor.XR.ARSubsystems.XRReferenceImageLibraryExtensions.SetTexture</c>
/// for more details.
/// </summary>
public Texture2D texture => m_Texture;
/// <summary>
/// Provides a string representation suitable for debug logging.
/// </summary>
/// <returns>A string representation of the reference image.</returns>
public override string ToString() =>
$"GUID: '{guid}', Texture GUID: '{textureGuid}` Size: {(m_SpecifySize ? "" : "NOT ")} specified {m_Size}";
public override int GetHashCode() => guid.GetHashCode();
public override bool Equals(object obj) => (obj is XRReferenceImage) && Equals((XRReferenceImage)obj);
public bool Equals(XRReferenceImage other) => guid.Equals(other.guid);
public static bool operator ==(XRReferenceImage lhs, XRReferenceImage rhs) => lhs.Equals(rhs);
public static bool operator !=(XRReferenceImage lhs, XRReferenceImage rhs) => !lhs.Equals(rhs);
#pragma warning disable CS0649
[SerializeField]
internal SerializableGuid m_SerializedGuid;
[SerializeField]
internal SerializableGuid m_SerializedTextureGuid;
[SerializeField]
internal Vector2 m_Size;
[SerializeField]
internal bool m_SpecifySize;
[SerializeField]
internal string m_Name;
[SerializeField]
internal Texture2D m_Texture;
#pragma warning restore CS0649
}
}