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using System;
using Unity.Collections;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Subsystem for managing the participants in a multi-user collaborative session.
/// </summary>
public abstract class XRParticipantSubsystem : TrackingSubsystem<XRParticipant, XRParticipantSubsystemDescriptor>
{
/// <summary>
/// Do not call this directly. Call create on a valid <see cref="XRParticipantSubsystemDescriptor"/> instead.
/// </summary>
public XRParticipantSubsystem() => m_Provider = CreateProvider();
/// <summary>
/// Starts the participant subsystem.
/// </summary>
protected sealed override void OnStart() => m_Provider.Start();
/// <summary>
/// Stops the participant subsystem.
/// </summary>
protected sealed override void OnStop() => m_Provider.Stop();
/// <summary>
/// Destroys the participant subsystem.
/// </summary>
protected sealed override void OnDestroyed() => m_Provider.Destroy();
/// <summary>
/// Get the changed (added, updated, and removed) participants since the last call to <see cref="GetChanges(Allocator)"/>.
/// </summary>
/// <param name="allocator">An <c>Allocator</c> to use when allocating the returned <c>NativeArray</c>s.</param>
/// <returns>
/// <see cref="TrackableChanges{T}"/> describing the participants that have been added, updated, and removed
/// since the last call to <see cref="GetChanges(Allocator)"/>. The caller owns the memory allocated with <c>Allocator</c>.
/// </returns>
public override TrackableChanges<XRParticipant> GetChanges(Allocator allocator)
{
var changes = m_Provider.GetChanges(XRParticipant.defaultParticipant, allocator);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
m_ValidationUtility.ValidateAndDisposeIfThrown(changes);
#endif
return changes;
}
/// <summary>
/// Implement this to provide this class with an interface to platform specific implementations.
/// </summary>
/// <returns>An implementation specific provider.</returns>
protected abstract Provider CreateProvider();
/// <summary>
/// The API this subsystem uses to interop with different provider implementations.
/// </summary>
protected abstract class Provider
{
/// <summary>
/// Invoked to start the participant subsystem.
/// </summary>
public virtual void Start()
{ }
/// <summary>
/// Invoked to stop the participant subsystem.
/// </summary>
public virtual void Stop()
{ }
/// <summary>
/// Invoked to shutdown and destroy the participant subsystem. The implementation should release any
/// resources required by the subsystem. If the subsystem is running, <see cref="Stop"/> will always
/// be called before <see cref="Destroy"/>.
/// </summary>
public virtual void Destroy()
{ }
/// <summary>
/// Get the changed (added, updated, and removed) participants since the last call to <see cref="GetChanges(Allocator)"/>.
/// </summary>
/// <param name="defaultParticipant">
/// The default participant. This should be used to initialize the returned <c>NativeArray</c>s for backwards compatibility.
/// See <see cref="TrackableChanges{T}.TrackableChanges(void*, int, void*, int, void*, int, T, int, Allocator)"/>.
/// </param>
/// <param name="allocator">An <c>Allocator</c> to use when allocating the returned <c>NativeArray</c>s.</param>
/// <returns>
/// <see cref="TrackableChanges{T}"/> describing the participants that have been added, updated, and removed
/// since the last call to <see cref="GetChanges(Allocator)"/>. The changes should be allocated using
/// <paramref name="allocator"/>.
/// </returns>
public abstract TrackableChanges<XRParticipant> GetChanges(
XRParticipant defaultParticipant,
Allocator allocator);
}
Provider m_Provider;
#if DEVELOPMENT_BUILD || UNITY_EDITOR
ValidationUtility<XRParticipant> m_ValidationUtility = new ValidationUtility<XRParticipant>();
#endif
}
}