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62 lines
2.0 KiB
62 lines
2.0 KiB
namespace UnityEngine.XR.ARSubsystems
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{
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/// <summary>
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/// Represents the alignment of a plane, e.g., whether it is horizontal or vertical.
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/// </summary>
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/// <seealso cref="BoundedPlane.alignment"/>
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public enum PlaneAlignment
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{
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/// <summary>
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/// No alignment
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/// </summary>
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None = 0,
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/// <summary>
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/// The plane is horizontal with an upward facing normal, e.g., a floor.
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/// </summary>
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HorizontalUp = 100,
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/// <summary>
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/// The plane is horizontal with a downward facing normal, e.g., a ceiling.
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/// </summary>
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HorizontalDown = 101,
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/// <summary>
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/// The plane is vertical, e.g., a wall.
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/// </summary>
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Vertical = 200,
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/// <summary>
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/// The plane is not axis aligned.
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/// </summary>
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NotAxisAligned = 300
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}
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/// <summary>
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/// Extension methods for the <see cref="PlaneAlignment"/> enum.
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/// </summary>
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public static class PlaneAlignmentExtensions
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{
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/// <summary>
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/// Determines whether the plane is horizontal (whether facing up or down).
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/// </summary>
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/// <param name="alignment">The <see cref="PlaneAlignment"/> being extended.</param>
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/// <returns><c>true</c> if the plane is horizontal.</returns>
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public static bool IsHorizontal(this PlaneAlignment alignment)
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{
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return
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(alignment == PlaneAlignment.HorizontalUp) ||
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(alignment == PlaneAlignment.HorizontalDown);
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}
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/// <summary>
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/// Determines whether the plane is vertical.
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/// </summary>
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/// <param name="alignment">The <see cref="PlaneAlignment"/> being extended.</param>
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/// <returns><c>true</c> if the plane is vertical.</returns>
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public static bool IsVertical(this PlaneAlignment alignment)
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{
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return (alignment == PlaneAlignment.Vertical);
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}
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}
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}
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