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using NUnit.Framework;
using Unity.Collections;
namespace UnityEngine.XR.ARSubsystems.Tests
{
public class XRPlaneSubsystemImpl : XRPlaneSubsystem
{
protected override Provider CreateProvider() => new TestProvider();
class TestProvider : Provider
{
public override TrackableChanges<BoundedPlane> GetChanges(BoundedPlane defaultPlane, Allocator allocator)
{
return default;
}
}
}
[TestFixture]
public class XRPlaneSubsystemTestFixture
{
[Test]
public void RunningStateTests()
{
XRPlaneSubsystem subsystem = new XRPlaneSubsystemImpl();
// Initial state is not running
Assert.That(subsystem.running == false);
// After start subsystem is running
subsystem.Start();
Assert.That(subsystem.running == true);
// After start subsystem is running
subsystem.Stop();
Assert.That(subsystem.running == false);
}
}
}