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39 lines
1.0 KiB
39 lines
1.0 KiB
using NUnit.Framework;
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using Unity.Collections;
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namespace UnityEngine.XR.ARSubsystems.Tests
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{
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public class XRPlaneSubsystemImpl : XRPlaneSubsystem
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{
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protected override Provider CreateProvider() => new TestProvider();
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class TestProvider : Provider
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{
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public override TrackableChanges<BoundedPlane> GetChanges(BoundedPlane defaultPlane, Allocator allocator)
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{
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return default;
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}
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}
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}
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[TestFixture]
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public class XRPlaneSubsystemTestFixture
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{
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[Test]
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public void RunningStateTests()
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{
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XRPlaneSubsystem subsystem = new XRPlaneSubsystemImpl();
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// Initial state is not running
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Assert.That(subsystem.running == false);
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// After start subsystem is running
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subsystem.Start();
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Assert.That(subsystem.running == true);
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// After start subsystem is running
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subsystem.Stop();
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Assert.That(subsystem.running == false);
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}
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}
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}
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