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162 lines
6.2 KiB
162 lines
6.2 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.XR.Management;
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using UnityEditor.XR.Management.Metadata;
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namespace UnityEditor.XR.Management
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{
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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/// <summary>Container class that holds general settings for each build target group installed in Unity.</summary>
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public class XRGeneralSettingsPerBuildTarget : ScriptableObject, ISerializationCallbackReceiver
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{
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[SerializeField]
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List<BuildTargetGroup> Keys = new List<BuildTargetGroup>();
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[SerializeField]
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List<XRGeneralSettings> Values = new List<XRGeneralSettings>();
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Dictionary<BuildTargetGroup, XRGeneralSettings> Settings = new Dictionary<BuildTargetGroup, XRGeneralSettings>();
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#if UNITY_EDITOR
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// Simple class to give us updates when the asset database changes.
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class AssetCallbacks : AssetPostprocessor
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{
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static bool m_Upgrade = true;
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static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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if (m_Upgrade)
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{
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m_Upgrade = false;
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BeginUpgradeSettings();
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}
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}
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static void BeginUpgradeSettings()
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{
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string searchText = "t:XRGeneralSettings";
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string[] assets = AssetDatabase.FindAssets(searchText);
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if (assets.Length > 0)
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{
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string path = AssetDatabase.GUIDToAssetPath(assets[0]);
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XRGeneralSettingsUpgrade.UpgradeSettingsToPerBuildTarget(path);
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}
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}
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}
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static XRGeneralSettingsPerBuildTarget()
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{
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EditorApplication.playModeStateChanged += PlayModeStateChanged;
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}
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void OnEnable()
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{
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foreach (var setting in Settings.Values)
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{
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var assignedSettings = setting.AssignedSettings;
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if (assignedSettings == null)
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continue;
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var filteredLoaders = from ldr in assignedSettings.loaders where ldr != null select ldr;
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assignedSettings.loaders = filteredLoaders.ToList<XRLoader>();
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}
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XRGeneralSettings.Instance = XRGeneralSettingsForBuildTarget(BuildTargetGroup.Standalone);
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}
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static void PlayModeStateChanged(PlayModeStateChange state)
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{
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XRGeneralSettingsPerBuildTarget buildTargetSettings = null;
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EditorBuildSettings.TryGetConfigObject(XRGeneralSettings.k_SettingsKey, out buildTargetSettings);
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if (buildTargetSettings == null)
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return;
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XRGeneralSettings instance = buildTargetSettings.SettingsForBuildTarget(BuildTargetGroup.Standalone);
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if (instance == null || !instance.InitManagerOnStart)
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return;
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instance.InternalPlayModeStateChanged(state);
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}
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internal static bool ContainsLoaderForAnyBuildTarget(string loaderTypeName)
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{
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XRGeneralSettingsPerBuildTarget buildTargetSettings = null;
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EditorBuildSettings.TryGetConfigObject(XRGeneralSettings.k_SettingsKey, out buildTargetSettings);
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if (buildTargetSettings == null)
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return false;
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foreach (var settings in buildTargetSettings.Settings.Values)
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{
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if (XRPackageMetadataStore.IsLoaderAssigned(settings.Manager, loaderTypeName))
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return true;
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}
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return false;
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}
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#endif
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/// <summary>Set specific settings for a given build target.</summary>
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///
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/// <param name="targetGroup">An enum specifying which platform group this build is for.</param>
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/// <param name="settings">An instance of <see cref="XRGeneralSettings"/> to assign for the given key.</param>
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public void SetSettingsForBuildTarget(BuildTargetGroup targetGroup, XRGeneralSettings settings)
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{
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// Ensures the editor's "runtime instance" is the most current for standalone settings
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if (targetGroup == BuildTargetGroup.Standalone)
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XRGeneralSettings.Instance = settings;
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Settings[targetGroup] = settings;
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}
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/// <summary>Get specific settings for a given build target.</summary>
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/// <param name="targetGroup">An enum specifying which platform group this build is for.</param>
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/// <returns>The instance of <see cref="XRGeneralSettings"/> assigned to the key, or null if not.</returns>
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public XRGeneralSettings SettingsForBuildTarget(BuildTargetGroup targetGroup)
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{
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XRGeneralSettings ret = null;
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Settings.TryGetValue(targetGroup, out ret);
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return ret;
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}
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/// <summary>Serialization override.</summary>
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public void OnBeforeSerialize()
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{
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Keys.Clear();
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Values.Clear();
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foreach (var kv in Settings)
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{
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Keys.Add(kv.Key);
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Values.Add(kv.Value);
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}
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}
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/// <summary>Serialization override.</summary>
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public void OnAfterDeserialize()
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{
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Settings = new Dictionary<BuildTargetGroup, XRGeneralSettings>();
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for (int i = 0; i < Math.Min(Keys.Count, Values.Count); i++)
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{
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Settings.Add(Keys[i], Values[i]);
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}
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}
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/// <summary>Given a build target, get the general settings container assigned to it.</summary>
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/// <param name="targetGroup">An enum specifying which platform group this build is for.</param>
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/// <returns>The instance of <see cref="XRGeneralSettings"/> assigned to the key, or null if not.</returns>
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public static XRGeneralSettings XRGeneralSettingsForBuildTarget(BuildTargetGroup targetGroup)
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{
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XRGeneralSettingsPerBuildTarget buildTargetSettings = null;
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EditorBuildSettings.TryGetConfigObject(XRGeneralSettings.k_SettingsKey, out buildTargetSettings);
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if (buildTargetSettings == null)
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return null;
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return buildTargetSettings.SettingsForBuildTarget(targetGroup);
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}
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}
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}
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