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#if UNITY_EDITOR
using UnityEditor;
namespace UnityEngine.XR.Management
{
/// <summary>
/// XRLoader interface for retrieving the XR PreInit library name from an XRLoader instance
/// </summary>
public interface IXRLoaderPreInit
{
/// <summary>
/// Get the library name, if any, to use for XR PreInit.
/// </summary>
///
/// <param name="buildTarget">An enum specifying which platform this build is for.</param>
/// <param name="buildTargetGroup">An enum specifying which platform group this build is for.</param>
/// <returns>A string specifying the library name used for XR PreInit.</returns>
string GetPreInitLibraryName(BuildTarget buildTarget, BuildTargetGroup buildTargetGroup);
}
}
#endif