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91 lines
3.6 KiB
91 lines
3.6 KiB
using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEditor.Build;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.XR.Management;
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using UnityEngine.XR.Management.Tests;
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using Object = UnityEngine.Object;
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#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
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namespace UnityEditor.XR.Management.Tests.BuildTests
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{
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#if UNITY_EDITOR_WIN
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[TestFixture(GraphicsDeviceType.Direct3D11, false, new [] { GraphicsDeviceType.Direct3D11})]
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[TestFixture(GraphicsDeviceType.Direct3D11, false, new [] { GraphicsDeviceType.Direct3D12, GraphicsDeviceType.Direct3D11})]
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[TestFixture(GraphicsDeviceType.Direct3D11, true, new [] { GraphicsDeviceType.Direct3D12, GraphicsDeviceType.Vulkan})]
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[TestFixture(GraphicsDeviceType.Direct3D11, false, new [] { GraphicsDeviceType.Null, GraphicsDeviceType.Vulkan})]
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[TestFixture(GraphicsDeviceType.Direct3D11, false, new [] { GraphicsDeviceType.Vulkan, GraphicsDeviceType.Null})]
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#elif UNITY_EDITOR_OSX
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[TestFixture(GraphicsDeviceType.Metal, false, new [] { GraphicsDeviceType.Metal})]
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[TestFixture(GraphicsDeviceType.Metal, false, new [] { GraphicsDeviceType.Direct3D12, GraphicsDeviceType.Metal})]
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[TestFixture(GraphicsDeviceType.Metal, true, new [] { GraphicsDeviceType.OpenGLES3, GraphicsDeviceType.Vulkan})]
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[TestFixture(GraphicsDeviceType.Metal, false, new [] { GraphicsDeviceType.Null, GraphicsDeviceType.Vulkan})]
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[TestFixture(GraphicsDeviceType.Metal, false, new [] { GraphicsDeviceType.Vulkan, GraphicsDeviceType.Null})]
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#endif
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class GraphicsAPICompatibilityTests
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{
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XRManagerSettings m_Manager;
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List<XRLoader> m_Loaders = new List<XRLoader>();
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private GraphicsDeviceType m_PlayerSettingsDeviceType;
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private GraphicsDeviceType[] m_LoadersSupporteDeviceTypes;
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bool m_BuildFails;
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public GraphicsAPICompatibilityTests(GraphicsDeviceType playerSettingsDeviceType, bool fails, GraphicsDeviceType[] loaders)
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{
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m_BuildFails = fails;
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m_PlayerSettingsDeviceType = playerSettingsDeviceType;
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m_LoadersSupporteDeviceTypes = loaders;
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}
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[SetUp]
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public void SetupPlayerSettings()
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{
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#if UNITY_EDITOR_WIN
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PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneWindows64, new[] { m_PlayerSettingsDeviceType });
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#elif UNITY_EDITOR_OSX
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PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneOSX, new[] { m_PlayerSettingsDeviceType });
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#endif
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m_Manager = ScriptableObject.CreateInstance<XRManagerSettings>();
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m_Manager.automaticLoading = false;
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m_Loaders = new List<XRLoader>();
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for (int i = 0; i < m_LoadersSupporteDeviceTypes.Length; i++)
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{
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DummyLoader dl = ScriptableObject.CreateInstance(typeof(DummyLoader)) as DummyLoader;
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dl.id = i;
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dl.supportedDeviceType = m_LoadersSupporteDeviceTypes[i];
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m_Loaders.Add(dl);
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m_Manager.loaders.Add(dl);
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}
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}
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[TearDown]
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public void TeadDown()
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{
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Object.DestroyImmediate(m_Manager);
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m_Manager = null;
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}
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[Test]
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public void CheckGraphicsAPICompatibilityOnBuild()
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{
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try
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{
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XRGeneralBuildProcessor.VerifyGraphicsAPICompatibility(m_Manager, m_PlayerSettingsDeviceType);
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}
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catch (BuildFailedException)
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{
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Assert.True(m_BuildFails);
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return;
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}
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Assert.False(m_BuildFails);
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}
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}
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}
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#endif //UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
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