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using NUnit.Framework;
using System;
using System.IO;
using UnityEngine;
using UnityEngine.XR.Management;
using Unity.XR.TestTooling;
namespace UnityEditor.XR.Management.Tests
{
class XRGeneralSettingsTests : ManagementTestSetup
{
protected override bool TestManagerUpgradePath => true;
BuildTargetGroup previousBuildTargetSelection { get; set; }
[SetUp]
public override void SetupTest()
{
base.SetupTest();
previousBuildTargetSelection = EditorUserBuildSettings.selectedBuildTargetGroup;
EditorUserBuildSettings.selectedBuildTargetGroup = BuildTargetGroup.Standalone;
}
[TearDown]
public override void TearDownTest()
{
EditorUserBuildSettings.selectedBuildTargetGroup = previousBuildTargetSelection;
base.TearDownTest();
}
[Test]
public void UpdateGeneralSettings_ToPerBuildTargetSettings()
{
bool success = XRGeneralSettingsUpgrade.UpgradeSettingsToPerBuildTarget(testPathToSettings);
Assert.IsTrue(success);
XRGeneralSettingsPerBuildTarget pbtgs = null;
pbtgs = AssetDatabase.LoadAssetAtPath(testPathToSettings, typeof(XRGeneralSettingsPerBuildTarget)) as XRGeneralSettingsPerBuildTarget;
Assert.IsNotNull(pbtgs);
var settings = pbtgs.SettingsForBuildTarget(EditorUserBuildSettings.selectedBuildTargetGroup);
Assert.IsNotNull(settings);
Assert.IsNotNull(settings.Manager);
Assert.AreEqual(testManager, settings.Manager);
}
}
}