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using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine.TestTools;
using UnityEditor;
using UnityEngine.Rendering;
namespace UnityEngine.XR.Management.Tests
{
[TestFixture(0, -1)] // No loaders, should never have any results
[TestFixture(1, -1)] // 1 loader, fails so no active loaders
[TestFixture(1, 0)] // All others, make sure the active loader is expected loader.
[TestFixture(2, 0)]
[TestFixture(2, 1)]
[TestFixture(3, 2)]
class ManualLifetimeTests
{
XRManagerSettings m_Manager;
List<XRLoader> m_Loaders = new List<XRLoader>();
int m_LoaderCount;
int m_LoaderIndexToWin;
public ManualLifetimeTests(int loaderCount, int loaderIndexToWin)
{
m_LoaderCount = loaderCount;
m_LoaderIndexToWin = loaderIndexToWin;
}
[SetUp]
public void SetupXRManagerTest()
{
m_Manager = ScriptableObject.CreateInstance<XRManagerSettings>();
m_Manager.automaticLoading = false;
m_Loaders = new List<XRLoader>();
for (int i = 0; i < m_LoaderCount; i++)
{
DummyLoader dl = ScriptableObject.CreateInstance(typeof(DummyLoader)) as DummyLoader;
dl.id = i;
dl.shouldFail = (i != m_LoaderIndexToWin);
m_Loaders.Add(dl);
m_Manager.loaders.Add(dl);
}
}
[TearDown]
public void TeardownXRManagerTest()
{
Object.Destroy(m_Manager);
m_Manager = null;
}
[UnityTest]
public IEnumerator CheckActivatedLoader()
{
Assert.IsNotNull(m_Manager);
yield return m_Manager.InitializeLoader();
if (m_LoaderIndexToWin < 0 || m_LoaderIndexToWin >= m_Loaders.Count)
{
Assert.IsNull(m_Manager.activeLoader);
}
else
{
Assert.IsNotNull(m_Manager.activeLoader);
Assert.AreEqual(m_Loaders[m_LoaderIndexToWin], m_Manager.activeLoader);
}
m_Manager.DeinitializeLoader();
Assert.IsNull(m_Manager.activeLoader);
m_Manager.loaders.Clear();
}
}
#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
#if UNITY_EDITOR_WIN
[TestFixture(GraphicsDeviceType.Direct3D11, 0, new [] { GraphicsDeviceType.Direct3D11})]
[TestFixture(GraphicsDeviceType.Direct3D11, 1, new [] { GraphicsDeviceType.Direct3D12, GraphicsDeviceType.Direct3D11})]
[TestFixture(GraphicsDeviceType.Direct3D11, -1, new [] { GraphicsDeviceType.Direct3D12, GraphicsDeviceType.Vulkan})]
[TestFixture(GraphicsDeviceType.Direct3D11, 0, new [] { GraphicsDeviceType.Null, GraphicsDeviceType.Vulkan})]
[TestFixture(GraphicsDeviceType.Direct3D11, 1, new [] { GraphicsDeviceType.Vulkan, GraphicsDeviceType.Null})]
#elif UNITY_EDITOR_OSX
[TestFixture(GraphicsDeviceType.Metal, 0, new [] { GraphicsDeviceType.Metal})]
[TestFixture(GraphicsDeviceType.Metal, 1, new [] { GraphicsDeviceType.Direct3D12, GraphicsDeviceType.Metal})]
[TestFixture(GraphicsDeviceType.Metal, -1, new [] { GraphicsDeviceType.OpenGLES3, GraphicsDeviceType.Vulkan})]
[TestFixture(GraphicsDeviceType.Metal, 0, new [] { GraphicsDeviceType.Null, GraphicsDeviceType.Vulkan})]
[TestFixture(GraphicsDeviceType.Metal, 1, new [] { GraphicsDeviceType.Vulkan, GraphicsDeviceType.Null})]
#endif
class GraphicsAPICompatibilityTests
{
XRManagerSettings m_Manager;
List<XRLoader> m_Loaders = new List<XRLoader>();
private GraphicsDeviceType m_PlayerSettingsDeviceType;
private GraphicsDeviceType[] m_LoadersSupporteDeviceTypes;
int m_LoaderIndexToWin;
public GraphicsAPICompatibilityTests(GraphicsDeviceType playerSettingsDeviceType, int indexToWin, GraphicsDeviceType[] loaders)
{
m_LoaderIndexToWin = indexToWin;
m_PlayerSettingsDeviceType = playerSettingsDeviceType;
m_LoadersSupporteDeviceTypes = loaders;
}
[SetUp]
public void SetupPlayerSettings()
{
GraphicsDeviceType[] deviceTypes = PlayerSettings.GetGraphicsAPIs(BuildTarget.StandaloneOSX);
var oldGfxType = m_PlayerSettingsDeviceType;
// If the type we want to check isn't the supported graphics type, then substitute it out
// so we can still pass the tests. Semantics are the same regardless of actual devices.
if (SystemInfo.graphicsDeviceType != m_PlayerSettingsDeviceType)
{
m_PlayerSettingsDeviceType = SystemInfo.graphicsDeviceType;
for (int i = 0; i < m_LoadersSupporteDeviceTypes.Length; i++)
{
if (oldGfxType == m_LoadersSupporteDeviceTypes[i])
{
m_LoadersSupporteDeviceTypes[i] = m_PlayerSettingsDeviceType;
}
}
}
#if UNITY_EDITOR_WIN
PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneWindows64, new[] { m_PlayerSettingsDeviceType });
#elif UNITY_EDITOR_OSX
PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneOSX, new[] { m_PlayerSettingsDeviceType });
#endif
m_Manager = ScriptableObject.CreateInstance<XRManagerSettings>();
m_Manager.automaticLoading = false;
m_Loaders = new List<XRLoader>();
for (int i = 0; i < m_LoadersSupporteDeviceTypes.Length; i++)
{
DummyLoader dl = ScriptableObject.CreateInstance(typeof(DummyLoader)) as DummyLoader;
dl.id = i;
dl.supportedDeviceType = m_LoadersSupporteDeviceTypes[i];
dl.shouldFail = (i != m_LoaderIndexToWin);
m_Loaders.Add(dl);
m_Manager.loaders.Add(dl);
}
}
[TearDown]
public void TeadDown()
{
Object.Destroy(m_Manager);
m_Manager = null;
}
[Test]
public void CheckGraphicsAPICompatibilitySync()
{
m_Manager.InitializeLoaderSync();
if (m_LoaderIndexToWin < 0 || m_LoaderIndexToWin >= m_Loaders.Count)
{
Assert.IsNull(m_Manager.activeLoader);
}
else
{
Assert.IsNotNull(m_Manager.activeLoader);
Assert.AreEqual(m_Loaders[m_LoaderIndexToWin], m_Manager.activeLoader);
m_Manager.DeinitializeLoader();
}
m_Manager.loaders.Clear();
}
[UnityTest]
public IEnumerator CheckGraphicsAPICompatibility()
{
yield return m_Manager.InitializeLoader();
if (m_LoaderIndexToWin < 0 || m_LoaderIndexToWin >= m_Loaders.Count)
{
Assert.IsNull(m_Manager.activeLoader);
}
else
{
Assert.IsNotNull(m_Manager.activeLoader);
Assert.AreEqual(m_Loaders[m_LoaderIndexToWin], m_Manager.activeLoader);
m_Manager.DeinitializeLoader();
}
m_Manager.loaders.Clear();
}
}
#endif // UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
}