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200 lines
7.2 KiB
200 lines
7.2 KiB
using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine.TestTools;
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using UnityEditor;
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using UnityEngine.Rendering;
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namespace UnityEngine.XR.Management.Tests
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{
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[TestFixture(0, -1)] // No loaders, should never have any results
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[TestFixture(1, -1)] // 1 loader, fails so no active loaders
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[TestFixture(1, 0)] // All others, make sure the active loader is expected loader.
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[TestFixture(2, 0)]
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[TestFixture(2, 1)]
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[TestFixture(3, 2)]
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class ManualLifetimeTests
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{
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XRManagerSettings m_Manager;
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List<XRLoader> m_Loaders = new List<XRLoader>();
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int m_LoaderCount;
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int m_LoaderIndexToWin;
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public ManualLifetimeTests(int loaderCount, int loaderIndexToWin)
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{
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m_LoaderCount = loaderCount;
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m_LoaderIndexToWin = loaderIndexToWin;
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}
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[SetUp]
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public void SetupXRManagerTest()
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{
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m_Manager = ScriptableObject.CreateInstance<XRManagerSettings>();
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m_Manager.automaticLoading = false;
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m_Loaders = new List<XRLoader>();
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for (int i = 0; i < m_LoaderCount; i++)
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{
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DummyLoader dl = ScriptableObject.CreateInstance(typeof(DummyLoader)) as DummyLoader;
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dl.id = i;
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dl.shouldFail = (i != m_LoaderIndexToWin);
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m_Loaders.Add(dl);
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m_Manager.loaders.Add(dl);
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}
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}
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[TearDown]
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public void TeardownXRManagerTest()
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{
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Object.Destroy(m_Manager);
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m_Manager = null;
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}
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[UnityTest]
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public IEnumerator CheckActivatedLoader()
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{
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Assert.IsNotNull(m_Manager);
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yield return m_Manager.InitializeLoader();
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if (m_LoaderIndexToWin < 0 || m_LoaderIndexToWin >= m_Loaders.Count)
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{
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Assert.IsNull(m_Manager.activeLoader);
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}
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else
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{
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Assert.IsNotNull(m_Manager.activeLoader);
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Assert.AreEqual(m_Loaders[m_LoaderIndexToWin], m_Manager.activeLoader);
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}
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m_Manager.DeinitializeLoader();
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Assert.IsNull(m_Manager.activeLoader);
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m_Manager.loaders.Clear();
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}
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}
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#if UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
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#if UNITY_EDITOR_WIN
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[TestFixture(GraphicsDeviceType.Direct3D11, 0, new [] { GraphicsDeviceType.Direct3D11})]
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[TestFixture(GraphicsDeviceType.Direct3D11, 1, new [] { GraphicsDeviceType.Direct3D12, GraphicsDeviceType.Direct3D11})]
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[TestFixture(GraphicsDeviceType.Direct3D11, -1, new [] { GraphicsDeviceType.Direct3D12, GraphicsDeviceType.Vulkan})]
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[TestFixture(GraphicsDeviceType.Direct3D11, 0, new [] { GraphicsDeviceType.Null, GraphicsDeviceType.Vulkan})]
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[TestFixture(GraphicsDeviceType.Direct3D11, 1, new [] { GraphicsDeviceType.Vulkan, GraphicsDeviceType.Null})]
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#elif UNITY_EDITOR_OSX
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[TestFixture(GraphicsDeviceType.Metal, 0, new [] { GraphicsDeviceType.Metal})]
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[TestFixture(GraphicsDeviceType.Metal, 1, new [] { GraphicsDeviceType.Direct3D12, GraphicsDeviceType.Metal})]
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[TestFixture(GraphicsDeviceType.Metal, -1, new [] { GraphicsDeviceType.OpenGLES3, GraphicsDeviceType.Vulkan})]
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[TestFixture(GraphicsDeviceType.Metal, 0, new [] { GraphicsDeviceType.Null, GraphicsDeviceType.Vulkan})]
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[TestFixture(GraphicsDeviceType.Metal, 1, new [] { GraphicsDeviceType.Vulkan, GraphicsDeviceType.Null})]
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#endif
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class GraphicsAPICompatibilityTests
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{
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XRManagerSettings m_Manager;
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List<XRLoader> m_Loaders = new List<XRLoader>();
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private GraphicsDeviceType m_PlayerSettingsDeviceType;
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private GraphicsDeviceType[] m_LoadersSupporteDeviceTypes;
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int m_LoaderIndexToWin;
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public GraphicsAPICompatibilityTests(GraphicsDeviceType playerSettingsDeviceType, int indexToWin, GraphicsDeviceType[] loaders)
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{
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m_LoaderIndexToWin = indexToWin;
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m_PlayerSettingsDeviceType = playerSettingsDeviceType;
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m_LoadersSupporteDeviceTypes = loaders;
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}
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[SetUp]
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public void SetupPlayerSettings()
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{
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GraphicsDeviceType[] deviceTypes = PlayerSettings.GetGraphicsAPIs(BuildTarget.StandaloneOSX);
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var oldGfxType = m_PlayerSettingsDeviceType;
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// If the type we want to check isn't the supported graphics type, then substitute it out
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// so we can still pass the tests. Semantics are the same regardless of actual devices.
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if (SystemInfo.graphicsDeviceType != m_PlayerSettingsDeviceType)
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{
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m_PlayerSettingsDeviceType = SystemInfo.graphicsDeviceType;
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for (int i = 0; i < m_LoadersSupporteDeviceTypes.Length; i++)
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{
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if (oldGfxType == m_LoadersSupporteDeviceTypes[i])
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{
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m_LoadersSupporteDeviceTypes[i] = m_PlayerSettingsDeviceType;
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}
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}
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}
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#if UNITY_EDITOR_WIN
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PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneWindows64, new[] { m_PlayerSettingsDeviceType });
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#elif UNITY_EDITOR_OSX
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PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneOSX, new[] { m_PlayerSettingsDeviceType });
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#endif
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m_Manager = ScriptableObject.CreateInstance<XRManagerSettings>();
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m_Manager.automaticLoading = false;
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m_Loaders = new List<XRLoader>();
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for (int i = 0; i < m_LoadersSupporteDeviceTypes.Length; i++)
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{
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DummyLoader dl = ScriptableObject.CreateInstance(typeof(DummyLoader)) as DummyLoader;
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dl.id = i;
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dl.supportedDeviceType = m_LoadersSupporteDeviceTypes[i];
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dl.shouldFail = (i != m_LoaderIndexToWin);
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m_Loaders.Add(dl);
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m_Manager.loaders.Add(dl);
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}
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}
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[TearDown]
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public void TeadDown()
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{
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Object.Destroy(m_Manager);
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m_Manager = null;
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}
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[Test]
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public void CheckGraphicsAPICompatibilitySync()
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{
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m_Manager.InitializeLoaderSync();
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if (m_LoaderIndexToWin < 0 || m_LoaderIndexToWin >= m_Loaders.Count)
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{
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Assert.IsNull(m_Manager.activeLoader);
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}
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else
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{
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Assert.IsNotNull(m_Manager.activeLoader);
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Assert.AreEqual(m_Loaders[m_LoaderIndexToWin], m_Manager.activeLoader);
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m_Manager.DeinitializeLoader();
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}
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m_Manager.loaders.Clear();
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}
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[UnityTest]
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public IEnumerator CheckGraphicsAPICompatibility()
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{
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yield return m_Manager.InitializeLoader();
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if (m_LoaderIndexToWin < 0 || m_LoaderIndexToWin >= m_Loaders.Count)
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{
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Assert.IsNull(m_Manager.activeLoader);
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}
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else
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{
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Assert.IsNotNull(m_Manager.activeLoader);
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Assert.AreEqual(m_Loaders[m_LoaderIndexToWin], m_Manager.activeLoader);
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m_Manager.DeinitializeLoader();
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}
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m_Manager.loaders.Clear();
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}
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}
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#endif // UNITY_EDITOR_WIN || UNITY_EDITOR_OSX
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}
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