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using UnityEngine;
using UnityEngine.XR.Management;
namespace Unity.XR.Management.TestPackage
{
[XRConfigurationData("Test Settings", Constants.k_SettingsKey)]
public class TestSettings : ScriptableObject
{
#if !UNITY_EDITOR
internal static TestSettings s_Settings;
public void Awake()
{
s_Settings = this;
}
#endif
}
}