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using UnityEngine;
using UnityEngine.Serialization;
namespace ARLocation
{
/// <summary>
/// Data used to construct a spline passing trough a set of geographical
/// locations.
/// </summary>
[CreateAssetMenu(fileName = "AR Location Data", menuName = "AR+GPS/Location")]
public class LocationData : ScriptableObject
{
/// <summary>
/// The geographical locations that the path will interpolate.
/// </summary>
[FormerlySerializedAs("location")] [Tooltip("The geographical locations that the path will interpolate.")]
public Location Location;
public static LocationData FromLocation(Location location) {
var data = CreateInstance<LocationData>();
data.Location = location;
return data;
}
public override string ToString()
{
return Location.ToString();
}
}
}