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using UnityEngine;
namespace ARLocation.Utils
{
public class RotateObject : MonoBehaviour
{
public float Speed = 10.0f;
public Vector3 Axis = Vector3.up;
private float angle;
// Update is called once per frame
void Update()
{
angle += Speed * Time.deltaTime;
transform.localRotation = Quaternion.AngleAxis(angle, Axis);
}
}
}