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using System.Collections.Generic;
#if !UNITY_2019_2_OR_NEWER
using UnityEngine.Experimental;
#endif
namespace UnityEngine
{
public static class SubsystemRegistration
{
static readonly List<SubsystemDescriptor> k_SubsystemDescriptors = new List<SubsystemDescriptor>();
/// <summary>
/// Registers a <c>SubsystemDescriptor</c> with the Subsystem Manager so that features and implementation type are available.
/// </summary>
/// <param name="descriptor"> The <c>SubsystemDescriptor</c> that describes the subsystem implementation.</param>
/// <returns><c>True</c> if the descriptor does not already exist and registration happens, otherwise, <c>False</c>.</returns>
public static bool CreateDescriptor(SubsystemDescriptor descriptor)
{
foreach (var declaration in k_SubsystemDescriptors)
{
if (descriptor.subsystemImplementationType == declaration.subsystemImplementationType)
return false;
}
Internal_SubsystemDescriptors.Internal_AddDescriptor(descriptor);
k_SubsystemDescriptors.Add(descriptor);
return true;
}
}
}