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using System;
using System.Collections.Generic;
using UnityEngine.Serialization;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARFoundation
{
/// <summary>
/// Manages anchors.
/// </summary>
/// <remarks>
/// <para>Use this component to programmatically add, remove, or query for
/// anchors. Anchors are <c>Pose</c>s in the world
/// which will be periodically updated by an AR device as its understanding
/// of the world changes.</para>
/// <para>Subscribe to changes (added, updated, and removed) via the
/// <see cref="ARAnchorManager.anchorsChanged"/> event.</para>
/// </remarks>
/// <seealso cref="ARTrackableManager{TSubsystem, TSubsystemDescriptor, TSessionRelativeData, TTrackable}"/>
[DefaultExecutionOrder(ARUpdateOrder.k_AnchorManager)]
[DisallowMultipleComponent]
[RequireComponent(typeof(ARSessionOrigin))]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@3.0/api/UnityEngine.XR.ARFoundation.ARAnchorManager.html")]
public sealed class ARAnchorManager : ARTrackableManager<
XRAnchorSubsystem,
XRAnchorSubsystemDescriptor,
XRAnchor,
ARAnchor>
{
[SerializeField]
[Tooltip("If not null, instantiates this prefab for each instantiated anchor.")]
[FormerlySerializedAs("m_ReferencePointPrefab")]
GameObject m_AnchorPrefab;
/// <summary>
/// Getter/setter for the Anchor Prefab.
/// </summary>
public GameObject anchorPrefab
{
get { return m_AnchorPrefab; }
set { m_AnchorPrefab = value; }
}
/// <summary>
/// Invoked once per frame to communicate changes to anchors, including
/// new anchors, the update of existing anchors, and the removal
/// of previously existing anchors.
/// </summary>
public event Action<ARAnchorsChangedEventArgs> anchorsChanged;
/// <summary>
/// Attempts to add an <see cref="ARAnchor"/> with the given <c>Pose</c>.
/// </summary>
/// <remarks>
/// If <see cref="ARTrackableManager{TSubsystem, TSubsystemDescriptor, TSessionRelativeData, TTrackable}.prefab"/>
/// is not null, a new instance of that prefab will be instantiated. Otherwise, a
/// new <c>GameObject</c> will be created. In either case, the resulting
/// <c>GameObject</c> will have an <see cref="ARAnchor"/> component on it.
/// </remarks>
/// <param name="pose">The pose, in Unity world space, of the <see cref="ARAnchor"/>.</param>
/// <returns>A new <see cref="ARAnchor"/> if successful, otherwise <c>null</c>.</returns>
public ARAnchor AddAnchor(Pose pose)
{
if (!enabled)
throw new InvalidOperationException("Cannot create a anchor from a disabled anchor manager.");
if (subsystem == null)
throw new InvalidOperationException("Anchor manager has no subsystem. Enable the manager first.");
var sessionRelativePose = sessionOrigin.trackablesParent.InverseTransformPose(pose);
// Add the anchor to the XRAnchorSubsystem
XRAnchor sessionRelativeData;
if (subsystem.TryAddAnchor(sessionRelativePose, out sessionRelativeData))
return CreateTrackableImmediate(sessionRelativeData);
return null;
}
/// <summary>
/// Attempts to create a new anchor that is attached to an existing <see cref="ARPlane"/>.
/// </summary>
/// <param name="plane">The <see cref="ARPlane"/> to which to attach.</param>
/// <param name="pose">The initial <c>Pose</c>, in Unity world space, of the anchor.</param>
/// <returns>A new <see cref="ARAnchor"/> if successful, otherwise <c>null</c>.</returns>
public ARAnchor AttachAnchor(ARPlane plane, Pose pose)
{
if (!enabled)
throw new InvalidOperationException("Cannot create a anchor from a disabled anchor manager.");
if (subsystem == null)
throw new InvalidOperationException("Anchor manager has no subsystem. Enable the manager first.");
if (plane == null)
throw new ArgumentNullException("plane");
var sessionRelativePose = sessionOrigin.trackablesParent.InverseTransformPose(pose);
XRAnchor sessionRelativeData;
if (subsystem.TryAttachAnchor(plane.trackableId, sessionRelativePose, out sessionRelativeData))
return CreateTrackableImmediate(sessionRelativeData);
return null;
}
/// <summary>
/// Attempts to remove an <see cref="ARAnchor"/>.
/// </summary>
/// <param name="anchor">The anchor you wish to remove.</param>
/// <returns>
/// <c>True</c> if the anchor was successfully removed.
/// <c>False</c> usually means the anchor is not longer tracked by the system.
/// </returns>
public bool RemoveAnchor(ARAnchor anchor)
{
if (!enabled)
throw new InvalidOperationException("Cannot create a anchor from a disabled anchor manager.");
if (subsystem == null)
throw new InvalidOperationException("Anchor manager has no subsystem. Enable the manager first.");
if (anchor == null)
throw new ArgumentNullException("anchor");
if (subsystem.TryRemoveAnchor(anchor.trackableId))
{
DestroyPendingTrackable(anchor.trackableId);
return true;
}
return false;
}
/// <summary>
/// Gets the <see cref="ARAnchor"/> with given <paramref name="trackableId"/>,
/// or <c>null</c> if it does not exist.
/// </summary>
/// <param name="trackableId">The <see cref="TrackableId"/> of the <see cref="ARAnchor"/> to retrieve.</param>
/// <returns>The <see cref="ARAnchor"/> with <paramref name="trackableId"/> or <c>null</c> if it does not exist.</returns>
public ARAnchor GetAnchor(TrackableId trackableId)
{
ARAnchor anchor;
if (m_Trackables.TryGetValue(trackableId, out anchor))
return anchor;
return null;
}
protected override GameObject GetPrefab()
{
return m_AnchorPrefab;
}
protected override string gameObjectName
{
get { return "Anchor"; }
}
protected override void OnTrackablesChanged(
List<ARAnchor> addedPoints,
List<ARAnchor> updatedPoints,
List<ARAnchor> removedPoints)
{
if (anchorsChanged != null)
{
anchorsChanged(
new ARAnchorsChangedEventArgs(
addedPoints,
updatedPoints,
removedPoints));
}
}
}
}