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81 lines
3.0 KiB
81 lines
3.0 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.XR.ARSubsystems;
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namespace UnityEngine.XR.ARFoundation
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{
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/// <summary>
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/// A manager for <see cref="ARParticipant"/>s. Creates, updates, and removes
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/// <c>GameObject</c>s in response to other users in a multi-user collaborative session.
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/// </summary>
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[DefaultExecutionOrder(ARUpdateOrder.k_ParticipantManager)]
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[DisallowMultipleComponent]
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[RequireComponent(typeof(ARSessionOrigin))]
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[HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@3.0/api/UnityEngine.XR.ARFoundation.ARParticipantManager.html")]
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public sealed class ARParticipantManager : ARTrackableManager<
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XRParticipantSubsystem,
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XRParticipantSubsystemDescriptor,
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XRParticipant,
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ARParticipant>
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{
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[SerializeField]
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[Tooltip("(Optional) Instantiates this prefab for each participant.")]
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GameObject m_ParticipantPrefab;
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/// <summary>
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/// (Optional) Instantiates this prefab for each participant. If <c>null</c>, an empty <c>GameObject</c>
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/// with a <see cref="ARParticipant"/> component is instantiated instead.
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/// </summary>
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public GameObject participantPrefab
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{
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get { return m_ParticipantPrefab; }
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set { m_ParticipantPrefab = value; }
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}
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/// <summary>
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/// Invoked when participants have changed (been added, updated, or removed).
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/// </summary>
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public event Action<ARParticipantsChangedEventArgs> participantsChanged;
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/// <summary>
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/// Attempt to retrieve an existing <see cref="ARParticipant"/> by <paramref name="trackableId"/>.
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/// </summary>
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/// <param name="trackableId">The <see cref="TrackableId"/> of the participant to retrieve.</param>
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/// <returns>The <see cref="ARParticipant"/> with <paramref name="trackableId"/>, or <c>null</c> if it does not exist.</returns>
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public ARParticipant GetParticipant(TrackableId trackableId)
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{
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if (m_Trackables.TryGetValue(trackableId, out ARParticipant participant))
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return participant;
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return null;
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}
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protected override GameObject GetPrefab()
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{
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return m_ParticipantPrefab;
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}
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protected override void OnTrackablesChanged(
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List<ARParticipant> added,
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List<ARParticipant> updated,
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List<ARParticipant> removed)
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{
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if (participantsChanged != null)
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{
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participantsChanged(
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new ARParticipantsChangedEventArgs(
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added,
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updated,
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removed));
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}
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}
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/// <summary>
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/// The name to be used for the <c>GameObject</c> whenever a new participant is detected.
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/// </summary>
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protected override string gameObjectName
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{
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get { return "ARParticipant"; }
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}
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}
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}
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