SW 중심대학 OSS GIT 서버 박건태, 이승준, 고기완, 이준호 새로운 배포
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#if UNITY_INPUT_SYSTEM
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.XR;
using UnityEngine.XR;
using UnityEngine.XR.ARSubsystems;
using Inputs = UnityEngine.InputSystem.InputSystem;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UnityEngine.XR.ARKit
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class InputLayoutLoader
{
#if UNITY_EDITOR
static InputLayoutLoader()
{
RegisterLayouts();
}
#endif
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
static void RegisterLayouts()
{
Inputs.RegisterLayout<HandheldARInputDevice>(
matches: new InputDeviceMatcher()
.WithInterface(XRUtilities.InterfaceMatchAnyVersion)
.WithProduct("(ARKit)")
);
}
}
}
#endif