2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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using Unity.FPS.Game;using Unity.FPS.Gameplay;using UnityEngine;using UnityEngine.UI;
namespace Unity.FPS.UI{ public class JetpackCounter : MonoBehaviour { [Tooltip("Image component representing jetpack fuel")] public Image JetpackFillImage;
[Tooltip("Canvas group that contains the whole UI for the jetack")] public CanvasGroup MainCanvasGroup;
[Tooltip("Component to animate the color when empty or full")] public FillBarColorChange FillBarColorChange;
Jetpack m_Jetpack;
void Awake() { m_Jetpack = FindObjectOfType<Jetpack>(); DebugUtility.HandleErrorIfNullFindObject<Jetpack, JetpackCounter>(m_Jetpack, this);
FillBarColorChange.Initialize(1f, 0f); }
void Update() { MainCanvasGroup.gameObject.SetActive(m_Jetpack.IsJetpackUnlocked);
if (m_Jetpack.IsJetpackUnlocked) { JetpackFillImage.fillAmount = m_Jetpack.CurrentFillRatio; FillBarColorChange.UpdateVisual(m_Jetpack.CurrentFillRatio); } } }}
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