2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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using UnityEngine;
namespace Unity.FPS.UI{ public class NotificationToast : MonoBehaviour { [Tooltip("Text content that will display the notification text")] public TMPro.TextMeshProUGUI TextContent; [Tooltip("Canvas used to fade in and out the content")] public CanvasGroup CanvasGroup; [Tooltip("How long it will stay visible")] public float VisibleDuration; [Tooltip("Duration of the fade in")] public float FadeInDuration = 0.5f; [Tooltip("Duration of the fade out")] public float FadeOutDuration = 2f;
public bool Initialized { get; private set; } float m_InitTime;
public float TotalRunTime => VisibleDuration + FadeInDuration + FadeOutDuration;
public void Initialize(string text) { TextContent.text = text; m_InitTime = Time.time;
// start the fade out
Initialized = true; }
void Update() { if (Initialized) { float timeSinceInit = Time.time - m_InitTime; if (timeSinceInit < FadeInDuration) { // fade in
CanvasGroup.alpha = timeSinceInit / FadeInDuration; } else if (timeSinceInit < FadeInDuration + VisibleDuration) { // stay visible
CanvasGroup.alpha = 1f; } else if (timeSinceInit < FadeInDuration + VisibleDuration + FadeOutDuration) { // fade out
CanvasGroup.alpha = 1 - (timeSinceInit - FadeInDuration - VisibleDuration) / FadeOutDuration; } else { CanvasGroup.alpha = 0f;
// fade out over, destroy the object
Destroy(gameObject); } } } }}
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