2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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using Unity.FPS.Game;using Unity.FPS.Gameplay;using UnityEngine;using UnityEngine.UI;
namespace Unity.FPS.UI{ public class PlayerHealthBar : MonoBehaviour { [Tooltip("Image component dispplaying current health")] public Image HealthFillImage;
Health m_PlayerHealth;
void Start() { PlayerCharacterController playerCharacterController = GameObject.FindObjectOfType<PlayerCharacterController>(); DebugUtility.HandleErrorIfNullFindObject<PlayerCharacterController, PlayerHealthBar>( playerCharacterController, this);
m_PlayerHealth = playerCharacterController.GetComponent<Health>(); DebugUtility.HandleErrorIfNullGetComponent<Health, PlayerHealthBar>(m_PlayerHealth, this, playerCharacterController.gameObject); }
void Update() { // update health bar value
HealthFillImage.fillAmount = m_PlayerHealth.CurrentHealth / m_PlayerHealth.MaxHealth; } }}
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