2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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using Unity.FPS.Game;using UnityEngine;using UnityEngine.UI;
namespace Unity.FPS.UI{ public class WorldspaceHealthBar : MonoBehaviour { [Tooltip("Health component to track")] public Health Health;
[Tooltip("Image component displaying health left")] public Image HealthBarImage;
[Tooltip("The floating healthbar pivot transform")] public Transform HealthBarPivot;
[Tooltip("Whether the health bar is visible when at full health or not")] public bool HideFullHealthBar = true;
void Update() { // update health bar value
HealthBarImage.fillAmount = Health.CurrentHealth / Health.MaxHealth;
// rotate health bar to face the camera/player
HealthBarPivot.LookAt(Camera.main.transform.position);
// hide health bar if needed
if (HideFullHealthBar) HealthBarPivot.gameObject.SetActive(HealthBarImage.fillAmount != 1); } }}
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