2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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//========= Copyright 2016-2020, HTC Corporation. All rights reserved. ===========
using UnityEngine.EventSystems;
namespace HTC.UnityPlugin.ColliderEvent{ public static class ExecuteColliderEvents { public static readonly ExecuteEvents.EventFunction<IColliderEventHoverEnterHandler> HoverEnterHandler = Execute; private static void Execute(IColliderEventHoverEnterHandler handler, BaseEventData eventData) { handler.OnColliderEventHoverEnter(ExecuteEvents.ValidateEventData<ColliderHoverEventData>(eventData)); }
public static readonly ExecuteEvents.EventFunction<IColliderEventHoverExitHandler> HoverExitHandler = Execute; private static void Execute(IColliderEventHoverExitHandler handler, BaseEventData eventData) { handler.OnColliderEventHoverExit(ExecuteEvents.ValidateEventData<ColliderHoverEventData>(eventData)); }
public static readonly ExecuteEvents.EventFunction<IColliderEventPressDownHandler> PressDownHandler = Execute; private static void Execute(IColliderEventPressDownHandler handler, BaseEventData eventData) { handler.OnColliderEventPressDown(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData)); }
public static readonly ExecuteEvents.EventFunction<IColliderEventPressUpHandler> PressUpHandler = Execute; private static void Execute(IColliderEventPressUpHandler handler, BaseEventData eventData) { handler.OnColliderEventPressUp(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData)); }
public static readonly ExecuteEvents.EventFunction<IColliderEventPressEnterHandler> PressEnterHandler = Execute; private static void Execute(IColliderEventPressEnterHandler handler, BaseEventData eventData) { handler.OnColliderEventPressEnter(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData)); }
public static readonly ExecuteEvents.EventFunction<IColliderEventPressExitHandler> PressExitHandler = Execute; private static void Execute(IColliderEventPressExitHandler handler, BaseEventData eventData) { handler.OnColliderEventPressExit(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData)); }
public static readonly ExecuteEvents.EventFunction<IColliderEventClickHandler> ClickHandler = Execute; private static void Execute(IColliderEventClickHandler handler, BaseEventData eventData) { handler.OnColliderEventClick(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData)); }
public static readonly ExecuteEvents.EventFunction<IColliderEventDragStartHandler> DragStartHandler = Execute; private static void Execute(IColliderEventDragStartHandler handler, BaseEventData eventData) { handler.OnColliderEventDragStart(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData)); }
public static readonly ExecuteEvents.EventFunction<IColliderEventDragFixedUpdateHandler> DragFixedUpdateHandler = Execute; private static void Execute(IColliderEventDragFixedUpdateHandler handler, BaseEventData eventData) { handler.OnColliderEventDragFixedUpdate(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData)); }
public static readonly ExecuteEvents.EventFunction<IColliderEventDragUpdateHandler> DragUpdateHandler = Execute; private static void Execute(IColliderEventDragUpdateHandler handler, BaseEventData eventData) { handler.OnColliderEventDragUpdate(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData)); }
public static readonly ExecuteEvents.EventFunction<IColliderEventDragEndHandler> DragEndHandler = Execute; private static void Execute(IColliderEventDragEndHandler handler, BaseEventData eventData) { handler.OnColliderEventDragEnd(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData)); }
public static readonly ExecuteEvents.EventFunction<IColliderEventDropHandler> DropHandler = Execute; private static void Execute(IColliderEventDropHandler handler, BaseEventData eventData) { handler.OnColliderEventDrop(ExecuteEvents.ValidateEventData<ColliderButtonEventData>(eventData)); }
public static readonly ExecuteEvents.EventFunction<IColliderEventAxisChangedHandler> AxisChangedHandler = Execute; private static void Execute(IColliderEventAxisChangedHandler handler, BaseEventData eventData) { handler.OnColliderEventAxisChanged(ExecuteEvents.ValidateEventData<ColliderAxisEventData>(eventData)); } }}
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