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using System.Collections.Generic;#if UNITY_EDITOR
using UnityEditor;using UnityEditor.SceneManagement;#endif
namespace UnityEngine.AI{ public enum CollectObjects { All = 0, Volume = 1, Children = 2, }
[ExecuteAlways] [DefaultExecutionOrder(-102)] [AddComponentMenu("Navigation/NavMeshSurface", 30)] [HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")] public class NavMeshSurface : MonoBehaviour { [SerializeField] int m_AgentTypeID; public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; } }
[SerializeField] CollectObjects m_CollectObjects = CollectObjects.All; public CollectObjects collectObjects { get { return m_CollectObjects; } set { m_CollectObjects = value; } }
[SerializeField] Vector3 m_Size = new Vector3(10.0f, 10.0f, 10.0f); public Vector3 size { get { return m_Size; } set { m_Size = value; } }
[SerializeField] Vector3 m_Center = new Vector3(0, 2.0f, 0); public Vector3 center { get { return m_Center; } set { m_Center = value; } }
[SerializeField] LayerMask m_LayerMask = ~0; public LayerMask layerMask { get { return m_LayerMask; } set { m_LayerMask = value; } }
[SerializeField] NavMeshCollectGeometry m_UseGeometry = NavMeshCollectGeometry.RenderMeshes; public NavMeshCollectGeometry useGeometry { get { return m_UseGeometry; } set { m_UseGeometry = value; } }
[SerializeField] int m_DefaultArea; public int defaultArea { get { return m_DefaultArea; } set { m_DefaultArea = value; } }
[SerializeField] bool m_IgnoreNavMeshAgent = true; public bool ignoreNavMeshAgent { get { return m_IgnoreNavMeshAgent; } set { m_IgnoreNavMeshAgent = value; } }
[SerializeField] bool m_IgnoreNavMeshObstacle = true; public bool ignoreNavMeshObstacle { get { return m_IgnoreNavMeshObstacle; } set { m_IgnoreNavMeshObstacle = value; } }
[SerializeField] bool m_OverrideTileSize; public bool overrideTileSize { get { return m_OverrideTileSize; } set { m_OverrideTileSize = value; } } [SerializeField] int m_TileSize = 256; public int tileSize { get { return m_TileSize; } set { m_TileSize = value; } } [SerializeField] bool m_OverrideVoxelSize; public bool overrideVoxelSize { get { return m_OverrideVoxelSize; } set { m_OverrideVoxelSize = value; } } [SerializeField] float m_VoxelSize; public float voxelSize { get { return m_VoxelSize; } set { m_VoxelSize = value; } }
// Currently not supported advanced options
[SerializeField] bool m_BuildHeightMesh; public bool buildHeightMesh { get { return m_BuildHeightMesh; } set { m_BuildHeightMesh = value; } }
// Reference to whole scene navmesh data asset.
[UnityEngine.Serialization.FormerlySerializedAs("m_BakedNavMeshData")] [SerializeField] NavMeshData m_NavMeshData; public NavMeshData navMeshData { get { return m_NavMeshData; } set { m_NavMeshData = value; } }
// Do not serialize - runtime only state.
NavMeshDataInstance m_NavMeshDataInstance; Vector3 m_LastPosition = Vector3.zero; Quaternion m_LastRotation = Quaternion.identity;
static readonly List<NavMeshSurface> s_NavMeshSurfaces = new List<NavMeshSurface>();
public static List<NavMeshSurface> activeSurfaces { get { return s_NavMeshSurfaces; } }
void OnEnable() { Register(this); AddData(); }
void OnDisable() { RemoveData(); Unregister(this); }
public void AddData() {#if UNITY_EDITOR
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this); var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(this); if (isPrefab) { //Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
// gameObject.name, name);
return; }#endif
if (m_NavMeshDataInstance.valid) return;
if (m_NavMeshData != null) { m_NavMeshDataInstance = NavMesh.AddNavMeshData(m_NavMeshData, transform.position, transform.rotation); m_NavMeshDataInstance.owner = this; }
m_LastPosition = transform.position; m_LastRotation = transform.rotation; }
public void RemoveData() { m_NavMeshDataInstance.Remove(); m_NavMeshDataInstance = new NavMeshDataInstance(); }
public NavMeshBuildSettings GetBuildSettings() { var buildSettings = NavMesh.GetSettingsByID(m_AgentTypeID); if (buildSettings.agentTypeID == -1) { Debug.LogWarning("No build settings for agent type ID " + agentTypeID, this); buildSettings.agentTypeID = m_AgentTypeID; }
if (overrideTileSize) { buildSettings.overrideTileSize = true; buildSettings.tileSize = tileSize; } if (overrideVoxelSize) { buildSettings.overrideVoxelSize = true; buildSettings.voxelSize = voxelSize; } return buildSettings; }
public void BuildNavMesh() { var sources = CollectSources();
// Use unscaled bounds - this differs in behaviour from e.g. collider components.
// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
var sourcesBounds = new Bounds(m_Center, Abs(m_Size)); if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children) { sourcesBounds = CalculateWorldBounds(sources); }
var data = NavMeshBuilder.BuildNavMeshData(GetBuildSettings(), sources, sourcesBounds, transform.position, transform.rotation);
if (data != null) { data.name = gameObject.name; RemoveData(); m_NavMeshData = data; if (isActiveAndEnabled) AddData(); } }
public AsyncOperation UpdateNavMesh(NavMeshData data) { var sources = CollectSources();
// Use unscaled bounds - this differs in behaviour from e.g. collider components.
// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
var sourcesBounds = new Bounds(m_Center, Abs(m_Size)); if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children) sourcesBounds = CalculateWorldBounds(sources);
return NavMeshBuilder.UpdateNavMeshDataAsync(data, GetBuildSettings(), sources, sourcesBounds); }
static void Register(NavMeshSurface surface) {#if UNITY_EDITOR
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(surface); var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(surface); if (isPrefab) { //Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
// surface.gameObject.name, surface.name);
return; }#endif
if (s_NavMeshSurfaces.Count == 0) NavMesh.onPreUpdate += UpdateActive;
if (!s_NavMeshSurfaces.Contains(surface)) s_NavMeshSurfaces.Add(surface); }
static void Unregister(NavMeshSurface surface) { s_NavMeshSurfaces.Remove(surface);
if (s_NavMeshSurfaces.Count == 0) NavMesh.onPreUpdate -= UpdateActive; }
static void UpdateActive() { for (var i = 0; i < s_NavMeshSurfaces.Count; ++i) s_NavMeshSurfaces[i].UpdateDataIfTransformChanged(); }
void AppendModifierVolumes(ref List<NavMeshBuildSource> sources) {#if UNITY_EDITOR
var myStage = StageUtility.GetStageHandle(gameObject); if (!myStage.IsValid()) return;#endif
// Modifiers
List<NavMeshModifierVolume> modifiers; if (m_CollectObjects == CollectObjects.Children) { modifiers = new List<NavMeshModifierVolume>(GetComponentsInChildren<NavMeshModifierVolume>()); modifiers.RemoveAll(x => !x.isActiveAndEnabled); } else { modifiers = NavMeshModifierVolume.activeModifiers; }
foreach (var m in modifiers) { if ((m_LayerMask & (1 << m.gameObject.layer)) == 0) continue; if (!m.AffectsAgentType(m_AgentTypeID)) continue;#if UNITY_EDITOR
if (!myStage.Contains(m.gameObject)) continue;#endif
var mcenter = m.transform.TransformPoint(m.center); var scale = m.transform.lossyScale; var msize = new Vector3(m.size.x * Mathf.Abs(scale.x), m.size.y * Mathf.Abs(scale.y), m.size.z * Mathf.Abs(scale.z));
var src = new NavMeshBuildSource(); src.shape = NavMeshBuildSourceShape.ModifierBox; src.transform = Matrix4x4.TRS(mcenter, m.transform.rotation, Vector3.one); src.size = msize; src.area = m.area; sources.Add(src); } }
List<NavMeshBuildSource> CollectSources() { var sources = new List<NavMeshBuildSource>(); var markups = new List<NavMeshBuildMarkup>();
List<NavMeshModifier> modifiers; if (m_CollectObjects == CollectObjects.Children) { modifiers = new List<NavMeshModifier>(GetComponentsInChildren<NavMeshModifier>()); modifiers.RemoveAll(x => !x.isActiveAndEnabled); } else { modifiers = NavMeshModifier.activeModifiers; }
foreach (var m in modifiers) { if ((m_LayerMask & (1 << m.gameObject.layer)) == 0) continue; if (!m.AffectsAgentType(m_AgentTypeID)) continue; var markup = new NavMeshBuildMarkup(); markup.root = m.transform; markup.overrideArea = m.overrideArea; markup.area = m.area; markup.ignoreFromBuild = m.ignoreFromBuild; markups.Add(markup); }
#if UNITY_EDITOR
if (!EditorApplication.isPlaying) { if (m_CollectObjects == CollectObjects.All) { UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage( null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources); } else if (m_CollectObjects == CollectObjects.Children) { UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage( transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources); } else if (m_CollectObjects == CollectObjects.Volume) { Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one); var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage( worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources); } } else#endif
{ if (m_CollectObjects == CollectObjects.All) { NavMeshBuilder.CollectSources(null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources); } else if (m_CollectObjects == CollectObjects.Children) { NavMeshBuilder.CollectSources(transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources); } else if (m_CollectObjects == CollectObjects.Volume) { Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one); var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size)); NavMeshBuilder.CollectSources(worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources); } }
if (m_IgnoreNavMeshAgent) sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshAgent>() != null));
if (m_IgnoreNavMeshObstacle) sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshObstacle>() != null));
AppendModifierVolumes(ref sources);
return sources; }
static Vector3 Abs(Vector3 v) { return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z)); }
static Bounds GetWorldBounds(Matrix4x4 mat, Bounds bounds) { var absAxisX = Abs(mat.MultiplyVector(Vector3.right)); var absAxisY = Abs(mat.MultiplyVector(Vector3.up)); var absAxisZ = Abs(mat.MultiplyVector(Vector3.forward)); var worldPosition = mat.MultiplyPoint(bounds.center); var worldSize = absAxisX * bounds.size.x + absAxisY * bounds.size.y + absAxisZ * bounds.size.z; return new Bounds(worldPosition, worldSize); }
Bounds CalculateWorldBounds(List<NavMeshBuildSource> sources) { // Use the unscaled matrix for the NavMeshSurface
Matrix4x4 worldToLocal = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one); worldToLocal = worldToLocal.inverse;
var result = new Bounds(); foreach (var src in sources) { switch (src.shape) { case NavMeshBuildSourceShape.Mesh: { var m = src.sourceObject as Mesh; result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, m.bounds)); break; } case NavMeshBuildSourceShape.Terrain: { // Terrain pivot is lower/left corner - shift bounds accordingly
var t = src.sourceObject as TerrainData; result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(0.5f * t.size, t.size))); break; } case NavMeshBuildSourceShape.Box: case NavMeshBuildSourceShape.Sphere: case NavMeshBuildSourceShape.Capsule: case NavMeshBuildSourceShape.ModifierBox: result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(Vector3.zero, src.size))); break; } } // Inflate the bounds a bit to avoid clipping co-planar sources
result.Expand(0.1f); return result; }
bool HasTransformChanged() { if (m_LastPosition != transform.position) return true; if (m_LastRotation != transform.rotation) return true; return false; }
void UpdateDataIfTransformChanged() { if (HasTransformChanged()) { RemoveData(); AddData(); } }
#if UNITY_EDITOR
bool UnshareNavMeshAsset() { // Nothing to unshare
if (m_NavMeshData == null) return false;
// Prefab parent owns the asset reference
var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this); var isPersistentObject = EditorUtility.IsPersistent(this); if (isInPreviewScene || isPersistentObject) return false;
// An instance can share asset reference only with its prefab parent
var prefab = UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(this) as NavMeshSurface; if (prefab != null && prefab.navMeshData == navMeshData) return false;
// Don't allow referencing an asset that's assigned to another surface
for (var i = 0; i < s_NavMeshSurfaces.Count; ++i) { var surface = s_NavMeshSurfaces[i]; if (surface != this && surface.m_NavMeshData == m_NavMeshData) return true; }
// Asset is not referenced by known surfaces
return false; }
void OnValidate() { if (UnshareNavMeshAsset()) { Debug.LogWarning("Duplicating NavMeshSurface does not duplicate the referenced navmesh data", this); m_NavMeshData = null; }
var settings = NavMesh.GetSettingsByID(m_AgentTypeID); if (settings.agentTypeID != -1) { // When unchecking the override control, revert to automatic value.
const float kMinVoxelSize = 0.01f; if (!m_OverrideVoxelSize) m_VoxelSize = settings.agentRadius / 3.0f; if (m_VoxelSize < kMinVoxelSize) m_VoxelSize = kMinVoxelSize;
// When unchecking the override control, revert to default value.
const int kMinTileSize = 16; const int kMaxTileSize = 1024; const int kDefaultTileSize = 256;
if (!m_OverrideTileSize) m_TileSize = kDefaultTileSize; // Make sure tilesize is in sane range.
if (m_TileSize < kMinTileSize) m_TileSize = kMinTileSize; if (m_TileSize > kMaxTileSize) m_TileSize = kMaxTileSize; } }#endif
}}
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