2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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using System.Collections;using System.Collections.Generic;using UnityEngine;using Valve.VR;using Valve.VR.InteractionSystem;
public class PlayerController : MonoBehaviour{ public SteamVR_Action_Vector2 input; public float speed = 1; private CharacterController characterController;
private void Start() { characterController = GetComponent<CharacterController>(); } // Update is called once per frame
void Update() { if(input.axis.magnitude > 0.1f) { Vector3 direction = Player.instance.hmdTransform.TransformDirection(new Vector3(input.axis.x, 0, input.axis.y)); characterController.Move(speed * Time.deltaTime * Vector3.ProjectOnPlane(direction, Vector3.up) - new Vector3(0, 9.81f, 0) * Time.deltaTime); } }}
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