2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
using UnityEngine;using System.Collections;
namespace Valve.VR{ /// <summary>
/// Automatically activates an action set on Start() and deactivates the set on OnDestroy(). Optionally deactivating all other sets as well.
/// </summary>
public class SteamVR_ActivateActionSetOnLoad : MonoBehaviour { public SteamVR_ActionSet actionSet = SteamVR_Input.GetActionSet("default");
public SteamVR_Input_Sources forSources = SteamVR_Input_Sources.Any;
public bool disableAllOtherActionSets = false;
public bool activateOnStart = true; public bool deactivateOnDestroy = true;
public int initialPriority = 0;
private void Start() { if (actionSet != null && activateOnStart) { //Debug.Log(string.Format("[SteamVR] Activating {0} action set.", actionSet.fullPath));
actionSet.Activate(forSources, initialPriority, disableAllOtherActionSets); } }
private void OnDestroy() { if (actionSet != null && deactivateOnDestroy) { //Debug.Log(string.Format("[SteamVR] Deactivating {0} action set.", actionSet.fullPath));
actionSet.Deactivate(forSources); } } }}
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