2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Collider dangling from the player's head
//
//=============================================================================
using UnityEngine;using System.Collections;
namespace Valve.VR.InteractionSystem{ //-------------------------------------------------------------------------
[RequireComponent( typeof( CapsuleCollider ) )] public class BodyCollider : MonoBehaviour { public Transform head;
private CapsuleCollider capsuleCollider;
//-------------------------------------------------
void Awake() { capsuleCollider = GetComponent<CapsuleCollider>(); }
//-------------------------------------------------
void FixedUpdate() { float distanceFromFloor = Vector3.Dot( head.localPosition, Vector3.up ); capsuleCollider.height = Mathf.Max( capsuleCollider.radius, distanceFromFloor ); transform.localPosition = head.localPosition - 0.5f * distanceFromFloor * Vector3.up; } }}
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