2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Set the blend shape weight based on a linear mapping
//
//=============================================================================
using UnityEngine;using System.Collections;
namespace Valve.VR.InteractionSystem{ //-------------------------------------------------------------------------
public class LinearBlendshape : MonoBehaviour { public LinearMapping linearMapping; public SkinnedMeshRenderer skinnedMesh;
private float lastValue;
//-------------------------------------------------
void Awake() { if ( skinnedMesh == null ) { skinnedMesh = GetComponent<SkinnedMeshRenderer>(); }
if ( linearMapping == null ) { linearMapping = GetComponent<LinearMapping>(); } }
//-------------------------------------------------
void Update() { float value = linearMapping.value;
//No need to set the blend if our value hasn't changed.
if ( value != lastValue ) { float blendValue = Util.RemapNumberClamped( value, 0f, 1f, 1f, 100f ); skinnedMesh.SetBlendShapeWeight( 0, blendValue ); }
lastValue = value; } }}
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