2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR{ using System; using UnityEngine; public class SteamVR_Input_ActionSet_htc_viu : Valve.VR.SteamVR_ActionSet { public virtual SteamVR_Action_Boolean viu_press_00 { get { return SteamVR_Actions.htc_viu_viu_press_00; } } public virtual SteamVR_Action_Boolean viu_press_01 { get { return SteamVR_Actions.htc_viu_viu_press_01; } } public virtual SteamVR_Action_Boolean viu_press_02 { get { return SteamVR_Actions.htc_viu_viu_press_02; } } public virtual SteamVR_Action_Boolean viu_press_03 { get { return SteamVR_Actions.htc_viu_viu_press_03; } } public virtual SteamVR_Action_Boolean viu_press_04 { get { return SteamVR_Actions.htc_viu_viu_press_04; } } public virtual SteamVR_Action_Boolean viu_press_05 { get { return SteamVR_Actions.htc_viu_viu_press_05; } } public virtual SteamVR_Action_Boolean viu_press_06 { get { return SteamVR_Actions.htc_viu_viu_press_06; } } public virtual SteamVR_Action_Boolean viu_press_07 { get { return SteamVR_Actions.htc_viu_viu_press_07; } } public virtual SteamVR_Action_Boolean viu_press_31 { get { return SteamVR_Actions.htc_viu_viu_press_31; } } public virtual SteamVR_Action_Boolean viu_press_32 { get { return SteamVR_Actions.htc_viu_viu_press_32; } } public virtual SteamVR_Action_Boolean viu_press_33 { get { return SteamVR_Actions.htc_viu_viu_press_33; } } public virtual SteamVR_Action_Boolean viu_press_34 { get { return SteamVR_Actions.htc_viu_viu_press_34; } } public virtual SteamVR_Action_Boolean viu_press_35 { get { return SteamVR_Actions.htc_viu_viu_press_35; } } public virtual SteamVR_Action_Boolean viu_touch_00 { get { return SteamVR_Actions.htc_viu_viu_touch_00; } } public virtual SteamVR_Action_Boolean viu_touch_01 { get { return SteamVR_Actions.htc_viu_viu_touch_01; } } public virtual SteamVR_Action_Boolean viu_touch_02 { get { return SteamVR_Actions.htc_viu_viu_touch_02; } } public virtual SteamVR_Action_Boolean viu_touch_03 { get { return SteamVR_Actions.htc_viu_viu_touch_03; } } public virtual SteamVR_Action_Boolean viu_touch_04 { get { return SteamVR_Actions.htc_viu_viu_touch_04; } } public virtual SteamVR_Action_Boolean viu_touch_05 { get { return SteamVR_Actions.htc_viu_viu_touch_05; } } public virtual SteamVR_Action_Boolean viu_touch_06 { get { return SteamVR_Actions.htc_viu_viu_touch_06; } } public virtual SteamVR_Action_Boolean viu_touch_07 { get { return SteamVR_Actions.htc_viu_viu_touch_07; } } public virtual SteamVR_Action_Boolean viu_touch_31 { get { return SteamVR_Actions.htc_viu_viu_touch_31; } } public virtual SteamVR_Action_Boolean viu_touch_32 { get { return SteamVR_Actions.htc_viu_viu_touch_32; } } public virtual SteamVR_Action_Boolean viu_touch_33 { get { return SteamVR_Actions.htc_viu_viu_touch_33; } } public virtual SteamVR_Action_Boolean viu_touch_34 { get { return SteamVR_Actions.htc_viu_viu_touch_34; } } public virtual SteamVR_Action_Boolean viu_touch_35 { get { return SteamVR_Actions.htc_viu_viu_touch_35; } } public virtual SteamVR_Action_Single viu_axis_0x { get { return SteamVR_Actions.htc_viu_viu_axis_0x; } } public virtual SteamVR_Action_Single viu_axis_0y { get { return SteamVR_Actions.htc_viu_viu_axis_0y; } } public virtual SteamVR_Action_Single viu_axis_1x { get { return SteamVR_Actions.htc_viu_viu_axis_1x; } } public virtual SteamVR_Action_Single viu_axis_1y { get { return SteamVR_Actions.htc_viu_viu_axis_1y; } } public virtual SteamVR_Action_Single viu_axis_2x { get { return SteamVR_Actions.htc_viu_viu_axis_2x; } } public virtual SteamVR_Action_Single viu_axis_2y { get { return SteamVR_Actions.htc_viu_viu_axis_2y; } } public virtual SteamVR_Action_Single viu_axis_3x { get { return SteamVR_Actions.htc_viu_viu_axis_3x; } } public virtual SteamVR_Action_Single viu_axis_3y { get { return SteamVR_Actions.htc_viu_viu_axis_3y; } } public virtual SteamVR_Action_Single viu_axis_4x { get { return SteamVR_Actions.htc_viu_viu_axis_4x; } } public virtual SteamVR_Action_Single viu_axis_4y { get { return SteamVR_Actions.htc_viu_viu_axis_4y; } } public virtual SteamVR_Action_Vector2 viu_axis_0xy { get { return SteamVR_Actions.htc_viu_viu_axis_0xy; } } public virtual SteamVR_Action_Vector2 viu_axis_1xy { get { return SteamVR_Actions.htc_viu_viu_axis_1xy; } } public virtual SteamVR_Action_Vector2 viu_axis_2xy { get { return SteamVR_Actions.htc_viu_viu_axis_2xy; } } public virtual SteamVR_Action_Vector2 viu_axis_3xy { get { return SteamVR_Actions.htc_viu_viu_axis_3xy; } } public virtual SteamVR_Action_Vector2 viu_axis_4xy { get { return SteamVR_Actions.htc_viu_viu_axis_4xy; } } public virtual SteamVR_Action_Vibration viu_vib_01 { get { return SteamVR_Actions.htc_viu_viu_vib_01; } } }}
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