2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

978 lines
44 KiB

5 years ago
  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Valve.VR
  11. {
  12. using System;
  13. using UnityEngine;
  14. public partial class SteamVR_Actions
  15. {
  16. private static SteamVR_Action_Boolean p_default_InteractUI;
  17. private static SteamVR_Action_Boolean p_default_Teleport;
  18. private static SteamVR_Action_Boolean p_default_GrabPinch;
  19. private static SteamVR_Action_Pose p_default_Pose;
  20. private static SteamVR_Action_Skeleton p_default_SkeletonLeftHand;
  21. private static SteamVR_Action_Skeleton p_default_SkeletonRightHand;
  22. private static SteamVR_Action_Single p_default_Squeeze;
  23. private static SteamVR_Action_Boolean p_default_HeadsetOnHead;
  24. private static SteamVR_Action_Boolean p_default_SnapTurnLeft;
  25. private static SteamVR_Action_Boolean p_default_SnapTurnRight;
  26. private static SteamVR_Action_Boolean p_default_Grab;
  27. private static SteamVR_Action_Boolean p_default_Shoot;
  28. private static SteamVR_Action_Boolean p_default_GrabGrip;
  29. private static SteamVR_Action_Vibration p_default_Haptic;
  30. private static SteamVR_Action_Vector2 p_buggy_Steering;
  31. private static SteamVR_Action_Single p_buggy_Throttle;
  32. private static SteamVR_Action_Boolean p_buggy_Brake;
  33. private static SteamVR_Action_Boolean p_buggy_Reset;
  34. private static SteamVR_Action_Pose p_mixedreality_ExternalCamera;
  35. private static SteamVR_Action_Vector2 p_platformer_Move;
  36. private static SteamVR_Action_Boolean p_platformer_Jump;
  37. private static SteamVR_Action_Boolean p_htc_viu_viu_press_00;
  38. private static SteamVR_Action_Boolean p_htc_viu_viu_press_01;
  39. private static SteamVR_Action_Boolean p_htc_viu_viu_press_02;
  40. private static SteamVR_Action_Boolean p_htc_viu_viu_press_03;
  41. private static SteamVR_Action_Boolean p_htc_viu_viu_press_04;
  42. private static SteamVR_Action_Boolean p_htc_viu_viu_press_05;
  43. private static SteamVR_Action_Boolean p_htc_viu_viu_press_06;
  44. private static SteamVR_Action_Boolean p_htc_viu_viu_press_07;
  45. private static SteamVR_Action_Boolean p_htc_viu_viu_press_31;
  46. private static SteamVR_Action_Boolean p_htc_viu_viu_press_32;
  47. private static SteamVR_Action_Boolean p_htc_viu_viu_press_33;
  48. private static SteamVR_Action_Boolean p_htc_viu_viu_press_34;
  49. private static SteamVR_Action_Boolean p_htc_viu_viu_press_35;
  50. private static SteamVR_Action_Boolean p_htc_viu_viu_touch_00;
  51. private static SteamVR_Action_Boolean p_htc_viu_viu_touch_01;
  52. private static SteamVR_Action_Boolean p_htc_viu_viu_touch_02;
  53. private static SteamVR_Action_Boolean p_htc_viu_viu_touch_03;
  54. private static SteamVR_Action_Boolean p_htc_viu_viu_touch_04;
  55. private static SteamVR_Action_Boolean p_htc_viu_viu_touch_05;
  56. private static SteamVR_Action_Boolean p_htc_viu_viu_touch_06;
  57. private static SteamVR_Action_Boolean p_htc_viu_viu_touch_07;
  58. private static SteamVR_Action_Boolean p_htc_viu_viu_touch_31;
  59. private static SteamVR_Action_Boolean p_htc_viu_viu_touch_32;
  60. private static SteamVR_Action_Boolean p_htc_viu_viu_touch_33;
  61. private static SteamVR_Action_Boolean p_htc_viu_viu_touch_34;
  62. private static SteamVR_Action_Boolean p_htc_viu_viu_touch_35;
  63. private static SteamVR_Action_Single p_htc_viu_viu_axis_0x;
  64. private static SteamVR_Action_Single p_htc_viu_viu_axis_0y;
  65. private static SteamVR_Action_Single p_htc_viu_viu_axis_1x;
  66. private static SteamVR_Action_Single p_htc_viu_viu_axis_1y;
  67. private static SteamVR_Action_Single p_htc_viu_viu_axis_2x;
  68. private static SteamVR_Action_Single p_htc_viu_viu_axis_2y;
  69. private static SteamVR_Action_Single p_htc_viu_viu_axis_3x;
  70. private static SteamVR_Action_Single p_htc_viu_viu_axis_3y;
  71. private static SteamVR_Action_Single p_htc_viu_viu_axis_4x;
  72. private static SteamVR_Action_Single p_htc_viu_viu_axis_4y;
  73. private static SteamVR_Action_Vector2 p_htc_viu_viu_axis_0xy;
  74. private static SteamVR_Action_Vector2 p_htc_viu_viu_axis_1xy;
  75. private static SteamVR_Action_Vector2 p_htc_viu_viu_axis_2xy;
  76. private static SteamVR_Action_Vector2 p_htc_viu_viu_axis_3xy;
  77. private static SteamVR_Action_Vector2 p_htc_viu_viu_axis_4xy;
  78. private static SteamVR_Action_Vibration p_htc_viu_viu_vib_01;
  79. public static SteamVR_Action_Boolean default_InteractUI
  80. {
  81. get
  82. {
  83. return SteamVR_Actions.p_default_InteractUI.GetCopy<SteamVR_Action_Boolean>();
  84. }
  85. }
  86. public static SteamVR_Action_Boolean default_Teleport
  87. {
  88. get
  89. {
  90. return SteamVR_Actions.p_default_Teleport.GetCopy<SteamVR_Action_Boolean>();
  91. }
  92. }
  93. public static SteamVR_Action_Boolean default_GrabPinch
  94. {
  95. get
  96. {
  97. return SteamVR_Actions.p_default_GrabPinch.GetCopy<SteamVR_Action_Boolean>();
  98. }
  99. }
  100. public static SteamVR_Action_Pose default_Pose
  101. {
  102. get
  103. {
  104. return SteamVR_Actions.p_default_Pose.GetCopy<SteamVR_Action_Pose>();
  105. }
  106. }
  107. public static SteamVR_Action_Skeleton default_SkeletonLeftHand
  108. {
  109. get
  110. {
  111. return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy<SteamVR_Action_Skeleton>();
  112. }
  113. }
  114. public static SteamVR_Action_Skeleton default_SkeletonRightHand
  115. {
  116. get
  117. {
  118. return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy<SteamVR_Action_Skeleton>();
  119. }
  120. }
  121. public static SteamVR_Action_Single default_Squeeze
  122. {
  123. get
  124. {
  125. return SteamVR_Actions.p_default_Squeeze.GetCopy<SteamVR_Action_Single>();
  126. }
  127. }
  128. public static SteamVR_Action_Boolean default_HeadsetOnHead
  129. {
  130. get
  131. {
  132. return SteamVR_Actions.p_default_HeadsetOnHead.GetCopy<SteamVR_Action_Boolean>();
  133. }
  134. }
  135. public static SteamVR_Action_Boolean default_SnapTurnLeft
  136. {
  137. get
  138. {
  139. return SteamVR_Actions.p_default_SnapTurnLeft.GetCopy<SteamVR_Action_Boolean>();
  140. }
  141. }
  142. public static SteamVR_Action_Boolean default_SnapTurnRight
  143. {
  144. get
  145. {
  146. return SteamVR_Actions.p_default_SnapTurnRight.GetCopy<SteamVR_Action_Boolean>();
  147. }
  148. }
  149. public static SteamVR_Action_Boolean default_Grab
  150. {
  151. get
  152. {
  153. return SteamVR_Actions.p_default_Grab.GetCopy<SteamVR_Action_Boolean>();
  154. }
  155. }
  156. public static SteamVR_Action_Boolean default_Shoot
  157. {
  158. get
  159. {
  160. return SteamVR_Actions.p_default_Shoot.GetCopy<SteamVR_Action_Boolean>();
  161. }
  162. }
  163. public static SteamVR_Action_Boolean default_GrabGrip
  164. {
  165. get
  166. {
  167. return SteamVR_Actions.p_default_GrabGrip.GetCopy<SteamVR_Action_Boolean>();
  168. }
  169. }
  170. public static SteamVR_Action_Vibration default_Haptic
  171. {
  172. get
  173. {
  174. return SteamVR_Actions.p_default_Haptic.GetCopy<SteamVR_Action_Vibration>();
  175. }
  176. }
  177. public static SteamVR_Action_Vector2 buggy_Steering
  178. {
  179. get
  180. {
  181. return SteamVR_Actions.p_buggy_Steering.GetCopy<SteamVR_Action_Vector2>();
  182. }
  183. }
  184. public static SteamVR_Action_Single buggy_Throttle
  185. {
  186. get
  187. {
  188. return SteamVR_Actions.p_buggy_Throttle.GetCopy<SteamVR_Action_Single>();
  189. }
  190. }
  191. public static SteamVR_Action_Boolean buggy_Brake
  192. {
  193. get
  194. {
  195. return SteamVR_Actions.p_buggy_Brake.GetCopy<SteamVR_Action_Boolean>();
  196. }
  197. }
  198. public static SteamVR_Action_Boolean buggy_Reset
  199. {
  200. get
  201. {
  202. return SteamVR_Actions.p_buggy_Reset.GetCopy<SteamVR_Action_Boolean>();
  203. }
  204. }
  205. public static SteamVR_Action_Pose mixedreality_ExternalCamera
  206. {
  207. get
  208. {
  209. return SteamVR_Actions.p_mixedreality_ExternalCamera.GetCopy<SteamVR_Action_Pose>();
  210. }
  211. }
  212. public static SteamVR_Action_Vector2 platformer_Move
  213. {
  214. get
  215. {
  216. return SteamVR_Actions.p_platformer_Move.GetCopy<SteamVR_Action_Vector2>();
  217. }
  218. }
  219. public static SteamVR_Action_Boolean platformer_Jump
  220. {
  221. get
  222. {
  223. return SteamVR_Actions.p_platformer_Jump.GetCopy<SteamVR_Action_Boolean>();
  224. }
  225. }
  226. public static SteamVR_Action_Boolean htc_viu_viu_press_00
  227. {
  228. get
  229. {
  230. return SteamVR_Actions.p_htc_viu_viu_press_00.GetCopy<SteamVR_Action_Boolean>();
  231. }
  232. }
  233. public static SteamVR_Action_Boolean htc_viu_viu_press_01
  234. {
  235. get
  236. {
  237. return SteamVR_Actions.p_htc_viu_viu_press_01.GetCopy<SteamVR_Action_Boolean>();
  238. }
  239. }
  240. public static SteamVR_Action_Boolean htc_viu_viu_press_02
  241. {
  242. get
  243. {
  244. return SteamVR_Actions.p_htc_viu_viu_press_02.GetCopy<SteamVR_Action_Boolean>();
  245. }
  246. }
  247. public static SteamVR_Action_Boolean htc_viu_viu_press_03
  248. {
  249. get
  250. {
  251. return SteamVR_Actions.p_htc_viu_viu_press_03.GetCopy<SteamVR_Action_Boolean>();
  252. }
  253. }
  254. public static SteamVR_Action_Boolean htc_viu_viu_press_04
  255. {
  256. get
  257. {
  258. return SteamVR_Actions.p_htc_viu_viu_press_04.GetCopy<SteamVR_Action_Boolean>();
  259. }
  260. }
  261. public static SteamVR_Action_Boolean htc_viu_viu_press_05
  262. {
  263. get
  264. {
  265. return SteamVR_Actions.p_htc_viu_viu_press_05.GetCopy<SteamVR_Action_Boolean>();
  266. }
  267. }
  268. public static SteamVR_Action_Boolean htc_viu_viu_press_06
  269. {
  270. get
  271. {
  272. return SteamVR_Actions.p_htc_viu_viu_press_06.GetCopy<SteamVR_Action_Boolean>();
  273. }
  274. }
  275. public static SteamVR_Action_Boolean htc_viu_viu_press_07
  276. {
  277. get
  278. {
  279. return SteamVR_Actions.p_htc_viu_viu_press_07.GetCopy<SteamVR_Action_Boolean>();
  280. }
  281. }
  282. public static SteamVR_Action_Boolean htc_viu_viu_press_31
  283. {
  284. get
  285. {
  286. return SteamVR_Actions.p_htc_viu_viu_press_31.GetCopy<SteamVR_Action_Boolean>();
  287. }
  288. }
  289. public static SteamVR_Action_Boolean htc_viu_viu_press_32
  290. {
  291. get
  292. {
  293. return SteamVR_Actions.p_htc_viu_viu_press_32.GetCopy<SteamVR_Action_Boolean>();
  294. }
  295. }
  296. public static SteamVR_Action_Boolean htc_viu_viu_press_33
  297. {
  298. get
  299. {
  300. return SteamVR_Actions.p_htc_viu_viu_press_33.GetCopy<SteamVR_Action_Boolean>();
  301. }
  302. }
  303. public static SteamVR_Action_Boolean htc_viu_viu_press_34
  304. {
  305. get
  306. {
  307. return SteamVR_Actions.p_htc_viu_viu_press_34.GetCopy<SteamVR_Action_Boolean>();
  308. }
  309. }
  310. public static SteamVR_Action_Boolean htc_viu_viu_press_35
  311. {
  312. get
  313. {
  314. return SteamVR_Actions.p_htc_viu_viu_press_35.GetCopy<SteamVR_Action_Boolean>();
  315. }
  316. }
  317. public static SteamVR_Action_Boolean htc_viu_viu_touch_00
  318. {
  319. get
  320. {
  321. return SteamVR_Actions.p_htc_viu_viu_touch_00.GetCopy<SteamVR_Action_Boolean>();
  322. }
  323. }
  324. public static SteamVR_Action_Boolean htc_viu_viu_touch_01
  325. {
  326. get
  327. {
  328. return SteamVR_Actions.p_htc_viu_viu_touch_01.GetCopy<SteamVR_Action_Boolean>();
  329. }
  330. }
  331. public static SteamVR_Action_Boolean htc_viu_viu_touch_02
  332. {
  333. get
  334. {
  335. return SteamVR_Actions.p_htc_viu_viu_touch_02.GetCopy<SteamVR_Action_Boolean>();
  336. }
  337. }
  338. public static SteamVR_Action_Boolean htc_viu_viu_touch_03
  339. {
  340. get
  341. {
  342. return SteamVR_Actions.p_htc_viu_viu_touch_03.GetCopy<SteamVR_Action_Boolean>();
  343. }
  344. }
  345. public static SteamVR_Action_Boolean htc_viu_viu_touch_04
  346. {
  347. get
  348. {
  349. return SteamVR_Actions.p_htc_viu_viu_touch_04.GetCopy<SteamVR_Action_Boolean>();
  350. }
  351. }
  352. public static SteamVR_Action_Boolean htc_viu_viu_touch_05
  353. {
  354. get
  355. {
  356. return SteamVR_Actions.p_htc_viu_viu_touch_05.GetCopy<SteamVR_Action_Boolean>();
  357. }
  358. }
  359. public static SteamVR_Action_Boolean htc_viu_viu_touch_06
  360. {
  361. get
  362. {
  363. return SteamVR_Actions.p_htc_viu_viu_touch_06.GetCopy<SteamVR_Action_Boolean>();
  364. }
  365. }
  366. public static SteamVR_Action_Boolean htc_viu_viu_touch_07
  367. {
  368. get
  369. {
  370. return SteamVR_Actions.p_htc_viu_viu_touch_07.GetCopy<SteamVR_Action_Boolean>();
  371. }
  372. }
  373. public static SteamVR_Action_Boolean htc_viu_viu_touch_31
  374. {
  375. get
  376. {
  377. return SteamVR_Actions.p_htc_viu_viu_touch_31.GetCopy<SteamVR_Action_Boolean>();
  378. }
  379. }
  380. public static SteamVR_Action_Boolean htc_viu_viu_touch_32
  381. {
  382. get
  383. {
  384. return SteamVR_Actions.p_htc_viu_viu_touch_32.GetCopy<SteamVR_Action_Boolean>();
  385. }
  386. }
  387. public static SteamVR_Action_Boolean htc_viu_viu_touch_33
  388. {
  389. get
  390. {
  391. return SteamVR_Actions.p_htc_viu_viu_touch_33.GetCopy<SteamVR_Action_Boolean>();
  392. }
  393. }
  394. public static SteamVR_Action_Boolean htc_viu_viu_touch_34
  395. {
  396. get
  397. {
  398. return SteamVR_Actions.p_htc_viu_viu_touch_34.GetCopy<SteamVR_Action_Boolean>();
  399. }
  400. }
  401. public static SteamVR_Action_Boolean htc_viu_viu_touch_35
  402. {
  403. get
  404. {
  405. return SteamVR_Actions.p_htc_viu_viu_touch_35.GetCopy<SteamVR_Action_Boolean>();
  406. }
  407. }
  408. public static SteamVR_Action_Single htc_viu_viu_axis_0x
  409. {
  410. get
  411. {
  412. return SteamVR_Actions.p_htc_viu_viu_axis_0x.GetCopy<SteamVR_Action_Single>();
  413. }
  414. }
  415. public static SteamVR_Action_Single htc_viu_viu_axis_0y
  416. {
  417. get
  418. {
  419. return SteamVR_Actions.p_htc_viu_viu_axis_0y.GetCopy<SteamVR_Action_Single>();
  420. }
  421. }
  422. public static SteamVR_Action_Single htc_viu_viu_axis_1x
  423. {
  424. get
  425. {
  426. return SteamVR_Actions.p_htc_viu_viu_axis_1x.GetCopy<SteamVR_Action_Single>();
  427. }
  428. }
  429. public static SteamVR_Action_Single htc_viu_viu_axis_1y
  430. {
  431. get
  432. {
  433. return SteamVR_Actions.p_htc_viu_viu_axis_1y.GetCopy<SteamVR_Action_Single>();
  434. }
  435. }
  436. public static SteamVR_Action_Single htc_viu_viu_axis_2x
  437. {
  438. get
  439. {
  440. return SteamVR_Actions.p_htc_viu_viu_axis_2x.GetCopy<SteamVR_Action_Single>();
  441. }
  442. }
  443. public static SteamVR_Action_Single htc_viu_viu_axis_2y
  444. {
  445. get
  446. {
  447. return SteamVR_Actions.p_htc_viu_viu_axis_2y.GetCopy<SteamVR_Action_Single>();
  448. }
  449. }
  450. public static SteamVR_Action_Single htc_viu_viu_axis_3x
  451. {
  452. get
  453. {
  454. return SteamVR_Actions.p_htc_viu_viu_axis_3x.GetCopy<SteamVR_Action_Single>();
  455. }
  456. }
  457. public static SteamVR_Action_Single htc_viu_viu_axis_3y
  458. {
  459. get
  460. {
  461. return SteamVR_Actions.p_htc_viu_viu_axis_3y.GetCopy<SteamVR_Action_Single>();
  462. }
  463. }
  464. public static SteamVR_Action_Single htc_viu_viu_axis_4x
  465. {
  466. get
  467. {
  468. return SteamVR_Actions.p_htc_viu_viu_axis_4x.GetCopy<SteamVR_Action_Single>();
  469. }
  470. }
  471. public static SteamVR_Action_Single htc_viu_viu_axis_4y
  472. {
  473. get
  474. {
  475. return SteamVR_Actions.p_htc_viu_viu_axis_4y.GetCopy<SteamVR_Action_Single>();
  476. }
  477. }
  478. public static SteamVR_Action_Vector2 htc_viu_viu_axis_0xy
  479. {
  480. get
  481. {
  482. return SteamVR_Actions.p_htc_viu_viu_axis_0xy.GetCopy<SteamVR_Action_Vector2>();
  483. }
  484. }
  485. public static SteamVR_Action_Vector2 htc_viu_viu_axis_1xy
  486. {
  487. get
  488. {
  489. return SteamVR_Actions.p_htc_viu_viu_axis_1xy.GetCopy<SteamVR_Action_Vector2>();
  490. }
  491. }
  492. public static SteamVR_Action_Vector2 htc_viu_viu_axis_2xy
  493. {
  494. get
  495. {
  496. return SteamVR_Actions.p_htc_viu_viu_axis_2xy.GetCopy<SteamVR_Action_Vector2>();
  497. }
  498. }
  499. public static SteamVR_Action_Vector2 htc_viu_viu_axis_3xy
  500. {
  501. get
  502. {
  503. return SteamVR_Actions.p_htc_viu_viu_axis_3xy.GetCopy<SteamVR_Action_Vector2>();
  504. }
  505. }
  506. public static SteamVR_Action_Vector2 htc_viu_viu_axis_4xy
  507. {
  508. get
  509. {
  510. return SteamVR_Actions.p_htc_viu_viu_axis_4xy.GetCopy<SteamVR_Action_Vector2>();
  511. }
  512. }
  513. public static SteamVR_Action_Vibration htc_viu_viu_vib_01
  514. {
  515. get
  516. {
  517. return SteamVR_Actions.p_htc_viu_viu_vib_01.GetCopy<SteamVR_Action_Vibration>();
  518. }
  519. }
  520. private static void InitializeActionArrays()
  521. {
  522. Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
  523. SteamVR_Actions.default_InteractUI,
  524. SteamVR_Actions.default_Teleport,
  525. SteamVR_Actions.default_GrabPinch,
  526. SteamVR_Actions.default_Pose,
  527. SteamVR_Actions.default_SkeletonLeftHand,
  528. SteamVR_Actions.default_SkeletonRightHand,
  529. SteamVR_Actions.default_Squeeze,
  530. SteamVR_Actions.default_HeadsetOnHead,
  531. SteamVR_Actions.default_SnapTurnLeft,
  532. SteamVR_Actions.default_SnapTurnRight,
  533. SteamVR_Actions.default_Grab,
  534. SteamVR_Actions.default_Shoot,
  535. SteamVR_Actions.default_GrabGrip,
  536. SteamVR_Actions.default_Haptic,
  537. SteamVR_Actions.buggy_Steering,
  538. SteamVR_Actions.buggy_Throttle,
  539. SteamVR_Actions.buggy_Brake,
  540. SteamVR_Actions.buggy_Reset,
  541. SteamVR_Actions.mixedreality_ExternalCamera,
  542. SteamVR_Actions.platformer_Move,
  543. SteamVR_Actions.platformer_Jump,
  544. SteamVR_Actions.htc_viu_viu_press_00,
  545. SteamVR_Actions.htc_viu_viu_press_01,
  546. SteamVR_Actions.htc_viu_viu_press_02,
  547. SteamVR_Actions.htc_viu_viu_press_03,
  548. SteamVR_Actions.htc_viu_viu_press_04,
  549. SteamVR_Actions.htc_viu_viu_press_05,
  550. SteamVR_Actions.htc_viu_viu_press_06,
  551. SteamVR_Actions.htc_viu_viu_press_07,
  552. SteamVR_Actions.htc_viu_viu_press_31,
  553. SteamVR_Actions.htc_viu_viu_press_32,
  554. SteamVR_Actions.htc_viu_viu_press_33,
  555. SteamVR_Actions.htc_viu_viu_press_34,
  556. SteamVR_Actions.htc_viu_viu_press_35,
  557. SteamVR_Actions.htc_viu_viu_touch_00,
  558. SteamVR_Actions.htc_viu_viu_touch_01,
  559. SteamVR_Actions.htc_viu_viu_touch_02,
  560. SteamVR_Actions.htc_viu_viu_touch_03,
  561. SteamVR_Actions.htc_viu_viu_touch_04,
  562. SteamVR_Actions.htc_viu_viu_touch_05,
  563. SteamVR_Actions.htc_viu_viu_touch_06,
  564. SteamVR_Actions.htc_viu_viu_touch_07,
  565. SteamVR_Actions.htc_viu_viu_touch_31,
  566. SteamVR_Actions.htc_viu_viu_touch_32,
  567. SteamVR_Actions.htc_viu_viu_touch_33,
  568. SteamVR_Actions.htc_viu_viu_touch_34,
  569. SteamVR_Actions.htc_viu_viu_touch_35,
  570. SteamVR_Actions.htc_viu_viu_axis_0x,
  571. SteamVR_Actions.htc_viu_viu_axis_0y,
  572. SteamVR_Actions.htc_viu_viu_axis_1x,
  573. SteamVR_Actions.htc_viu_viu_axis_1y,
  574. SteamVR_Actions.htc_viu_viu_axis_2x,
  575. SteamVR_Actions.htc_viu_viu_axis_2y,
  576. SteamVR_Actions.htc_viu_viu_axis_3x,
  577. SteamVR_Actions.htc_viu_viu_axis_3y,
  578. SteamVR_Actions.htc_viu_viu_axis_4x,
  579. SteamVR_Actions.htc_viu_viu_axis_4y,
  580. SteamVR_Actions.htc_viu_viu_axis_0xy,
  581. SteamVR_Actions.htc_viu_viu_axis_1xy,
  582. SteamVR_Actions.htc_viu_viu_axis_2xy,
  583. SteamVR_Actions.htc_viu_viu_axis_3xy,
  584. SteamVR_Actions.htc_viu_viu_axis_4xy,
  585. SteamVR_Actions.htc_viu_viu_vib_01};
  586. Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] {
  587. SteamVR_Actions.default_InteractUI,
  588. SteamVR_Actions.default_Teleport,
  589. SteamVR_Actions.default_GrabPinch,
  590. SteamVR_Actions.default_Pose,
  591. SteamVR_Actions.default_SkeletonLeftHand,
  592. SteamVR_Actions.default_SkeletonRightHand,
  593. SteamVR_Actions.default_Squeeze,
  594. SteamVR_Actions.default_HeadsetOnHead,
  595. SteamVR_Actions.default_SnapTurnLeft,
  596. SteamVR_Actions.default_SnapTurnRight,
  597. SteamVR_Actions.default_Grab,
  598. SteamVR_Actions.default_Shoot,
  599. SteamVR_Actions.default_GrabGrip,
  600. SteamVR_Actions.buggy_Steering,
  601. SteamVR_Actions.buggy_Throttle,
  602. SteamVR_Actions.buggy_Brake,
  603. SteamVR_Actions.buggy_Reset,
  604. SteamVR_Actions.mixedreality_ExternalCamera,
  605. SteamVR_Actions.platformer_Move,
  606. SteamVR_Actions.platformer_Jump,
  607. SteamVR_Actions.htc_viu_viu_press_00,
  608. SteamVR_Actions.htc_viu_viu_press_01,
  609. SteamVR_Actions.htc_viu_viu_press_02,
  610. SteamVR_Actions.htc_viu_viu_press_03,
  611. SteamVR_Actions.htc_viu_viu_press_04,
  612. SteamVR_Actions.htc_viu_viu_press_05,
  613. SteamVR_Actions.htc_viu_viu_press_06,
  614. SteamVR_Actions.htc_viu_viu_press_07,
  615. SteamVR_Actions.htc_viu_viu_press_31,
  616. SteamVR_Actions.htc_viu_viu_press_32,
  617. SteamVR_Actions.htc_viu_viu_press_33,
  618. SteamVR_Actions.htc_viu_viu_press_34,
  619. SteamVR_Actions.htc_viu_viu_press_35,
  620. SteamVR_Actions.htc_viu_viu_touch_00,
  621. SteamVR_Actions.htc_viu_viu_touch_01,
  622. SteamVR_Actions.htc_viu_viu_touch_02,
  623. SteamVR_Actions.htc_viu_viu_touch_03,
  624. SteamVR_Actions.htc_viu_viu_touch_04,
  625. SteamVR_Actions.htc_viu_viu_touch_05,
  626. SteamVR_Actions.htc_viu_viu_touch_06,
  627. SteamVR_Actions.htc_viu_viu_touch_07,
  628. SteamVR_Actions.htc_viu_viu_touch_31,
  629. SteamVR_Actions.htc_viu_viu_touch_32,
  630. SteamVR_Actions.htc_viu_viu_touch_33,
  631. SteamVR_Actions.htc_viu_viu_touch_34,
  632. SteamVR_Actions.htc_viu_viu_touch_35,
  633. SteamVR_Actions.htc_viu_viu_axis_0x,
  634. SteamVR_Actions.htc_viu_viu_axis_0y,
  635. SteamVR_Actions.htc_viu_viu_axis_1x,
  636. SteamVR_Actions.htc_viu_viu_axis_1y,
  637. SteamVR_Actions.htc_viu_viu_axis_2x,
  638. SteamVR_Actions.htc_viu_viu_axis_2y,
  639. SteamVR_Actions.htc_viu_viu_axis_3x,
  640. SteamVR_Actions.htc_viu_viu_axis_3y,
  641. SteamVR_Actions.htc_viu_viu_axis_4x,
  642. SteamVR_Actions.htc_viu_viu_axis_4y,
  643. SteamVR_Actions.htc_viu_viu_axis_0xy,
  644. SteamVR_Actions.htc_viu_viu_axis_1xy,
  645. SteamVR_Actions.htc_viu_viu_axis_2xy,
  646. SteamVR_Actions.htc_viu_viu_axis_3xy,
  647. SteamVR_Actions.htc_viu_viu_axis_4xy};
  648. Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] {
  649. SteamVR_Actions.default_Haptic,
  650. SteamVR_Actions.htc_viu_viu_vib_01};
  651. Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
  652. SteamVR_Actions.default_Haptic,
  653. SteamVR_Actions.htc_viu_viu_vib_01};
  654. Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
  655. SteamVR_Actions.default_Pose,
  656. SteamVR_Actions.mixedreality_ExternalCamera};
  657. Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
  658. SteamVR_Actions.default_InteractUI,
  659. SteamVR_Actions.default_Teleport,
  660. SteamVR_Actions.default_GrabPinch,
  661. SteamVR_Actions.default_HeadsetOnHead,
  662. SteamVR_Actions.default_SnapTurnLeft,
  663. SteamVR_Actions.default_SnapTurnRight,
  664. SteamVR_Actions.default_Grab,
  665. SteamVR_Actions.default_Shoot,
  666. SteamVR_Actions.default_GrabGrip,
  667. SteamVR_Actions.buggy_Brake,
  668. SteamVR_Actions.buggy_Reset,
  669. SteamVR_Actions.platformer_Jump,
  670. SteamVR_Actions.htc_viu_viu_press_00,
  671. SteamVR_Actions.htc_viu_viu_press_01,
  672. SteamVR_Actions.htc_viu_viu_press_02,
  673. SteamVR_Actions.htc_viu_viu_press_03,
  674. SteamVR_Actions.htc_viu_viu_press_04,
  675. SteamVR_Actions.htc_viu_viu_press_05,
  676. SteamVR_Actions.htc_viu_viu_press_06,
  677. SteamVR_Actions.htc_viu_viu_press_07,
  678. SteamVR_Actions.htc_viu_viu_press_31,
  679. SteamVR_Actions.htc_viu_viu_press_32,
  680. SteamVR_Actions.htc_viu_viu_press_33,
  681. SteamVR_Actions.htc_viu_viu_press_34,
  682. SteamVR_Actions.htc_viu_viu_press_35,
  683. SteamVR_Actions.htc_viu_viu_touch_00,
  684. SteamVR_Actions.htc_viu_viu_touch_01,
  685. SteamVR_Actions.htc_viu_viu_touch_02,
  686. SteamVR_Actions.htc_viu_viu_touch_03,
  687. SteamVR_Actions.htc_viu_viu_touch_04,
  688. SteamVR_Actions.htc_viu_viu_touch_05,
  689. SteamVR_Actions.htc_viu_viu_touch_06,
  690. SteamVR_Actions.htc_viu_viu_touch_07,
  691. SteamVR_Actions.htc_viu_viu_touch_31,
  692. SteamVR_Actions.htc_viu_viu_touch_32,
  693. SteamVR_Actions.htc_viu_viu_touch_33,
  694. SteamVR_Actions.htc_viu_viu_touch_34,
  695. SteamVR_Actions.htc_viu_viu_touch_35};
  696. Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
  697. SteamVR_Actions.default_Squeeze,
  698. SteamVR_Actions.buggy_Throttle,
  699. SteamVR_Actions.htc_viu_viu_axis_0x,
  700. SteamVR_Actions.htc_viu_viu_axis_0y,
  701. SteamVR_Actions.htc_viu_viu_axis_1x,
  702. SteamVR_Actions.htc_viu_viu_axis_1y,
  703. SteamVR_Actions.htc_viu_viu_axis_2x,
  704. SteamVR_Actions.htc_viu_viu_axis_2y,
  705. SteamVR_Actions.htc_viu_viu_axis_3x,
  706. SteamVR_Actions.htc_viu_viu_axis_3y,
  707. SteamVR_Actions.htc_viu_viu_axis_4x,
  708. SteamVR_Actions.htc_viu_viu_axis_4y};
  709. Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] {
  710. SteamVR_Actions.buggy_Steering,
  711. SteamVR_Actions.platformer_Move,
  712. SteamVR_Actions.htc_viu_viu_axis_0xy,
  713. SteamVR_Actions.htc_viu_viu_axis_1xy,
  714. SteamVR_Actions.htc_viu_viu_axis_2xy,
  715. SteamVR_Actions.htc_viu_viu_axis_3xy,
  716. SteamVR_Actions.htc_viu_viu_axis_4xy};
  717. Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0];
  718. Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
  719. SteamVR_Actions.default_SkeletonLeftHand,
  720. SteamVR_Actions.default_SkeletonRightHand};
  721. Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] {
  722. SteamVR_Actions.default_InteractUI,
  723. SteamVR_Actions.default_Teleport,
  724. SteamVR_Actions.default_GrabPinch,
  725. SteamVR_Actions.default_Squeeze,
  726. SteamVR_Actions.default_HeadsetOnHead,
  727. SteamVR_Actions.default_SnapTurnLeft,
  728. SteamVR_Actions.default_SnapTurnRight,
  729. SteamVR_Actions.default_Grab,
  730. SteamVR_Actions.default_Shoot,
  731. SteamVR_Actions.default_GrabGrip,
  732. SteamVR_Actions.buggy_Steering,
  733. SteamVR_Actions.buggy_Throttle,
  734. SteamVR_Actions.buggy_Brake,
  735. SteamVR_Actions.buggy_Reset,
  736. SteamVR_Actions.platformer_Move,
  737. SteamVR_Actions.platformer_Jump,
  738. SteamVR_Actions.htc_viu_viu_press_00,
  739. SteamVR_Actions.htc_viu_viu_press_01,
  740. SteamVR_Actions.htc_viu_viu_press_02,
  741. SteamVR_Actions.htc_viu_viu_press_03,
  742. SteamVR_Actions.htc_viu_viu_press_04,
  743. SteamVR_Actions.htc_viu_viu_press_05,
  744. SteamVR_Actions.htc_viu_viu_press_06,
  745. SteamVR_Actions.htc_viu_viu_press_07,
  746. SteamVR_Actions.htc_viu_viu_press_31,
  747. SteamVR_Actions.htc_viu_viu_press_32,
  748. SteamVR_Actions.htc_viu_viu_press_33,
  749. SteamVR_Actions.htc_viu_viu_press_34,
  750. SteamVR_Actions.htc_viu_viu_press_35,
  751. SteamVR_Actions.htc_viu_viu_touch_00,
  752. SteamVR_Actions.htc_viu_viu_touch_01,
  753. SteamVR_Actions.htc_viu_viu_touch_02,
  754. SteamVR_Actions.htc_viu_viu_touch_03,
  755. SteamVR_Actions.htc_viu_viu_touch_04,
  756. SteamVR_Actions.htc_viu_viu_touch_05,
  757. SteamVR_Actions.htc_viu_viu_touch_06,
  758. SteamVR_Actions.htc_viu_viu_touch_07,
  759. SteamVR_Actions.htc_viu_viu_touch_31,
  760. SteamVR_Actions.htc_viu_viu_touch_32,
  761. SteamVR_Actions.htc_viu_viu_touch_33,
  762. SteamVR_Actions.htc_viu_viu_touch_34,
  763. SteamVR_Actions.htc_viu_viu_touch_35,
  764. SteamVR_Actions.htc_viu_viu_axis_0x,
  765. SteamVR_Actions.htc_viu_viu_axis_0y,
  766. SteamVR_Actions.htc_viu_viu_axis_1x,
  767. SteamVR_Actions.htc_viu_viu_axis_1y,
  768. SteamVR_Actions.htc_viu_viu_axis_2x,
  769. SteamVR_Actions.htc_viu_viu_axis_2y,
  770. SteamVR_Actions.htc_viu_viu_axis_3x,
  771. SteamVR_Actions.htc_viu_viu_axis_3y,
  772. SteamVR_Actions.htc_viu_viu_axis_4x,
  773. SteamVR_Actions.htc_viu_viu_axis_4y,
  774. SteamVR_Actions.htc_viu_viu_axis_0xy,
  775. SteamVR_Actions.htc_viu_viu_axis_1xy,
  776. SteamVR_Actions.htc_viu_viu_axis_2xy,
  777. SteamVR_Actions.htc_viu_viu_axis_3xy,
  778. SteamVR_Actions.htc_viu_viu_axis_4xy};
  779. }
  780. private static void PreInitActions()
  781. {
  782. SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
  783. SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
  784. SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
  785. SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/default/in/Pose")));
  786. SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
  787. SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
  788. SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/default/in/Squeeze")));
  789. SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
  790. SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
  791. SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
  792. SteamVR_Actions.p_default_Grab = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Grab")));
  793. SteamVR_Actions.p_default_Shoot = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Shoot")));
  794. SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
  795. SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
  796. SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
  797. SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
  798. SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
  799. SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
  800. SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
  801. SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
  802. SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
  803. SteamVR_Actions.p_htc_viu_viu_press_00 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_00")));
  804. SteamVR_Actions.p_htc_viu_viu_press_01 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_01")));
  805. SteamVR_Actions.p_htc_viu_viu_press_02 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_02")));
  806. SteamVR_Actions.p_htc_viu_viu_press_03 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_03")));
  807. SteamVR_Actions.p_htc_viu_viu_press_04 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_04")));
  808. SteamVR_Actions.p_htc_viu_viu_press_05 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_05")));
  809. SteamVR_Actions.p_htc_viu_viu_press_06 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_06")));
  810. SteamVR_Actions.p_htc_viu_viu_press_07 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_07")));
  811. SteamVR_Actions.p_htc_viu_viu_press_31 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_31")));
  812. SteamVR_Actions.p_htc_viu_viu_press_32 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_32")));
  813. SteamVR_Actions.p_htc_viu_viu_press_33 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_33")));
  814. SteamVR_Actions.p_htc_viu_viu_press_34 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_34")));
  815. SteamVR_Actions.p_htc_viu_viu_press_35 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_35")));
  816. SteamVR_Actions.p_htc_viu_viu_touch_00 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_00")));
  817. SteamVR_Actions.p_htc_viu_viu_touch_01 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_01")));
  818. SteamVR_Actions.p_htc_viu_viu_touch_02 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_02")));
  819. SteamVR_Actions.p_htc_viu_viu_touch_03 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_03")));
  820. SteamVR_Actions.p_htc_viu_viu_touch_04 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_04")));
  821. SteamVR_Actions.p_htc_viu_viu_touch_05 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_05")));
  822. SteamVR_Actions.p_htc_viu_viu_touch_06 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_06")));
  823. SteamVR_Actions.p_htc_viu_viu_touch_07 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_07")));
  824. SteamVR_Actions.p_htc_viu_viu_touch_31 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_31")));
  825. SteamVR_Actions.p_htc_viu_viu_touch_32 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_32")));
  826. SteamVR_Actions.p_htc_viu_viu_touch_33 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_33")));
  827. SteamVR_Actions.p_htc_viu_viu_touch_34 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_34")));
  828. SteamVR_Actions.p_htc_viu_viu_touch_35 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_35")));
  829. SteamVR_Actions.p_htc_viu_viu_axis_0x = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_0x")));
  830. SteamVR_Actions.p_htc_viu_viu_axis_0y = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_0y")));
  831. SteamVR_Actions.p_htc_viu_viu_axis_1x = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_1x")));
  832. SteamVR_Actions.p_htc_viu_viu_axis_1y = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_1y")));
  833. SteamVR_Actions.p_htc_viu_viu_axis_2x = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_2x")));
  834. SteamVR_Actions.p_htc_viu_viu_axis_2y = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_2y")));
  835. SteamVR_Actions.p_htc_viu_viu_axis_3x = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_3x")));
  836. SteamVR_Actions.p_htc_viu_viu_axis_3y = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_3y")));
  837. SteamVR_Actions.p_htc_viu_viu_axis_4x = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_4x")));
  838. SteamVR_Actions.p_htc_viu_viu_axis_4y = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_4y")));
  839. SteamVR_Actions.p_htc_viu_viu_axis_0xy = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_0xy")));
  840. SteamVR_Actions.p_htc_viu_viu_axis_1xy = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_1xy")));
  841. SteamVR_Actions.p_htc_viu_viu_axis_2xy = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_2xy")));
  842. SteamVR_Actions.p_htc_viu_viu_axis_3xy = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_3xy")));
  843. SteamVR_Actions.p_htc_viu_viu_axis_4xy = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_4xy")));
  844. SteamVR_Actions.p_htc_viu_viu_vib_01 = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/htc_viu/out/viu_vib_01")));
  845. }
  846. }
  847. }