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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR{ using System; using UnityEngine; public partial class SteamVR_Actions { private static SteamVR_Action_Boolean p_default_InteractUI; private static SteamVR_Action_Boolean p_default_Teleport; private static SteamVR_Action_Boolean p_default_GrabPinch; private static SteamVR_Action_Pose p_default_Pose; private static SteamVR_Action_Skeleton p_default_SkeletonLeftHand; private static SteamVR_Action_Skeleton p_default_SkeletonRightHand; private static SteamVR_Action_Single p_default_Squeeze; private static SteamVR_Action_Boolean p_default_HeadsetOnHead; private static SteamVR_Action_Boolean p_default_SnapTurnLeft; private static SteamVR_Action_Boolean p_default_SnapTurnRight; private static SteamVR_Action_Boolean p_default_Grab; private static SteamVR_Action_Boolean p_default_Shoot; private static SteamVR_Action_Boolean p_default_GrabGrip; private static SteamVR_Action_Vibration p_default_Haptic; private static SteamVR_Action_Vector2 p_buggy_Steering; private static SteamVR_Action_Single p_buggy_Throttle; private static SteamVR_Action_Boolean p_buggy_Brake; private static SteamVR_Action_Boolean p_buggy_Reset; private static SteamVR_Action_Pose p_mixedreality_ExternalCamera; private static SteamVR_Action_Vector2 p_platformer_Move; private static SteamVR_Action_Boolean p_platformer_Jump; private static SteamVR_Action_Boolean p_htc_viu_viu_press_00; private static SteamVR_Action_Boolean p_htc_viu_viu_press_01; private static SteamVR_Action_Boolean p_htc_viu_viu_press_02; private static SteamVR_Action_Boolean p_htc_viu_viu_press_03; private static SteamVR_Action_Boolean p_htc_viu_viu_press_04; private static SteamVR_Action_Boolean p_htc_viu_viu_press_05; private static SteamVR_Action_Boolean p_htc_viu_viu_press_06; private static SteamVR_Action_Boolean p_htc_viu_viu_press_07; private static SteamVR_Action_Boolean p_htc_viu_viu_press_31; private static SteamVR_Action_Boolean p_htc_viu_viu_press_32; private static SteamVR_Action_Boolean p_htc_viu_viu_press_33; private static SteamVR_Action_Boolean p_htc_viu_viu_press_34; private static SteamVR_Action_Boolean p_htc_viu_viu_press_35; private static SteamVR_Action_Boolean p_htc_viu_viu_touch_00; private static SteamVR_Action_Boolean p_htc_viu_viu_touch_01; private static SteamVR_Action_Boolean p_htc_viu_viu_touch_02; private static SteamVR_Action_Boolean p_htc_viu_viu_touch_03; private static SteamVR_Action_Boolean p_htc_viu_viu_touch_04; private static SteamVR_Action_Boolean p_htc_viu_viu_touch_05; private static SteamVR_Action_Boolean p_htc_viu_viu_touch_06; private static SteamVR_Action_Boolean p_htc_viu_viu_touch_07; private static SteamVR_Action_Boolean p_htc_viu_viu_touch_31; private static SteamVR_Action_Boolean p_htc_viu_viu_touch_32; private static SteamVR_Action_Boolean p_htc_viu_viu_touch_33; private static SteamVR_Action_Boolean p_htc_viu_viu_touch_34; private static SteamVR_Action_Boolean p_htc_viu_viu_touch_35; private static SteamVR_Action_Single p_htc_viu_viu_axis_0x; private static SteamVR_Action_Single p_htc_viu_viu_axis_0y; private static SteamVR_Action_Single p_htc_viu_viu_axis_1x; private static SteamVR_Action_Single p_htc_viu_viu_axis_1y; private static SteamVR_Action_Single p_htc_viu_viu_axis_2x; private static SteamVR_Action_Single p_htc_viu_viu_axis_2y; private static SteamVR_Action_Single p_htc_viu_viu_axis_3x; private static SteamVR_Action_Single p_htc_viu_viu_axis_3y; private static SteamVR_Action_Single p_htc_viu_viu_axis_4x; private static SteamVR_Action_Single p_htc_viu_viu_axis_4y; private static SteamVR_Action_Vector2 p_htc_viu_viu_axis_0xy; private static SteamVR_Action_Vector2 p_htc_viu_viu_axis_1xy; private static SteamVR_Action_Vector2 p_htc_viu_viu_axis_2xy; private static SteamVR_Action_Vector2 p_htc_viu_viu_axis_3xy; private static SteamVR_Action_Vector2 p_htc_viu_viu_axis_4xy; private static SteamVR_Action_Vibration p_htc_viu_viu_vib_01; public static SteamVR_Action_Boolean default_InteractUI { get { return SteamVR_Actions.p_default_InteractUI.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean default_Teleport { get { return SteamVR_Actions.p_default_Teleport.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean default_GrabPinch { get { return SteamVR_Actions.p_default_GrabPinch.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Pose default_Pose { get { return SteamVR_Actions.p_default_Pose.GetCopy<SteamVR_Action_Pose>(); } } public static SteamVR_Action_Skeleton default_SkeletonLeftHand { get { return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy<SteamVR_Action_Skeleton>(); } } public static SteamVR_Action_Skeleton default_SkeletonRightHand { get { return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy<SteamVR_Action_Skeleton>(); } } public static SteamVR_Action_Single default_Squeeze { get { return SteamVR_Actions.p_default_Squeeze.GetCopy<SteamVR_Action_Single>(); } } public static SteamVR_Action_Boolean default_HeadsetOnHead { get { return SteamVR_Actions.p_default_HeadsetOnHead.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean default_SnapTurnLeft { get { return SteamVR_Actions.p_default_SnapTurnLeft.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean default_SnapTurnRight { get { return SteamVR_Actions.p_default_SnapTurnRight.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean default_Grab { get { return SteamVR_Actions.p_default_Grab.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean default_Shoot { get { return SteamVR_Actions.p_default_Shoot.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean default_GrabGrip { get { return SteamVR_Actions.p_default_GrabGrip.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Vibration default_Haptic { get { return SteamVR_Actions.p_default_Haptic.GetCopy<SteamVR_Action_Vibration>(); } } public static SteamVR_Action_Vector2 buggy_Steering { get { return SteamVR_Actions.p_buggy_Steering.GetCopy<SteamVR_Action_Vector2>(); } } public static SteamVR_Action_Single buggy_Throttle { get { return SteamVR_Actions.p_buggy_Throttle.GetCopy<SteamVR_Action_Single>(); } } public static SteamVR_Action_Boolean buggy_Brake { get { return SteamVR_Actions.p_buggy_Brake.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean buggy_Reset { get { return SteamVR_Actions.p_buggy_Reset.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Pose mixedreality_ExternalCamera { get { return SteamVR_Actions.p_mixedreality_ExternalCamera.GetCopy<SteamVR_Action_Pose>(); } } public static SteamVR_Action_Vector2 platformer_Move { get { return SteamVR_Actions.p_platformer_Move.GetCopy<SteamVR_Action_Vector2>(); } } public static SteamVR_Action_Boolean platformer_Jump { get { return SteamVR_Actions.p_platformer_Jump.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_press_00 { get { return SteamVR_Actions.p_htc_viu_viu_press_00.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_press_01 { get { return SteamVR_Actions.p_htc_viu_viu_press_01.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_press_02 { get { return SteamVR_Actions.p_htc_viu_viu_press_02.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_press_03 { get { return SteamVR_Actions.p_htc_viu_viu_press_03.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_press_04 { get { return SteamVR_Actions.p_htc_viu_viu_press_04.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_press_05 { get { return SteamVR_Actions.p_htc_viu_viu_press_05.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_press_06 { get { return SteamVR_Actions.p_htc_viu_viu_press_06.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_press_07 { get { return SteamVR_Actions.p_htc_viu_viu_press_07.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_press_31 { get { return SteamVR_Actions.p_htc_viu_viu_press_31.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_press_32 { get { return SteamVR_Actions.p_htc_viu_viu_press_32.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_press_33 { get { return SteamVR_Actions.p_htc_viu_viu_press_33.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_press_34 { get { return SteamVR_Actions.p_htc_viu_viu_press_34.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_press_35 { get { return SteamVR_Actions.p_htc_viu_viu_press_35.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_touch_00 { get { return SteamVR_Actions.p_htc_viu_viu_touch_00.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_touch_01 { get { return SteamVR_Actions.p_htc_viu_viu_touch_01.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_touch_02 { get { return SteamVR_Actions.p_htc_viu_viu_touch_02.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_touch_03 { get { return SteamVR_Actions.p_htc_viu_viu_touch_03.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_touch_04 { get { return SteamVR_Actions.p_htc_viu_viu_touch_04.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_touch_05 { get { return SteamVR_Actions.p_htc_viu_viu_touch_05.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_touch_06 { get { return SteamVR_Actions.p_htc_viu_viu_touch_06.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_touch_07 { get { return SteamVR_Actions.p_htc_viu_viu_touch_07.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_touch_31 { get { return SteamVR_Actions.p_htc_viu_viu_touch_31.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_touch_32 { get { return SteamVR_Actions.p_htc_viu_viu_touch_32.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_touch_33 { get { return SteamVR_Actions.p_htc_viu_viu_touch_33.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_touch_34 { get { return SteamVR_Actions.p_htc_viu_viu_touch_34.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Boolean htc_viu_viu_touch_35 { get { return SteamVR_Actions.p_htc_viu_viu_touch_35.GetCopy<SteamVR_Action_Boolean>(); } } public static SteamVR_Action_Single htc_viu_viu_axis_0x { get { return SteamVR_Actions.p_htc_viu_viu_axis_0x.GetCopy<SteamVR_Action_Single>(); } } public static SteamVR_Action_Single htc_viu_viu_axis_0y { get { return SteamVR_Actions.p_htc_viu_viu_axis_0y.GetCopy<SteamVR_Action_Single>(); } } public static SteamVR_Action_Single htc_viu_viu_axis_1x { get { return SteamVR_Actions.p_htc_viu_viu_axis_1x.GetCopy<SteamVR_Action_Single>(); } } public static SteamVR_Action_Single htc_viu_viu_axis_1y { get { return SteamVR_Actions.p_htc_viu_viu_axis_1y.GetCopy<SteamVR_Action_Single>(); } } public static SteamVR_Action_Single htc_viu_viu_axis_2x { get { return SteamVR_Actions.p_htc_viu_viu_axis_2x.GetCopy<SteamVR_Action_Single>(); } } public static SteamVR_Action_Single htc_viu_viu_axis_2y { get { return SteamVR_Actions.p_htc_viu_viu_axis_2y.GetCopy<SteamVR_Action_Single>(); } } public static SteamVR_Action_Single htc_viu_viu_axis_3x { get { return SteamVR_Actions.p_htc_viu_viu_axis_3x.GetCopy<SteamVR_Action_Single>(); } } public static SteamVR_Action_Single htc_viu_viu_axis_3y { get { return SteamVR_Actions.p_htc_viu_viu_axis_3y.GetCopy<SteamVR_Action_Single>(); } } public static SteamVR_Action_Single htc_viu_viu_axis_4x { get { return SteamVR_Actions.p_htc_viu_viu_axis_4x.GetCopy<SteamVR_Action_Single>(); } } public static SteamVR_Action_Single htc_viu_viu_axis_4y { get { return SteamVR_Actions.p_htc_viu_viu_axis_4y.GetCopy<SteamVR_Action_Single>(); } } public static SteamVR_Action_Vector2 htc_viu_viu_axis_0xy { get { return SteamVR_Actions.p_htc_viu_viu_axis_0xy.GetCopy<SteamVR_Action_Vector2>(); } } public static SteamVR_Action_Vector2 htc_viu_viu_axis_1xy { get { return SteamVR_Actions.p_htc_viu_viu_axis_1xy.GetCopy<SteamVR_Action_Vector2>(); } } public static SteamVR_Action_Vector2 htc_viu_viu_axis_2xy { get { return SteamVR_Actions.p_htc_viu_viu_axis_2xy.GetCopy<SteamVR_Action_Vector2>(); } } public static SteamVR_Action_Vector2 htc_viu_viu_axis_3xy { get { return SteamVR_Actions.p_htc_viu_viu_axis_3xy.GetCopy<SteamVR_Action_Vector2>(); } } public static SteamVR_Action_Vector2 htc_viu_viu_axis_4xy { get { return SteamVR_Actions.p_htc_viu_viu_axis_4xy.GetCopy<SteamVR_Action_Vector2>(); } } public static SteamVR_Action_Vibration htc_viu_viu_vib_01 { get { return SteamVR_Actions.p_htc_viu_viu_vib_01.GetCopy<SteamVR_Action_Vibration>(); } } private static void InitializeActionArrays() { Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_Pose, SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.default_Grab, SteamVR_Actions.default_Shoot, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.default_Haptic, SteamVR_Actions.buggy_Steering, SteamVR_Actions.buggy_Throttle, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.mixedreality_ExternalCamera, SteamVR_Actions.platformer_Move, SteamVR_Actions.platformer_Jump, SteamVR_Actions.htc_viu_viu_press_00, SteamVR_Actions.htc_viu_viu_press_01, SteamVR_Actions.htc_viu_viu_press_02, SteamVR_Actions.htc_viu_viu_press_03, SteamVR_Actions.htc_viu_viu_press_04, SteamVR_Actions.htc_viu_viu_press_05, SteamVR_Actions.htc_viu_viu_press_06, SteamVR_Actions.htc_viu_viu_press_07, SteamVR_Actions.htc_viu_viu_press_31, SteamVR_Actions.htc_viu_viu_press_32, SteamVR_Actions.htc_viu_viu_press_33, SteamVR_Actions.htc_viu_viu_press_34, SteamVR_Actions.htc_viu_viu_press_35, SteamVR_Actions.htc_viu_viu_touch_00, SteamVR_Actions.htc_viu_viu_touch_01, SteamVR_Actions.htc_viu_viu_touch_02, SteamVR_Actions.htc_viu_viu_touch_03, SteamVR_Actions.htc_viu_viu_touch_04, SteamVR_Actions.htc_viu_viu_touch_05, SteamVR_Actions.htc_viu_viu_touch_06, SteamVR_Actions.htc_viu_viu_touch_07, SteamVR_Actions.htc_viu_viu_touch_31, SteamVR_Actions.htc_viu_viu_touch_32, SteamVR_Actions.htc_viu_viu_touch_33, SteamVR_Actions.htc_viu_viu_touch_34, SteamVR_Actions.htc_viu_viu_touch_35, SteamVR_Actions.htc_viu_viu_axis_0x, SteamVR_Actions.htc_viu_viu_axis_0y, SteamVR_Actions.htc_viu_viu_axis_1x, SteamVR_Actions.htc_viu_viu_axis_1y, SteamVR_Actions.htc_viu_viu_axis_2x, SteamVR_Actions.htc_viu_viu_axis_2y, SteamVR_Actions.htc_viu_viu_axis_3x, SteamVR_Actions.htc_viu_viu_axis_3y, SteamVR_Actions.htc_viu_viu_axis_4x, SteamVR_Actions.htc_viu_viu_axis_4y, SteamVR_Actions.htc_viu_viu_axis_0xy, SteamVR_Actions.htc_viu_viu_axis_1xy, SteamVR_Actions.htc_viu_viu_axis_2xy, SteamVR_Actions.htc_viu_viu_axis_3xy, SteamVR_Actions.htc_viu_viu_axis_4xy, SteamVR_Actions.htc_viu_viu_vib_01}; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_Pose, SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.default_Grab, SteamVR_Actions.default_Shoot, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.buggy_Steering, SteamVR_Actions.buggy_Throttle, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.mixedreality_ExternalCamera, SteamVR_Actions.platformer_Move, SteamVR_Actions.platformer_Jump, SteamVR_Actions.htc_viu_viu_press_00, SteamVR_Actions.htc_viu_viu_press_01, SteamVR_Actions.htc_viu_viu_press_02, SteamVR_Actions.htc_viu_viu_press_03, SteamVR_Actions.htc_viu_viu_press_04, SteamVR_Actions.htc_viu_viu_press_05, SteamVR_Actions.htc_viu_viu_press_06, SteamVR_Actions.htc_viu_viu_press_07, SteamVR_Actions.htc_viu_viu_press_31, SteamVR_Actions.htc_viu_viu_press_32, SteamVR_Actions.htc_viu_viu_press_33, SteamVR_Actions.htc_viu_viu_press_34, SteamVR_Actions.htc_viu_viu_press_35, SteamVR_Actions.htc_viu_viu_touch_00, SteamVR_Actions.htc_viu_viu_touch_01, SteamVR_Actions.htc_viu_viu_touch_02, SteamVR_Actions.htc_viu_viu_touch_03, SteamVR_Actions.htc_viu_viu_touch_04, SteamVR_Actions.htc_viu_viu_touch_05, SteamVR_Actions.htc_viu_viu_touch_06, SteamVR_Actions.htc_viu_viu_touch_07, SteamVR_Actions.htc_viu_viu_touch_31, SteamVR_Actions.htc_viu_viu_touch_32, SteamVR_Actions.htc_viu_viu_touch_33, SteamVR_Actions.htc_viu_viu_touch_34, SteamVR_Actions.htc_viu_viu_touch_35, SteamVR_Actions.htc_viu_viu_axis_0x, SteamVR_Actions.htc_viu_viu_axis_0y, SteamVR_Actions.htc_viu_viu_axis_1x, SteamVR_Actions.htc_viu_viu_axis_1y, SteamVR_Actions.htc_viu_viu_axis_2x, SteamVR_Actions.htc_viu_viu_axis_2y, SteamVR_Actions.htc_viu_viu_axis_3x, SteamVR_Actions.htc_viu_viu_axis_3y, SteamVR_Actions.htc_viu_viu_axis_4x, SteamVR_Actions.htc_viu_viu_axis_4y, SteamVR_Actions.htc_viu_viu_axis_0xy, SteamVR_Actions.htc_viu_viu_axis_1xy, SteamVR_Actions.htc_viu_viu_axis_2xy, SteamVR_Actions.htc_viu_viu_axis_3xy, SteamVR_Actions.htc_viu_viu_axis_4xy}; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] { SteamVR_Actions.default_Haptic, SteamVR_Actions.htc_viu_viu_vib_01}; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { SteamVR_Actions.default_Haptic, SteamVR_Actions.htc_viu_viu_vib_01}; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { SteamVR_Actions.default_Pose, SteamVR_Actions.mixedreality_ExternalCamera}; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.default_Grab, SteamVR_Actions.default_Shoot, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.platformer_Jump, SteamVR_Actions.htc_viu_viu_press_00, SteamVR_Actions.htc_viu_viu_press_01, SteamVR_Actions.htc_viu_viu_press_02, SteamVR_Actions.htc_viu_viu_press_03, SteamVR_Actions.htc_viu_viu_press_04, SteamVR_Actions.htc_viu_viu_press_05, SteamVR_Actions.htc_viu_viu_press_06, SteamVR_Actions.htc_viu_viu_press_07, SteamVR_Actions.htc_viu_viu_press_31, SteamVR_Actions.htc_viu_viu_press_32, SteamVR_Actions.htc_viu_viu_press_33, SteamVR_Actions.htc_viu_viu_press_34, SteamVR_Actions.htc_viu_viu_press_35, SteamVR_Actions.htc_viu_viu_touch_00, SteamVR_Actions.htc_viu_viu_touch_01, SteamVR_Actions.htc_viu_viu_touch_02, SteamVR_Actions.htc_viu_viu_touch_03, SteamVR_Actions.htc_viu_viu_touch_04, SteamVR_Actions.htc_viu_viu_touch_05, SteamVR_Actions.htc_viu_viu_touch_06, SteamVR_Actions.htc_viu_viu_touch_07, SteamVR_Actions.htc_viu_viu_touch_31, SteamVR_Actions.htc_viu_viu_touch_32, SteamVR_Actions.htc_viu_viu_touch_33, SteamVR_Actions.htc_viu_viu_touch_34, SteamVR_Actions.htc_viu_viu_touch_35}; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] { SteamVR_Actions.default_Squeeze, SteamVR_Actions.buggy_Throttle, SteamVR_Actions.htc_viu_viu_axis_0x, SteamVR_Actions.htc_viu_viu_axis_0y, SteamVR_Actions.htc_viu_viu_axis_1x, SteamVR_Actions.htc_viu_viu_axis_1y, SteamVR_Actions.htc_viu_viu_axis_2x, SteamVR_Actions.htc_viu_viu_axis_2y, SteamVR_Actions.htc_viu_viu_axis_3x, SteamVR_Actions.htc_viu_viu_axis_3y, SteamVR_Actions.htc_viu_viu_axis_4x, SteamVR_Actions.htc_viu_viu_axis_4y}; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] { SteamVR_Actions.buggy_Steering, SteamVR_Actions.platformer_Move, SteamVR_Actions.htc_viu_viu_axis_0xy, SteamVR_Actions.htc_viu_viu_axis_1xy, SteamVR_Actions.htc_viu_viu_axis_2xy, SteamVR_Actions.htc_viu_viu_axis_3xy, SteamVR_Actions.htc_viu_viu_axis_4xy}; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand}; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.default_Grab, SteamVR_Actions.default_Shoot, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.buggy_Steering, SteamVR_Actions.buggy_Throttle, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.platformer_Move, SteamVR_Actions.platformer_Jump, SteamVR_Actions.htc_viu_viu_press_00, SteamVR_Actions.htc_viu_viu_press_01, SteamVR_Actions.htc_viu_viu_press_02, SteamVR_Actions.htc_viu_viu_press_03, SteamVR_Actions.htc_viu_viu_press_04, SteamVR_Actions.htc_viu_viu_press_05, SteamVR_Actions.htc_viu_viu_press_06, SteamVR_Actions.htc_viu_viu_press_07, SteamVR_Actions.htc_viu_viu_press_31, SteamVR_Actions.htc_viu_viu_press_32, SteamVR_Actions.htc_viu_viu_press_33, SteamVR_Actions.htc_viu_viu_press_34, SteamVR_Actions.htc_viu_viu_press_35, SteamVR_Actions.htc_viu_viu_touch_00, SteamVR_Actions.htc_viu_viu_touch_01, SteamVR_Actions.htc_viu_viu_touch_02, SteamVR_Actions.htc_viu_viu_touch_03, SteamVR_Actions.htc_viu_viu_touch_04, SteamVR_Actions.htc_viu_viu_touch_05, SteamVR_Actions.htc_viu_viu_touch_06, SteamVR_Actions.htc_viu_viu_touch_07, SteamVR_Actions.htc_viu_viu_touch_31, SteamVR_Actions.htc_viu_viu_touch_32, SteamVR_Actions.htc_viu_viu_touch_33, SteamVR_Actions.htc_viu_viu_touch_34, SteamVR_Actions.htc_viu_viu_touch_35, SteamVR_Actions.htc_viu_viu_axis_0x, SteamVR_Actions.htc_viu_viu_axis_0y, SteamVR_Actions.htc_viu_viu_axis_1x, SteamVR_Actions.htc_viu_viu_axis_1y, SteamVR_Actions.htc_viu_viu_axis_2x, SteamVR_Actions.htc_viu_viu_axis_2y, SteamVR_Actions.htc_viu_viu_axis_3x, SteamVR_Actions.htc_viu_viu_axis_3y, SteamVR_Actions.htc_viu_viu_axis_4x, SteamVR_Actions.htc_viu_viu_axis_4y, SteamVR_Actions.htc_viu_viu_axis_0xy, SteamVR_Actions.htc_viu_viu_axis_1xy, SteamVR_Actions.htc_viu_viu_axis_2xy, SteamVR_Actions.htc_viu_viu_axis_3xy, SteamVR_Actions.htc_viu_viu_axis_4xy}; } private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_Grab = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Grab"))); SteamVR_Actions.p_default_Shoot = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Shoot"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/default/out/Haptic"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/platformer/in/Jump"))); SteamVR_Actions.p_htc_viu_viu_press_00 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_00"))); SteamVR_Actions.p_htc_viu_viu_press_01 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_01"))); SteamVR_Actions.p_htc_viu_viu_press_02 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_02"))); SteamVR_Actions.p_htc_viu_viu_press_03 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_03"))); SteamVR_Actions.p_htc_viu_viu_press_04 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_04"))); SteamVR_Actions.p_htc_viu_viu_press_05 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_05"))); SteamVR_Actions.p_htc_viu_viu_press_06 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_06"))); SteamVR_Actions.p_htc_viu_viu_press_07 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_07"))); SteamVR_Actions.p_htc_viu_viu_press_31 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_31"))); SteamVR_Actions.p_htc_viu_viu_press_32 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_32"))); SteamVR_Actions.p_htc_viu_viu_press_33 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_33"))); SteamVR_Actions.p_htc_viu_viu_press_34 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_34"))); SteamVR_Actions.p_htc_viu_viu_press_35 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_press_35"))); SteamVR_Actions.p_htc_viu_viu_touch_00 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_00"))); SteamVR_Actions.p_htc_viu_viu_touch_01 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_01"))); SteamVR_Actions.p_htc_viu_viu_touch_02 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_02"))); SteamVR_Actions.p_htc_viu_viu_touch_03 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_03"))); SteamVR_Actions.p_htc_viu_viu_touch_04 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_04"))); SteamVR_Actions.p_htc_viu_viu_touch_05 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_05"))); SteamVR_Actions.p_htc_viu_viu_touch_06 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_06"))); SteamVR_Actions.p_htc_viu_viu_touch_07 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_07"))); SteamVR_Actions.p_htc_viu_viu_touch_31 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_31"))); SteamVR_Actions.p_htc_viu_viu_touch_32 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_32"))); SteamVR_Actions.p_htc_viu_viu_touch_33 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_33"))); SteamVR_Actions.p_htc_viu_viu_touch_34 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_34"))); SteamVR_Actions.p_htc_viu_viu_touch_35 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/htc_viu/in/viu_touch_35"))); SteamVR_Actions.p_htc_viu_viu_axis_0x = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_0x"))); SteamVR_Actions.p_htc_viu_viu_axis_0y = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_0y"))); SteamVR_Actions.p_htc_viu_viu_axis_1x = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_1x"))); SteamVR_Actions.p_htc_viu_viu_axis_1y = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_1y"))); SteamVR_Actions.p_htc_viu_viu_axis_2x = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_2x"))); SteamVR_Actions.p_htc_viu_viu_axis_2y = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_2y"))); SteamVR_Actions.p_htc_viu_viu_axis_3x = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_3x"))); SteamVR_Actions.p_htc_viu_viu_axis_3y = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_3y"))); SteamVR_Actions.p_htc_viu_viu_axis_4x = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_4x"))); SteamVR_Actions.p_htc_viu_viu_axis_4y = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/htc_viu/in/viu_axis_4y"))); SteamVR_Actions.p_htc_viu_viu_axis_0xy = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_0xy"))); SteamVR_Actions.p_htc_viu_viu_axis_1xy = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_1xy"))); SteamVR_Actions.p_htc_viu_viu_axis_2xy = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_2xy"))); SteamVR_Actions.p_htc_viu_viu_axis_3xy = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_3xy"))); SteamVR_Actions.p_htc_viu_viu_axis_4xy = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/htc_viu/in/viu_axis_4xy"))); SteamVR_Actions.p_htc_viu_viu_vib_01 = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/htc_viu/out/viu_vib_01"))); } }}
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