2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

454 lines
12 KiB

5 years ago
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &119746
  4. GameObject:
  5. m_ObjectHideFlags: 1
  6. m_PrefabParentObject: {fileID: 0}
  7. m_PrefabInternal: {fileID: 100100000}
  8. serializedVersion: 4
  9. m_Component:
  10. - 4: {fileID: 471830}
  11. - 33: {fileID: 3381562}
  12. - 23: {fileID: 2352948}
  13. m_Layer: 0
  14. m_Name: AppButton
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!1 &122708
  21. GameObject:
  22. m_ObjectHideFlags: 1
  23. m_PrefabParentObject: {fileID: 0}
  24. m_PrefabInternal: {fileID: 100100000}
  25. serializedVersion: 4
  26. m_Component:
  27. - 4: {fileID: 444806}
  28. - 33: {fileID: 3376948}
  29. - 23: {fileID: 2346004}
  30. m_Layer: 0
  31. m_Name: body
  32. m_TagString: Untagged
  33. m_Icon: {fileID: 0}
  34. m_NavMeshLayer: 0
  35. m_StaticEditorFlags: 0
  36. m_IsActive: 1
  37. --- !u!1 &125062
  38. GameObject:
  39. m_ObjectHideFlags: 1
  40. m_PrefabParentObject: {fileID: 0}
  41. m_PrefabInternal: {fileID: 100100000}
  42. serializedVersion: 4
  43. m_Component:
  44. - 4: {fileID: 468478}
  45. - 33: {fileID: 3388860}
  46. - 23: {fileID: 2350704}
  47. m_Layer: 0
  48. m_Name: side_button
  49. m_TagString: Untagged
  50. m_Icon: {fileID: 0}
  51. m_NavMeshLayer: 0
  52. m_StaticEditorFlags: 0
  53. m_IsActive: 1
  54. --- !u!1 &141418
  55. GameObject:
  56. m_ObjectHideFlags: 1
  57. m_PrefabParentObject: {fileID: 0}
  58. m_PrefabInternal: {fileID: 100100000}
  59. serializedVersion: 4
  60. m_Component:
  61. - 4: {fileID: 459350}
  62. - 33: {fileID: 3337106}
  63. - 23: {fileID: 2341806}
  64. m_Layer: 0
  65. m_Name: TouchPad
  66. m_TagString: Untagged
  67. m_Icon: {fileID: 0}
  68. m_NavMeshLayer: 0
  69. m_StaticEditorFlags: 0
  70. m_IsActive: 1
  71. --- !u!1 &146580
  72. GameObject:
  73. m_ObjectHideFlags: 1
  74. m_PrefabParentObject: {fileID: 0}
  75. m_PrefabInternal: {fileID: 100100000}
  76. serializedVersion: 4
  77. m_Component:
  78. - 4: {fileID: 462306}
  79. - 33: {fileID: 3317896}
  80. - 23: {fileID: 2360380}
  81. m_Layer: 0
  82. m_Name: trigger
  83. m_TagString: Untagged
  84. m_Icon: {fileID: 0}
  85. m_NavMeshLayer: 0
  86. m_StaticEditorFlags: 0
  87. m_IsActive: 1
  88. --- !u!1 &150120
  89. GameObject:
  90. m_ObjectHideFlags: 0
  91. m_PrefabParentObject: {fileID: 0}
  92. m_PrefabInternal: {fileID: 100100000}
  93. serializedVersion: 4
  94. m_Component:
  95. - 4: {fileID: 426032}
  96. m_Layer: 0
  97. m_Name: ObjModelViveFocusFinch
  98. m_TagString: Untagged
  99. m_Icon: {fileID: 0}
  100. m_NavMeshLayer: 0
  101. m_StaticEditorFlags: 0
  102. m_IsActive: 1
  103. --- !u!1 &158684
  104. GameObject:
  105. m_ObjectHideFlags: 1
  106. m_PrefabParentObject: {fileID: 0}
  107. m_PrefabInternal: {fileID: 100100000}
  108. serializedVersion: 4
  109. m_Component:
  110. - 4: {fileID: 446438}
  111. - 33: {fileID: 3301220}
  112. - 23: {fileID: 2353476}
  113. m_Layer: 0
  114. m_Name: HomeButton
  115. m_TagString: Untagged
  116. m_Icon: {fileID: 0}
  117. m_NavMeshLayer: 0
  118. m_StaticEditorFlags: 0
  119. m_IsActive: 1
  120. --- !u!1 &161592
  121. GameObject:
  122. m_ObjectHideFlags: 0
  123. m_PrefabParentObject: {fileID: 0}
  124. m_PrefabInternal: {fileID: 100100000}
  125. serializedVersion: 4
  126. m_Component:
  127. - 4: {fileID: 472608}
  128. m_Layer: 0
  129. m_Name: VIUModelViveFocusFinch
  130. m_TagString: Untagged
  131. m_Icon: {fileID: 0}
  132. m_NavMeshLayer: 0
  133. m_StaticEditorFlags: 0
  134. m_IsActive: 1
  135. --- !u!4 &426032
  136. Transform:
  137. m_ObjectHideFlags: 1
  138. m_PrefabParentObject: {fileID: 0}
  139. m_PrefabInternal: {fileID: 100100000}
  140. m_GameObject: {fileID: 150120}
  141. m_LocalRotation: {x: 0.7071069, y: 0, z: -0, w: 0.7071067}
  142. m_LocalPosition: {x: 0, y: 0, z: 0}
  143. m_LocalScale: {x: 1, y: 1, z: 1}
  144. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  145. m_Children:
  146. - {fileID: 471830}
  147. - {fileID: 444806}
  148. - {fileID: 446438}
  149. - {fileID: 468478}
  150. - {fileID: 459350}
  151. - {fileID: 462306}
  152. m_Father: {fileID: 472608}
  153. m_RootOrder: 0
  154. --- !u!4 &444806
  155. Transform:
  156. m_ObjectHideFlags: 1
  157. m_PrefabParentObject: {fileID: 0}
  158. m_PrefabInternal: {fileID: 100100000}
  159. m_GameObject: {fileID: 122708}
  160. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  161. m_LocalPosition: {x: 0, y: 0, z: 0}
  162. m_LocalScale: {x: 1, y: 1, z: 1}
  163. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  164. m_Children: []
  165. m_Father: {fileID: 426032}
  166. m_RootOrder: 1
  167. --- !u!4 &446438
  168. Transform:
  169. m_ObjectHideFlags: 1
  170. m_PrefabParentObject: {fileID: 0}
  171. m_PrefabInternal: {fileID: 100100000}
  172. m_GameObject: {fileID: 158684}
  173. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  174. m_LocalPosition: {x: -0, y: -0.0025904092, z: 0}
  175. m_LocalScale: {x: 1, y: 1, z: 1}
  176. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  177. m_Children: []
  178. m_Father: {fileID: 426032}
  179. m_RootOrder: 2
  180. --- !u!4 &459350
  181. Transform:
  182. m_ObjectHideFlags: 1
  183. m_PrefabParentObject: {fileID: 0}
  184. m_PrefabInternal: {fileID: 100100000}
  185. m_GameObject: {fileID: 141418}
  186. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  187. m_LocalPosition: {x: 0, y: 0, z: 0}
  188. m_LocalScale: {x: 1, y: 1, z: 1}
  189. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  190. m_Children: []
  191. m_Father: {fileID: 426032}
  192. m_RootOrder: 4
  193. --- !u!4 &462306
  194. Transform:
  195. m_ObjectHideFlags: 1
  196. m_PrefabParentObject: {fileID: 0}
  197. m_PrefabInternal: {fileID: 100100000}
  198. m_GameObject: {fileID: 146580}
  199. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  200. m_LocalPosition: {x: 0, y: 0, z: 0}
  201. m_LocalScale: {x: 1, y: 1, z: 1}
  202. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  203. m_Children: []
  204. m_Father: {fileID: 426032}
  205. m_RootOrder: 5
  206. --- !u!4 &468478
  207. Transform:
  208. m_ObjectHideFlags: 1
  209. m_PrefabParentObject: {fileID: 0}
  210. m_PrefabInternal: {fileID: 100100000}
  211. m_GameObject: {fileID: 125062}
  212. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  213. m_LocalPosition: {x: -0.00536715, y: 0.019170923, z: 0}
  214. m_LocalScale: {x: 1, y: 1, z: 1}
  215. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  216. m_Children: []
  217. m_Father: {fileID: 426032}
  218. m_RootOrder: 3
  219. --- !u!4 &471830
  220. Transform:
  221. m_ObjectHideFlags: 1
  222. m_PrefabParentObject: {fileID: 0}
  223. m_PrefabInternal: {fileID: 100100000}
  224. m_GameObject: {fileID: 119746}
  225. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  226. m_LocalPosition: {x: -0, y: -0.0025904092, z: 0}
  227. m_LocalScale: {x: 1, y: 1, z: 1}
  228. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  229. m_Children: []
  230. m_Father: {fileID: 426032}
  231. m_RootOrder: 0
  232. --- !u!4 &472608
  233. Transform:
  234. m_ObjectHideFlags: 1
  235. m_PrefabParentObject: {fileID: 0}
  236. m_PrefabInternal: {fileID: 100100000}
  237. m_GameObject: {fileID: 161592}
  238. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  239. m_LocalPosition: {x: 0, y: 0, z: -0.1092}
  240. m_LocalScale: {x: 1, y: 1, z: 1}
  241. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  242. m_Children:
  243. - {fileID: 426032}
  244. m_Father: {fileID: 0}
  245. m_RootOrder: 0
  246. --- !u!23 &2341806
  247. MeshRenderer:
  248. m_ObjectHideFlags: 1
  249. m_PrefabParentObject: {fileID: 0}
  250. m_PrefabInternal: {fileID: 100100000}
  251. m_GameObject: {fileID: 141418}
  252. m_Enabled: 1
  253. m_CastShadows: 1
  254. m_ReceiveShadows: 1
  255. m_Materials:
  256. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  257. m_SubsetIndices:
  258. m_StaticBatchRoot: {fileID: 0}
  259. m_UseLightProbes: 1
  260. m_ReflectionProbeUsage: 1
  261. m_ProbeAnchor: {fileID: 0}
  262. m_ScaleInLightmap: 1
  263. m_PreserveUVs: 0
  264. m_IgnoreNormalsForChartDetection: 0
  265. m_ImportantGI: 0
  266. m_MinimumChartSize: 4
  267. m_AutoUVMaxDistance: 0.5
  268. m_AutoUVMaxAngle: 89
  269. m_LightmapParameters: {fileID: 0}
  270. m_SortingLayerID: 0
  271. m_SortingOrder: 0
  272. --- !u!23 &2346004
  273. MeshRenderer:
  274. m_ObjectHideFlags: 1
  275. m_PrefabParentObject: {fileID: 0}
  276. m_PrefabInternal: {fileID: 100100000}
  277. m_GameObject: {fileID: 122708}
  278. m_Enabled: 1
  279. m_CastShadows: 1
  280. m_ReceiveShadows: 1
  281. m_Materials:
  282. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  283. m_SubsetIndices:
  284. m_StaticBatchRoot: {fileID: 0}
  285. m_UseLightProbes: 1
  286. m_ReflectionProbeUsage: 1
  287. m_ProbeAnchor: {fileID: 0}
  288. m_ScaleInLightmap: 1
  289. m_PreserveUVs: 0
  290. m_IgnoreNormalsForChartDetection: 0
  291. m_ImportantGI: 0
  292. m_MinimumChartSize: 4
  293. m_AutoUVMaxDistance: 0.5
  294. m_AutoUVMaxAngle: 89
  295. m_LightmapParameters: {fileID: 0}
  296. m_SortingLayerID: 0
  297. m_SortingOrder: 0
  298. --- !u!23 &2350704
  299. MeshRenderer:
  300. m_ObjectHideFlags: 1
  301. m_PrefabParentObject: {fileID: 0}
  302. m_PrefabInternal: {fileID: 100100000}
  303. m_GameObject: {fileID: 125062}
  304. m_Enabled: 1
  305. m_CastShadows: 1
  306. m_ReceiveShadows: 1
  307. m_Materials:
  308. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  309. m_SubsetIndices:
  310. m_StaticBatchRoot: {fileID: 0}
  311. m_UseLightProbes: 1
  312. m_ReflectionProbeUsage: 1
  313. m_ProbeAnchor: {fileID: 0}
  314. m_ScaleInLightmap: 1
  315. m_PreserveUVs: 0
  316. m_IgnoreNormalsForChartDetection: 0
  317. m_ImportantGI: 0
  318. m_MinimumChartSize: 4
  319. m_AutoUVMaxDistance: 0.5
  320. m_AutoUVMaxAngle: 89
  321. m_LightmapParameters: {fileID: 0}
  322. m_SortingLayerID: 0
  323. m_SortingOrder: 0
  324. --- !u!23 &2352948
  325. MeshRenderer:
  326. m_ObjectHideFlags: 1
  327. m_PrefabParentObject: {fileID: 0}
  328. m_PrefabInternal: {fileID: 100100000}
  329. m_GameObject: {fileID: 119746}
  330. m_Enabled: 1
  331. m_CastShadows: 1
  332. m_ReceiveShadows: 1
  333. m_Materials:
  334. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  335. m_SubsetIndices:
  336. m_StaticBatchRoot: {fileID: 0}
  337. m_UseLightProbes: 1
  338. m_ReflectionProbeUsage: 1
  339. m_ProbeAnchor: {fileID: 0}
  340. m_ScaleInLightmap: 1
  341. m_PreserveUVs: 0
  342. m_IgnoreNormalsForChartDetection: 0
  343. m_ImportantGI: 0
  344. m_MinimumChartSize: 4
  345. m_AutoUVMaxDistance: 0.5
  346. m_AutoUVMaxAngle: 89
  347. m_LightmapParameters: {fileID: 0}
  348. m_SortingLayerID: 0
  349. m_SortingOrder: 0
  350. --- !u!23 &2353476
  351. MeshRenderer:
  352. m_ObjectHideFlags: 1
  353. m_PrefabParentObject: {fileID: 0}
  354. m_PrefabInternal: {fileID: 100100000}
  355. m_GameObject: {fileID: 158684}
  356. m_Enabled: 1
  357. m_CastShadows: 1
  358. m_ReceiveShadows: 1
  359. m_Materials:
  360. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  361. m_SubsetIndices:
  362. m_StaticBatchRoot: {fileID: 0}
  363. m_UseLightProbes: 1
  364. m_ReflectionProbeUsage: 1
  365. m_ProbeAnchor: {fileID: 0}
  366. m_ScaleInLightmap: 1
  367. m_PreserveUVs: 0
  368. m_IgnoreNormalsForChartDetection: 0
  369. m_ImportantGI: 0
  370. m_MinimumChartSize: 4
  371. m_AutoUVMaxDistance: 0.5
  372. m_AutoUVMaxAngle: 89
  373. m_LightmapParameters: {fileID: 0}
  374. m_SortingLayerID: 0
  375. m_SortingOrder: 0
  376. --- !u!23 &2360380
  377. MeshRenderer:
  378. m_ObjectHideFlags: 1
  379. m_PrefabParentObject: {fileID: 0}
  380. m_PrefabInternal: {fileID: 100100000}
  381. m_GameObject: {fileID: 146580}
  382. m_Enabled: 1
  383. m_CastShadows: 1
  384. m_ReceiveShadows: 1
  385. m_Materials:
  386. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  387. m_SubsetIndices:
  388. m_StaticBatchRoot: {fileID: 0}
  389. m_UseLightProbes: 1
  390. m_ReflectionProbeUsage: 1
  391. m_ProbeAnchor: {fileID: 0}
  392. m_ScaleInLightmap: 1
  393. m_PreserveUVs: 0
  394. m_IgnoreNormalsForChartDetection: 0
  395. m_ImportantGI: 0
  396. m_MinimumChartSize: 4
  397. m_AutoUVMaxDistance: 0.5
  398. m_AutoUVMaxAngle: 89
  399. m_LightmapParameters: {fileID: 0}
  400. m_SortingLayerID: 0
  401. m_SortingOrder: 0
  402. --- !u!33 &3301220
  403. MeshFilter:
  404. m_ObjectHideFlags: 1
  405. m_PrefabParentObject: {fileID: 0}
  406. m_PrefabInternal: {fileID: 100100000}
  407. m_GameObject: {fileID: 158684}
  408. m_Mesh: {fileID: 4300008, guid: aa58a01d293edc24987fbbf6ec9578ad, type: 3}
  409. --- !u!33 &3317896
  410. MeshFilter:
  411. m_ObjectHideFlags: 1
  412. m_PrefabParentObject: {fileID: 0}
  413. m_PrefabInternal: {fileID: 100100000}
  414. m_GameObject: {fileID: 146580}
  415. m_Mesh: {fileID: 4300014, guid: aa58a01d293edc24987fbbf6ec9578ad, type: 3}
  416. --- !u!33 &3337106
  417. MeshFilter:
  418. m_ObjectHideFlags: 1
  419. m_PrefabParentObject: {fileID: 0}
  420. m_PrefabInternal: {fileID: 100100000}
  421. m_GameObject: {fileID: 141418}
  422. m_Mesh: {fileID: 4300000, guid: aa58a01d293edc24987fbbf6ec9578ad, type: 3}
  423. --- !u!33 &3376948
  424. MeshFilter:
  425. m_ObjectHideFlags: 1
  426. m_PrefabParentObject: {fileID: 0}
  427. m_PrefabInternal: {fileID: 100100000}
  428. m_GameObject: {fileID: 122708}
  429. m_Mesh: {fileID: 4300016, guid: aa58a01d293edc24987fbbf6ec9578ad, type: 3}
  430. --- !u!33 &3381562
  431. MeshFilter:
  432. m_ObjectHideFlags: 1
  433. m_PrefabParentObject: {fileID: 0}
  434. m_PrefabInternal: {fileID: 100100000}
  435. m_GameObject: {fileID: 119746}
  436. m_Mesh: {fileID: 4300006, guid: aa58a01d293edc24987fbbf6ec9578ad, type: 3}
  437. --- !u!33 &3388860
  438. MeshFilter:
  439. m_ObjectHideFlags: 1
  440. m_PrefabParentObject: {fileID: 0}
  441. m_PrefabInternal: {fileID: 100100000}
  442. m_GameObject: {fileID: 125062}
  443. m_Mesh: {fileID: 4300018, guid: aa58a01d293edc24987fbbf6ec9578ad, type: 3}
  444. --- !u!1001 &100100000
  445. Prefab:
  446. m_ObjectHideFlags: 1
  447. serializedVersion: 2
  448. m_Modification:
  449. m_TransformParent: {fileID: 0}
  450. m_Modifications: []
  451. m_RemovedComponents: []
  452. m_ParentPrefab: {fileID: 0}
  453. m_RootGameObject: {fileID: 161592}
  454. m_IsPrefabParent: 1