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//========= Copyright 2016-2020, HTC Corporation. All rights reserved. ===========
using HTC.UnityPlugin.VRModuleManagement;using System.Collections.Generic;using UnityEngine;
namespace HTC.UnityPlugin.Vive{ [ViveRoleEnum((int)TrackerRole.Invalid)] public enum BodyRole { Invalid, Head, RightHand, LeftHand, RightFoot, LeftFoot, Hip, }
public class BodyRoleHandler : ViveRole.MapHandler<BodyRole> { private float[] m_directionPoint = new float[VRModule.MAX_DEVICE_COUNT]; private float[] m_distanceSqr = new float[VRModule.MAX_DEVICE_COUNT]; private List<uint> m_sortedDevices = new List<uint>();
private bool IsTrackingDevice(uint deviceIndex) { return IsTrackingDevice(VRModule.GetCurrentDeviceState(deviceIndex).deviceClass); }
private bool IsTrackingDevice(VRModuleDeviceClass deviceClass) { return deviceClass == VRModuleDeviceClass.HMD || deviceClass == VRModuleDeviceClass.Controller || deviceClass == VRModuleDeviceClass.GenericTracker; }
public override void OnAssignedAsCurrentMapHandler() { Refresh(); }
public override void OnConnectedDeviceChanged(uint deviceIndex, VRModuleDeviceClass deviceClass, string deviceSN, bool connected) { if (!RoleMap.IsDeviceBound(deviceSN) && !IsTrackingDevice(deviceClass)) { return; }
Refresh(); }
public override void OnBindingChanged(string deviceSN, bool previousIsBound, BodyRole previousRole, bool currentIsBound, BodyRole currentRole) { uint deviceIndex; if (!VRModule.TryGetConnectedDeviceIndex(deviceSN, out deviceIndex)) { return; }
Refresh(); }
public void Refresh() { m_sortedDevices.Clear();
UnmappingAll();
if (!VRModule.IsValidDeviceIndex(VRModule.HMD_DEVICE_INDEX)) { return; }
MappingRoleIfUnbound(BodyRole.Head, VRModule.HMD_DEVICE_INDEX);
// get related poses and record controller/tracker devices
var hmdPose = VivePose.GetPose(0u); // preserve only y-axis rotation
hmdPose.rot = Quaternion.Euler(0f, hmdPose.rot.eulerAngles.y, 0f); // move center to half height
hmdPose.pos = Vector3.Scale(hmdPose.pos, new Vector3(1f, 0.5f, 1f)); var halfHeight = hmdPose.pos.y; var centerPoseInverse = hmdPose.GetInverse(); for (uint i = 1, imax = VRModule.GetDeviceStateCount(); i < imax; ++i) { if (!IsTrackingDevice(i)) { continue; }
var relatedCenterPos = centerPoseInverse.TransformPoint(VRModule.GetCurrentDeviceState(i).pose.pos); m_directionPoint[i] = HandRoleHandler.GetDirectionPoint(new Vector2(relatedCenterPos.x, -relatedCenterPos.y)); m_distanceSqr[i] = relatedCenterPos.sqrMagnitude / (halfHeight * halfHeight);
m_sortedDevices.Add(i); }
if (m_sortedDevices.Count == 0) { return; }
var index = m_sortedDevices.Count - 1; // pointing last index
// find 2 feet, should be most farest 2 devices
m_sortedDevices.Sort(CompareDistance); if (IsFoot(m_sortedDevices[index])) { if (m_sortedDevices.Count <= 1) { MappingRoleIfUnbound(BodyRole.RightFoot, m_sortedDevices[index]); return; }
if (!IsFoot(m_sortedDevices[index - 1])) { // only 1 foot found
MappingRoleIfUnbound(BodyRole.RightFoot, m_sortedDevices[index]); m_sortedDevices.RemoveAt(index--); if (index < 0) { return; } } else { // 2 feet found, determine lef/right foot
if (m_directionPoint[m_sortedDevices[index]] < m_directionPoint[m_sortedDevices[index - 1]]) { MappingRoleIfUnbound(BodyRole.RightFoot, m_sortedDevices[index]); MappingRoleIfUnbound(BodyRole.LeftFoot, m_sortedDevices[index - 1]); } else { MappingRoleIfUnbound(BodyRole.RightFoot, m_sortedDevices[index - 1]); MappingRoleIfUnbound(BodyRole.LeftFoot, m_sortedDevices[index]); }
m_sortedDevices.RemoveAt(index--); m_sortedDevices.RemoveAt(index--); if (index < 0) { return; } } }
// find 2 hands, should be most left and most right device
m_sortedDevices.Sort(CompareDirection);
// right most device as right hand
MappingRoleIfUnbound(BodyRole.RightHand, m_sortedDevices[0]); if (m_sortedDevices.Count == 1) { return; }
// left most device as left hand
MappingRoleIfUnbound(BodyRole.LeftHand, m_sortedDevices[index]); if (m_sortedDevices.Count == 2) { return; }
// middle one as hip
MappingRoleIfUnbound(BodyRole.Hip, m_sortedDevices[index / 2]); }
private bool IsFoot(uint di) { var dist = m_distanceSqr[di]; var dir = m_directionPoint[di];
return dist > (0.25f * 0.25f) && dir > 3.5f && dir < 4.5f; }
private int CompareDistance(uint d1, uint d2) { var dd1 = m_distanceSqr[d1]; var dd2 = m_distanceSqr[d2];
if (dd1 == dd2) { return 0; } if (dd1 < dd2) { return -1; } return 1; }
private int CompareDirection(uint d1, uint d2) { var sd1 = m_directionPoint[d1]; var sd2 = m_directionPoint[d2];
if (sd1 == sd2) { return 0; } if (sd1 < sd2) { return -1; } return 1; } }}
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