2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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using UnityEngine;using System.Collections;
namespace Valve.VR.Extras{ /// <summary>
/// This is an example class of how to force steamvr initialization. You still need to have vr mode enabled
/// but you can have the top sdk set to None, then this script will force it to OpenVR after a second
/// </summary>
public class SteamVR_ForceSteamVRMode : MonoBehaviour { public GameObject vrCameraPrefab;
public GameObject[] disableObjectsOnLoad;
private IEnumerator Start() { yield return new WaitForSeconds(1f); // just here to show that you can wait a while.
SteamVR.Initialize(true);
while (SteamVR.initializedState != SteamVR.InitializedStates.InitializeSuccess) yield return null;
for (int disableIndex = 0; disableIndex < disableObjectsOnLoad.Length; disableIndex++) { GameObject toDisable = disableObjectsOnLoad[disableIndex]; if (toDisable != null) toDisable.SetActive(false); }
GameObject.Instantiate(vrCameraPrefab); } }}
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