2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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using UnityEngine;using UnityEditor;using System.Collections;using UnityEditor.Callbacks;using System.IO;
namespace Valve.VR{ public class SteamVR_Input_PostProcessBuild { [PostProcessBuildAttribute(1)] public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { }
private static void UpdateAppKey(string newFilePath, string executableName) { if (File.Exists(newFilePath)) { string jsonText = System.IO.File.ReadAllText(newFilePath);
string findString = "\"app_key\" : \""; int stringStart = jsonText.IndexOf(findString);
if (stringStart == -1) {
} else return; //no app key
stringStart += findString.Length; int stringEnd = jsonText.IndexOf(",", stringStart + findString.Length);
int stringLength = stringEnd - stringStart + 1;
string removed = jsonText.Remove(stringStart, stringLength);
FileInfo file = new FileInfo(newFilePath); file.IsReadOnly = false;
File.WriteAllText(newFilePath, removed); } } }}
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