2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Changes the pitch of this audio source based on a linear mapping
// and a curve
//
//=============================================================================
using UnityEngine;using System.Collections;
namespace Valve.VR.InteractionSystem{ //-------------------------------------------------------------------------
public class LinearAudioPitch : MonoBehaviour { public LinearMapping linearMapping; public AnimationCurve pitchCurve; public float minPitch; public float maxPitch; public bool applyContinuously = true;
private AudioSource audioSource;
//-------------------------------------------------
void Awake() { if ( audioSource == null ) { audioSource = GetComponent<AudioSource>(); }
if ( linearMapping == null ) { linearMapping = GetComponent<LinearMapping>(); } }
//-------------------------------------------------
void Update() { if ( applyContinuously ) { Apply(); } }
//-------------------------------------------------
private void Apply() { float y = pitchCurve.Evaluate( linearMapping.value );
audioSource.pitch = Mathf.Lerp( minPitch, maxPitch, y ); } }}
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