2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR{ using System; using UnityEngine; public class SteamVR_Input_ActionSet_default : Valve.VR.SteamVR_ActionSet { public virtual SteamVR_Action_Boolean InteractUI { get { return SteamVR_Actions.default_InteractUI; } } public virtual SteamVR_Action_Boolean Teleport { get { return SteamVR_Actions.default_Teleport; } } public virtual SteamVR_Action_Boolean GrabPinch { get { return SteamVR_Actions.default_GrabPinch; } } public virtual SteamVR_Action_Pose Pose { get { return SteamVR_Actions.default_Pose; } } public virtual SteamVR_Action_Skeleton SkeletonLeftHand { get { return SteamVR_Actions.default_SkeletonLeftHand; } } public virtual SteamVR_Action_Skeleton SkeletonRightHand { get { return SteamVR_Actions.default_SkeletonRightHand; } } public virtual SteamVR_Action_Single Squeeze { get { return SteamVR_Actions.default_Squeeze; } } public virtual SteamVR_Action_Boolean HeadsetOnHead { get { return SteamVR_Actions.default_HeadsetOnHead; } } public virtual SteamVR_Action_Boolean SnapTurnLeft { get { return SteamVR_Actions.default_SnapTurnLeft; } } public virtual SteamVR_Action_Boolean SnapTurnRight { get { return SteamVR_Actions.default_SnapTurnRight; } } public virtual SteamVR_Action_Boolean Grab { get { return SteamVR_Actions.default_Grab; } } public virtual SteamVR_Action_Boolean Shoot { get { return SteamVR_Actions.default_Shoot; } } public virtual SteamVR_Action_Boolean GrabGrip { get { return SteamVR_Actions.default_GrabGrip; } } public virtual SteamVR_Action_Vibration Haptic { get { return SteamVR_Actions.default_Haptic; } } }}
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