2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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  1. using Unity.FPS.Game;
  2. using UnityEngine;
  3. namespace Unity.FPS.AI
  4. {
  5. public class FollowPlayer : MonoBehaviour
  6. {
  7. Transform m_PlayerTransform;
  8. Vector3 m_OriginalOffset;
  9. void Start()
  10. {
  11. ActorsManager actorsManager = FindObjectOfType<ActorsManager>();
  12. if (actorsManager != null)
  13. m_PlayerTransform = actorsManager.Player.transform;
  14. else
  15. {
  16. enabled = false;
  17. return;
  18. }
  19. m_OriginalOffset = transform.position - m_PlayerTransform.position;
  20. }
  21. void LateUpdate()
  22. {
  23. transform.position = m_PlayerTransform.position + m_OriginalOffset;
  24. }
  25. }
  26. }