2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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using UnityEngine;
namespace Unity.FPS.AI{ // Component used to override values on start from the NavmeshAgent component in order to change
// how the agent is moving
public class NavigationModule : MonoBehaviour { [Header("Parameters")] [Tooltip("The maximum speed at which the enemy is moving (in world units per second).")] public float MoveSpeed = 0f;
[Tooltip("The maximum speed at which the enemy is rotating (degrees per second).")] public float AngularSpeed = 0f;
[Tooltip("The acceleration to reach the maximum speed (in world units per second squared).")] public float Acceleration = 0f; }}
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