2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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using Unity.FPS.Game;using UnityEngine;
namespace Unity.FPS.Gameplay{ public class HealthPickup : Pickup { [Header("Parameters")] [Tooltip("Amount of health to heal on pickup")] public float HealAmount;
protected override void OnPicked(PlayerCharacterController player) { Health playerHealth = player.GetComponent<Health>(); if (playerHealth && playerHealth.CanPickup()) { playerHealth.Heal(HealAmount); PlayPickupFeedback(); Destroy(gameObject); } } }}
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