2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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using Unity.FPS.Game;using Unity.FPS.Gameplay;using UnityEngine;using UnityEngine.UI;
namespace Unity.FPS.UI{ public class StanceHUD : MonoBehaviour { [Tooltip("Image component for the stance sprites")] public Image StanceImage;
[Tooltip("Sprite to display when standing")] public Sprite StandingSprite;
[Tooltip("Sprite to display when crouching")] public Sprite CrouchingSprite;
void Start() { PlayerCharacterController character = FindObjectOfType<PlayerCharacterController>(); DebugUtility.HandleErrorIfNullFindObject<PlayerCharacterController, StanceHUD>(character, this); character.OnStanceChanged += OnStanceChanged;
OnStanceChanged(character.IsCrouching); }
void OnStanceChanged(bool crouched) { StanceImage.sprite = crouched ? CrouchingSprite : StandingSprite; } }}
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