2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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5 years ago
  1. using Unity.FPS.Game;
  2. using UnityEngine;
  3. using UnityEngine.EventSystems;
  4. namespace Unity.FPS.UI
  5. {
  6. public class ToggleGameObjectButton : MonoBehaviour
  7. {
  8. public GameObject ObjectToToggle;
  9. public bool ResetSelectionAfterClick;
  10. void Update()
  11. {
  12. if (ObjectToToggle.activeSelf && Input.GetButtonDown(GameConstants.k_ButtonNameCancel))
  13. {
  14. SetGameObjectActive(false);
  15. }
  16. }
  17. public void SetGameObjectActive(bool active)
  18. {
  19. ObjectToToggle.SetActive(active);
  20. if (ResetSelectionAfterClick)
  21. EventSystem.current.SetSelectedGameObject(null);
  22. }
  23. }
  24. }