2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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using Unity.FPS.Game;using UnityEngine;using UnityEngine.EventSystems;
namespace Unity.FPS.UI{ public class ToggleGameObjectButton : MonoBehaviour { public GameObject ObjectToToggle; public bool ResetSelectionAfterClick;
void Update() { if (ObjectToToggle.activeSelf && Input.GetButtonDown(GameConstants.k_ButtonNameCancel)) { SetGameObjectActive(false); } }
public void SetGameObjectActive(bool active) { ObjectToToggle.SetActive(active);
if (ResetSelectionAfterClick) EventSystem.current.SetSelectedGameObject(null); } }}
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