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//========= Copyright 2016-2020, HTC Corporation. All rights reserved. ===========
using HTC.UnityPlugin.ColliderEvent;using UnityEngine;
namespace HTC.UnityPlugin.Vive{ public static class ViveColliderEventDataExtension { public static bool IsViveButton(this ColliderButtonEventData eventData, HandRole hand) { if (eventData == null) { return false; }
if (!(eventData is ViveColliderButtonEventData)) { return false; }
return (eventData as ViveColliderButtonEventData).viveRole.IsRole(hand); }
public static bool IsViveButtonEx<TRole>(this ColliderButtonEventData eventData, TRole role) { if (eventData == null) { return false; }
if (!(eventData is ViveColliderButtonEventData)) { return false; }
return (eventData as ViveColliderButtonEventData).viveRole.IsRole(role); }
public static bool IsViveButton(this ColliderButtonEventData eventData, ControllerButton button) { if (eventData == null) { return false; }
if (!(eventData is ViveColliderButtonEventData)) { return false; }
return (eventData as ViveColliderButtonEventData).viveButton == button; }
public static bool IsViveButton(this ColliderButtonEventData eventData, HandRole hand, ControllerButton button) { if (eventData == null) { return false; }
if (!(eventData is ViveColliderButtonEventData)) { return false; }
var viveEvent = eventData as ViveColliderButtonEventData; return viveEvent.viveRole.IsRole(hand) && viveEvent.viveButton == button; }
public static bool IsViveButtonEx<TRole>(this ColliderButtonEventData eventData, TRole role, ControllerButton button) { if (eventData == null) { return false; }
if (!(eventData is ViveColliderButtonEventData)) { return false; }
var viveEvent = eventData as ViveColliderButtonEventData; return viveEvent.viveRole.IsRole(role) && viveEvent.viveButton == button; }
public static bool TryGetViveButtonEventData(this ColliderButtonEventData eventData, out ViveColliderButtonEventData viveEventData) { viveEventData = null;
if (eventData == null) { return false; }
if (!(eventData is ViveColliderButtonEventData)) { return false; }
viveEventData = eventData as ViveColliderButtonEventData; return true; }
public static bool IsViveTriggerAxis(this ColliderAxisEventData eventData) { if (eventData == null) { return false; }
return eventData is ViveColliderTriggerAxisEventData; }
public static bool IsViveTriggerAxis(this ColliderAxisEventData eventData, HandRole hand) { if (eventData == null) { return false; }
if (!(eventData is ViveColliderTriggerAxisEventData)) { return false; }
return (eventData as ViveColliderTriggerAxisEventData).viveRole.IsRole(hand); }
public static bool IsViveTriggerAxisEx<TRole>(this ColliderAxisEventData eventData, TRole role) { if (eventData == null) { return false; }
if (!(eventData is ViveColliderTriggerAxisEventData)) { return false; }
return (eventData as ViveColliderTriggerAxisEventData).viveRole.IsRole(role); }
public static bool TryGetViveTriggerAxisEventData(this ColliderAxisEventData eventData, out ViveColliderTriggerAxisEventData viveEventData) { viveEventData = null;
if (eventData == null) { return false; }
if (!(eventData is ViveColliderTriggerAxisEventData)) { return false; }
viveEventData = eventData as ViveColliderTriggerAxisEventData; return true; }
public static bool IsVivePadAxis(this ColliderAxisEventData eventData) { if (eventData == null) { return false; }
return eventData is ViveColliderPadAxisEventData; }
public static bool IsVivePadAxis(this ColliderAxisEventData eventData, HandRole hand) { if (eventData == null) { return false; }
if (!(eventData is ViveColliderPadAxisEventData)) { return false; }
return (eventData as ViveColliderTriggerAxisEventData).viveRole.IsRole(hand); }
public static bool IsVivePadAxisEx<TRole>(this ColliderAxisEventData eventData, TRole role) { if (eventData == null) { return false; }
if (!(eventData is ViveColliderPadAxisEventData)) { return false; }
return (eventData as ViveColliderTriggerAxisEventData).viveRole.IsRole(role); }
public static bool TryGetVivePadAxisEventData(this ColliderAxisEventData eventData, out ViveColliderPadAxisEventData viveEventData) { viveEventData = null;
if (eventData == null) { return false; }
if (!(eventData is ViveColliderPadAxisEventData)) { return false; }
viveEventData = eventData as ViveColliderPadAxisEventData; return true; } }
public class ViveColliderButtonEventData : ColliderButtonEventData { public ViveColliderEventCaster viveEventCaster { get; private set; } public ControllerButton viveButton { get; private set; }
public ViveRoleProperty viveRole { get { return viveEventCaster.viveRole; } }
public ViveColliderButtonEventData(ViveColliderEventCaster eventCaster, ControllerButton viveButton, InputButton button) : base(eventCaster, button) { this.viveEventCaster = eventCaster; this.viveButton = viveButton; }
public override bool GetPress() { return ViveInput.GetPressEx(viveRole.roleType, viveRole.roleValue, viveButton); }
public override bool GetPressDown() { return ViveInput.GetPressDownEx(viveRole.roleType, viveRole.roleValue, viveButton); }
public override bool GetPressUp() { return ViveInput.GetPressUpEx(viveRole.roleType, viveRole.roleValue, viveButton); } }
public class ViveColliderTriggerAxisEventData : ColliderAxisEventData { public ViveColliderEventCaster viveEventCaster { get; private set; } public ViveRoleProperty viveRole { get { return viveEventCaster.viveRole; } }
public ViveColliderTriggerAxisEventData(ViveColliderEventCaster eventCaster) : base(eventCaster, Dim.D1, InputAxis.Trigger1D) { viveEventCaster = eventCaster; }
public override Vector4 GetDelta() { return new Vector4(ViveInput.GetTriggerValueEx(viveRole.roleType, viveRole.roleValue, false) - ViveInput.GetTriggerValueEx(viveRole.roleType, viveRole.roleValue, true), 0f); } }
public class ViveColliderPadAxisEventData : ColliderAxisEventData { public ViveColliderEventCaster viveEventCaster { get; private set; } public ViveRoleProperty viveRole { get { return viveEventCaster.viveRole; } }
public ViveColliderPadAxisEventData(ViveColliderEventCaster eventCaster) : base(eventCaster, Dim.D2, InputAxis.Scroll2D) { viveEventCaster = eventCaster; }
public override Vector4 GetDelta() { return ViveInput.GetScrollDelta(viveRole, viveEventCaster.scrollType, viveEventCaster.scrollDeltaScale); } }}
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