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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Prompt developers to use settings most compatible with SteamVR.
//
//=============================================================================
using UnityEngine;using UnityEditor;using System.IO;
namespace Valve.VR{ [InitializeOnLoad] public class SteamVR_UnitySettingsWindow : EditorWindow { const bool forceShow = false; // Set to true to get the dialog to show back up in the case you clicked Ignore All.
const string ignore = "ignore."; const string useRecommended = "Use recommended ({0})"; const string currentValue = " (current = {0})";
const string buildTarget = "Build Target"; const string showUnitySplashScreen = "Show Unity Splashscreen"; const string defaultIsFullScreen = "Default is Fullscreen"; const string defaultScreenSize = "Default Screen Size"; const string runInBackground = "Run In Background"; const string displayResolutionDialog = "Display Resolution Dialog"; const string resizableWindow = "Resizable Window"; const string fullscreenMode = "D3D11 Fullscreen Mode"; const string visibleInBackground = "Visible In Background";#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
const string renderingPath = "Rendering Path";#endif
const string colorSpace = "Color Space"; const string gpuSkinning = "GPU Skinning";#if false // skyboxes are currently broken
const string singlePassStereoRendering = "Single-Pass Stereo Rendering";#endif
const BuildTarget recommended_BuildTarget = BuildTarget.StandaloneWindows64; const bool recommended_ShowUnitySplashScreen = false; const bool recommended_DefaultIsFullScreen = false; const int recommended_DefaultScreenWidth = 1024; const int recommended_DefaultScreenHeight = 768; const bool recommended_RunInBackground = true;#if !UNITY_2019_1_OR_NEWER
const ResolutionDialogSetting recommended_DisplayResolutionDialog = ResolutionDialogSetting.HiddenByDefault;#endif
const bool recommended_ResizableWindow = true; const D3D11FullscreenMode recommended_FullscreenMode = D3D11FullscreenMode.FullscreenWindow; const bool recommended_VisibleInBackground = true;#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
const RenderingPath recommended_RenderPath = RenderingPath.Forward;#endif
const ColorSpace recommended_ColorSpace = ColorSpace.Linear; const bool recommended_GpuSkinning = true;#if false
const bool recommended_SinglePassStereoRendering = true;#endif
#if UNITY_2018_1_OR_NEWER
const FullScreenMode recommended_FullScreenMode = FullScreenMode.FullScreenWindow;#endif
static SteamVR_UnitySettingsWindow window;
static SteamVR_UnitySettingsWindow() { EditorApplication.update += Update; }
static void Update() { bool show = (!EditorPrefs.HasKey(ignore + buildTarget) && EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget) || (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen) ||#else
PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen) ||#endif
#if UNITY_2018_1_OR_NEWER
(!EditorPrefs.HasKey(ignore + defaultIsFullScreen) && PlayerSettings.fullScreenMode != recommended_FullScreenMode) ||#else
(!EditorPrefs.HasKey(ignore + defaultIsFullScreen) && PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen) || (!EditorPrefs.HasKey(ignore + fullscreenMode) && PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode) ||#endif
(!EditorPrefs.HasKey(ignore + defaultScreenSize) && (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth || PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)) || (!EditorPrefs.HasKey(ignore + runInBackground) && PlayerSettings.runInBackground != recommended_RunInBackground) ||#if !UNITY_2019_1_OR_NEWER
(!EditorPrefs.HasKey(ignore + displayResolutionDialog) && PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog) ||#endif
(!EditorPrefs.HasKey(ignore + resizableWindow) && PlayerSettings.resizableWindow != recommended_ResizableWindow) || (!EditorPrefs.HasKey(ignore + visibleInBackground) && PlayerSettings.visibleInBackground != recommended_VisibleInBackground) ||#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
(!EditorPrefs.HasKey(ignore + renderingPath) && PlayerSettings.renderingPath != recommended_RenderPath) ||#endif
(!EditorPrefs.HasKey(ignore + colorSpace) && PlayerSettings.colorSpace != recommended_ColorSpace) || (!EditorPrefs.HasKey(ignore + gpuSkinning) && PlayerSettings.gpuSkinning != recommended_GpuSkinning) ||#if false
(!EditorPrefs.HasKey(ignore + singlePassStereoRendering) && PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering) ||#endif
forceShow;
if (show) { window = GetWindow<SteamVR_UnitySettingsWindow>(true); window.minSize = new Vector2(320, 440); //window.title = "SteamVR";
}
string[] dlls = new string[] { "Plugins/x86/openvr_api.dll", "Plugins/x86_64/openvr_api.dll" };
foreach (string path in dlls) { if (!File.Exists(Application.dataPath + "/" + path)) continue;
if (AssetDatabase.DeleteAsset("Assets/" + path)) Debug.Log("<b>[SteamVR Setup]</b> Deleting " + path); else { Debug.Log("<b>[SteamVR Setup]</b> " + path + " in use; cannot delete. Please restart Unity to complete upgrade."); } }
EditorApplication.update -= Update; }
Vector2 scrollPosition;
string GetResourcePath() { var ms = MonoScript.FromScriptableObject(this); var path = AssetDatabase.GetAssetPath(ms); path = Path.GetDirectoryName(path); return path.Substring(0, path.Length - "Editor".Length) + "Textures/"; }
public void OnGUI() { var resourcePath = GetResourcePath(); var logo = AssetDatabase.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png"); var rect = GUILayoutUtility.GetRect(position.width, 150, GUI.skin.box); if (logo) GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);
EditorGUILayout.HelpBox("Recommended project settings for SteamVR:", MessageType.Warning);
scrollPosition = GUILayout.BeginScrollView(scrollPosition);
int numItems = 0;
if (!EditorPrefs.HasKey(ignore + buildTarget) && EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget) { ++numItems;
GUILayout.Label(buildTarget + string.Format(currentValue, EditorUserBuildSettings.activeBuildTarget));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, recommended_BuildTarget))) {#if (UNITY_5_5 || UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
EditorUserBuildSettings.SwitchActiveBuildTarget(recommended_BuildTarget);#else
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, recommended_BuildTarget);#endif
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + buildTarget, true); }
GUILayout.EndHorizontal(); }
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) && PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen) { ++numItems;
GUILayout.Label(showUnitySplashScreen + string.Format(currentValue, PlayerSettings.showUnitySplashScreen));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, recommended_ShowUnitySplashScreen))) { PlayerSettings.showUnitySplashScreen = recommended_ShowUnitySplashScreen; }
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + showUnitySplashScreen, true); }
GUILayout.EndHorizontal(); }#else
if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) && PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen) { ++numItems;
GUILayout.Label(showUnitySplashScreen + string.Format(currentValue, PlayerSettings.SplashScreen.show));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, recommended_ShowUnitySplashScreen))) { PlayerSettings.SplashScreen.show = recommended_ShowUnitySplashScreen; }
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + showUnitySplashScreen, true); }
GUILayout.EndHorizontal(); }#endif
#if UNITY_2018_1_OR_NEWER
#else
if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) && PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen) { ++numItems;
GUILayout.Label(defaultIsFullScreen + string.Format(currentValue, PlayerSettings.defaultIsFullScreen));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, recommended_DefaultIsFullScreen))) { PlayerSettings.defaultIsFullScreen = recommended_DefaultIsFullScreen; }
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + defaultIsFullScreen, true); }
GUILayout.EndHorizontal(); }#endif
if (!EditorPrefs.HasKey(ignore + defaultScreenSize) && (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth || PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)) { ++numItems;
GUILayout.Label(defaultScreenSize + string.Format(" ({0}x{1})", PlayerSettings.defaultScreenWidth, PlayerSettings.defaultScreenHeight));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format("Use recommended ({0}x{1})", recommended_DefaultScreenWidth, recommended_DefaultScreenHeight))) { PlayerSettings.defaultScreenWidth = recommended_DefaultScreenWidth; PlayerSettings.defaultScreenHeight = recommended_DefaultScreenHeight; }
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + defaultScreenSize, true); }
GUILayout.EndHorizontal(); }
if (!EditorPrefs.HasKey(ignore + runInBackground) && PlayerSettings.runInBackground != recommended_RunInBackground) { ++numItems;
GUILayout.Label(runInBackground + string.Format(currentValue, PlayerSettings.runInBackground));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, recommended_RunInBackground))) { PlayerSettings.runInBackground = recommended_RunInBackground; }
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + runInBackground, true); }
GUILayout.EndHorizontal(); }
#if !UNITY_2019_1_OR_NEWER
if (!EditorPrefs.HasKey(ignore + displayResolutionDialog) && PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog) { ++numItems;
GUILayout.Label(displayResolutionDialog + string.Format(currentValue, PlayerSettings.displayResolutionDialog));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, recommended_DisplayResolutionDialog))) { PlayerSettings.displayResolutionDialog = recommended_DisplayResolutionDialog; }
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + displayResolutionDialog, true); }
GUILayout.EndHorizontal(); }#endif
if (!EditorPrefs.HasKey(ignore + resizableWindow) && PlayerSettings.resizableWindow != recommended_ResizableWindow) { ++numItems;
GUILayout.Label(resizableWindow + string.Format(currentValue, PlayerSettings.resizableWindow));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, recommended_ResizableWindow))) { PlayerSettings.resizableWindow = recommended_ResizableWindow; }
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + resizableWindow, true); }
GUILayout.EndHorizontal(); }#if UNITY_2018_1_OR_NEWER
if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) && PlayerSettings.fullScreenMode != recommended_FullScreenMode)#else
if (!EditorPrefs.HasKey(ignore + fullscreenMode) && PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode)#endif
{ ++numItems;
#if UNITY_2018_1_OR_NEWER
GUILayout.Label(fullscreenMode + string.Format(currentValue, PlayerSettings.fullScreenMode));#else
GUILayout.Label(fullscreenMode + string.Format(currentValue, PlayerSettings.d3d11FullscreenMode));#endif
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, recommended_FullscreenMode))) {#if UNITY_2018_1_OR_NEWER
PlayerSettings.fullScreenMode = recommended_FullScreenMode;#else
PlayerSettings.d3d11FullscreenMode = recommended_FullscreenMode;#endif
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + fullscreenMode, true); }
GUILayout.EndHorizontal(); }
if (!EditorPrefs.HasKey(ignore + visibleInBackground) && PlayerSettings.visibleInBackground != recommended_VisibleInBackground) { ++numItems;
GUILayout.Label(visibleInBackground + string.Format(currentValue, PlayerSettings.visibleInBackground));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, recommended_VisibleInBackground))) { PlayerSettings.visibleInBackground = recommended_VisibleInBackground; }
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + visibleInBackground, true); }
GUILayout.EndHorizontal(); }#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
if (!EditorPrefs.HasKey(ignore + renderingPath) && PlayerSettings.renderingPath != recommended_RenderPath) { ++numItems;
GUILayout.Label(renderingPath + string.Format(currentValue, PlayerSettings.renderingPath));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, recommended_RenderPath) + " - required for MSAA")) { PlayerSettings.renderingPath = recommended_RenderPath; }
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + renderingPath, true); }
GUILayout.EndHorizontal(); }#endif
if (!EditorPrefs.HasKey(ignore + colorSpace) && PlayerSettings.colorSpace != recommended_ColorSpace) { ++numItems;
GUILayout.Label(colorSpace + string.Format(currentValue, PlayerSettings.colorSpace));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, recommended_ColorSpace) + " - requires reloading scene")) { PlayerSettings.colorSpace = recommended_ColorSpace; }
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + colorSpace, true); }
GUILayout.EndHorizontal(); }
if (!EditorPrefs.HasKey(ignore + gpuSkinning) && PlayerSettings.gpuSkinning != recommended_GpuSkinning) { ++numItems;
GUILayout.Label(gpuSkinning + string.Format(currentValue, PlayerSettings.gpuSkinning));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, recommended_GpuSkinning))) { PlayerSettings.gpuSkinning = recommended_GpuSkinning; }
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + gpuSkinning, true); }
GUILayout.EndHorizontal(); }
#if false
if (!EditorPrefs.HasKey(ignore + singlePassStereoRendering) && PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering) { ++numItems;
GUILayout.Label(singlePassStereoRendering + string.Format(currentValue, PlayerSettings.singlePassStereoRendering));
GUILayout.BeginHorizontal();
if (GUILayout.Button(string.Format(useRecommended, recommended_SinglePassStereoRendering))) { PlayerSettings.singlePassStereoRendering = recommended_SinglePassStereoRendering; }
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ignore")) { EditorPrefs.SetBool(ignore + singlePassStereoRendering, true); }
GUILayout.EndHorizontal(); }#endif
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Clear All Ignores")) { EditorPrefs.DeleteKey(ignore + buildTarget); EditorPrefs.DeleteKey(ignore + showUnitySplashScreen); EditorPrefs.DeleteKey(ignore + defaultIsFullScreen); EditorPrefs.DeleteKey(ignore + defaultScreenSize); EditorPrefs.DeleteKey(ignore + runInBackground); EditorPrefs.DeleteKey(ignore + displayResolutionDialog); EditorPrefs.DeleteKey(ignore + resizableWindow); EditorPrefs.DeleteKey(ignore + fullscreenMode); EditorPrefs.DeleteKey(ignore + visibleInBackground);#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
EditorPrefs.DeleteKey(ignore + renderingPath);#endif
EditorPrefs.DeleteKey(ignore + colorSpace); EditorPrefs.DeleteKey(ignore + gpuSkinning);#if false
EditorPrefs.DeleteKey(ignore + singlePassStereoRendering);#endif
}
GUILayout.EndHorizontal();
GUILayout.EndScrollView();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
if (numItems > 0) { if (GUILayout.Button("Accept All")) { // Only set those that have not been explicitly ignored.
if (!EditorPrefs.HasKey(ignore + buildTarget))#if (UNITY_5_5 || UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
EditorUserBuildSettings.SwitchActiveBuildTarget(recommended_BuildTarget);#else
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, recommended_BuildTarget);#endif
if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen))#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
PlayerSettings.showUnitySplashScreen = recommended_ShowUnitySplashScreen;#else
PlayerSettings.SplashScreen.show = recommended_ShowUnitySplashScreen;#endif
#if UNITY_2018_1_OR_NEWER
if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen)) PlayerSettings.fullScreenMode = recommended_FullScreenMode;#else
if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen)) PlayerSettings.defaultIsFullScreen = recommended_DefaultIsFullScreen; if (!EditorPrefs.HasKey(ignore + fullscreenMode)) PlayerSettings.d3d11FullscreenMode = recommended_FullscreenMode;#endif
if (!EditorPrefs.HasKey(ignore + defaultScreenSize)) { PlayerSettings.defaultScreenWidth = recommended_DefaultScreenWidth; PlayerSettings.defaultScreenHeight = recommended_DefaultScreenHeight; } if (!EditorPrefs.HasKey(ignore + runInBackground)) PlayerSettings.runInBackground = recommended_RunInBackground;#if !UNITY_2019_1_OR_NEWER
if (!EditorPrefs.HasKey(ignore + displayResolutionDialog)) PlayerSettings.displayResolutionDialog = recommended_DisplayResolutionDialog;#endif
if (!EditorPrefs.HasKey(ignore + resizableWindow)) PlayerSettings.resizableWindow = recommended_ResizableWindow; if (!EditorPrefs.HasKey(ignore + visibleInBackground)) PlayerSettings.visibleInBackground = recommended_VisibleInBackground;#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
if (!EditorPrefs.HasKey(ignore + renderingPath)) PlayerSettings.renderingPath = recommended_RenderPath;#endif
if (!EditorPrefs.HasKey(ignore + colorSpace)) PlayerSettings.colorSpace = recommended_ColorSpace; if (!EditorPrefs.HasKey(ignore + gpuSkinning)) PlayerSettings.gpuSkinning = recommended_GpuSkinning;#if false
if (!EditorPrefs.HasKey(ignore + singlePassStereoRendering)) PlayerSettings.singlePassStereoRendering = recommended_SinglePassStereoRendering;#endif
EditorUtility.DisplayDialog("Accept All", "You made the right choice!", "Ok");
Close(); }
if (GUILayout.Button("Ignore All")) { if (EditorUtility.DisplayDialog("Ignore All", "Are you sure?", "Yes, Ignore All", "Cancel")) { // Only ignore those that do not currently match our recommended settings.
if (EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget) EditorPrefs.SetBool(ignore + buildTarget, true);#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
if (PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen)#else
if (PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen)#endif
EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
#if UNITY_2018_1_OR_NEWER
if (PlayerSettings.fullScreenMode != recommended_FullScreenMode) { EditorPrefs.SetBool(ignore + defaultIsFullScreen, true); EditorPrefs.SetBool(ignore + fullscreenMode, true); }#else
if (PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen) EditorPrefs.SetBool(ignore + defaultIsFullScreen, true); if (PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode) EditorPrefs.SetBool(ignore + fullscreenMode, true);#endif
if (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth || PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight) EditorPrefs.SetBool(ignore + defaultScreenSize, true); if (PlayerSettings.runInBackground != recommended_RunInBackground) EditorPrefs.SetBool(ignore + runInBackground, true);#if !UNITY_2019_1_OR_NEWER
if (PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog) EditorPrefs.SetBool(ignore + displayResolutionDialog, true);#endif
if (PlayerSettings.resizableWindow != recommended_ResizableWindow) EditorPrefs.SetBool(ignore + resizableWindow, true); if (PlayerSettings.visibleInBackground != recommended_VisibleInBackground) EditorPrefs.SetBool(ignore + visibleInBackground, true);#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
if (PlayerSettings.renderingPath != recommended_RenderPath) EditorPrefs.SetBool(ignore + renderingPath, true);#endif
if (PlayerSettings.colorSpace != recommended_ColorSpace) EditorPrefs.SetBool(ignore + colorSpace, true); if (PlayerSettings.gpuSkinning != recommended_GpuSkinning) EditorPrefs.SetBool(ignore + gpuSkinning, true);#if false
if (PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering) EditorPrefs.SetBool(ignore + singlePassStereoRendering, true);#endif
Close(); } } } else if (GUILayout.Button("Close")) { Close(); }
GUILayout.EndHorizontal(); } }}
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