2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
using UnityEngine;using System.Collections;using System;using Valve.VR;using System.Runtime.InteropServices;using System.Collections.Generic;using System.Text;
namespace Valve.VR{ /// <summary>
/// Action sets are logical groupings of actions. Multiple sets can be active at one time.
/// </summary>
public static class SteamVR_ActionSet_Manager { public static VRActiveActionSet_t[] rawActiveActionSetArray;
[NonSerialized] private static uint activeActionSetSize;
private static bool changed = false;
public static void Initialize() { activeActionSetSize = (uint)(Marshal.SizeOf(typeof(VRActiveActionSet_t))); }
/// <summary>
/// Disable all known action sets.
/// </summary>
public static void DisableAllActionSets() { for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++) { SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.Any); SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.LeftHand); SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.RightHand); } }
private static int lastFrameUpdated; public static void UpdateActionStates(bool force = false) { if (force || Time.frameCount != lastFrameUpdated) { lastFrameUpdated = Time.frameCount;
if (changed) { UpdateActionSetsArray(); }
if (rawActiveActionSetArray != null && rawActiveActionSetArray.Length > 0) { if (OpenVR.Input != null) { EVRInputError err = OpenVR.Input.UpdateActionState(rawActiveActionSetArray, activeActionSetSize); if (err != EVRInputError.None) Debug.LogError("<b>[SteamVR]</b> UpdateActionState error: " + err.ToString()); //else Debug.Log("Action sets activated: " + activeActionSets.Length);
} } else { //Debug.LogWarning("No sets active");
} } }
public static void SetChanged() { changed = true; }
private static void UpdateActionSetsArray() { List<VRActiveActionSet_t> activeActionSetsList = new List<VRActiveActionSet_t>();
SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetAllSources();
for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++) { SteamVR_ActionSet set = SteamVR_Input.actionSets[actionSetIndex];
for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++) { SteamVR_Input_Sources source = sources[sourceIndex];
if (set.ReadRawSetActive(source)) { VRActiveActionSet_t activeSet = new VRActiveActionSet_t(); activeSet.ulActionSet = set.handle; activeSet.nPriority = set.ReadRawSetPriority(source); activeSet.ulRestrictedToDevice = SteamVR_Input_Source.GetHandle(source);
int insertionIndex = 0; for (insertionIndex = 0; insertionIndex < activeActionSetsList.Count; insertionIndex++) { if (activeActionSetsList[insertionIndex].nPriority > activeSet.nPriority) break; } activeActionSetsList.Insert(insertionIndex, activeSet); } } }
changed = false;
rawActiveActionSetArray = activeActionSetsList.ToArray();
if (Application.isEditor || updateDebugTextInBuilds) UpdateDebugText(); }
public static SteamVR_ActionSet GetSetFromHandle(ulong handle) { for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++) { SteamVR_ActionSet set = SteamVR_Input.actionSets[actionSetIndex]; if (set.handle == handle) return set; }
return null; }
public static string debugActiveSetListText; public static bool updateDebugTextInBuilds = false; private static void UpdateDebugText() { StringBuilder stringBuilder = new StringBuilder();
for (int activeIndex = 0; activeIndex < rawActiveActionSetArray.Length; activeIndex++) { VRActiveActionSet_t set = rawActiveActionSetArray[activeIndex]; stringBuilder.Append(set.nPriority); stringBuilder.Append("\t"); stringBuilder.Append(SteamVR_Input_Source.GetSource(set.ulRestrictedToDevice)); stringBuilder.Append("\t"); stringBuilder.Append(GetSetFromHandle(set.ulActionSet).GetShortName()); stringBuilder.Append("\n"); }
debugActiveSetListText = stringBuilder.ToString(); } }}
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